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878561 Posts in 32927 Topics- by 24337 Members - Latest Member: kellerx25

May 22, 2013, 07:35:13 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsBootleg Demakes[FINISHED] Thieving Raccoon
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Author Topic: [FINISHED] Thieving Raccoon  (Read 19179 times)
thewreck
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« Reply #30 on: August 24, 2008, 09:38:24 PM »

great game! i managed to snatch myself 8 pieces of guards-man coin!

The raccoon is fiendishly cute!
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laserghost
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« Reply #31 on: August 26, 2008, 09:44:30 PM »

UPDATE: I've uploaded a version without safe spots, making it quite a bit harder, but hopefully more rewarding. Thoughts on the change are welcome.
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Oracle
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« Reply #32 on: August 26, 2008, 10:31:24 PM »

UPDATE: I've uploaded a version without safe spots, making it quite a bit harder, but hopefully more rewarding. Thoughts on the change are welcome.

I just tried it, and dunno, but the safe spot where you start is still available afterwards.

About the game:
The artwork is top notch of course! you recreated the oldschool feel perfectly.
On another note, even though, playing with the Keyboard is more fun IMO, is way too easy with it, and playing with the mouse made it a bit more challenging, tho, there's no button for stealing..soo...yeah.

Even though the game is super simple, it's kind of addictive!, "i kept saying, okay, just one more" till'  i closed the damn window at around 28 coins.
An online score board would be tight, it might kind of break the oldschool feeling tho.

Lovely work on it! congrats
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Bennett
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« Reply #33 on: August 27, 2008, 06:01:41 AM »

I know people will say I am taking this too seriously, but...

I don't think the problem was the safe zones. I think the problem is that you can keep on robbing the same dog over and over. If you're patient, it is just trivial to keep robbing the right-most dog.

You could easily remedy this - just make it so the coin won't respawn unless you've stolen from a different dog first. That way you're forced to move between the three zones (which is what makes the game hard and interesting).

I still maintain that the game should get faster every 100 points (even if this does make me creepy). All the old nintendo game n' watches used to get harder, at least up to a point.
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policedanceclub
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« Reply #34 on: August 27, 2008, 06:28:41 AM »

the game should get faster every 100 points


I think it should be more like every 10 points, at the moment the game is too easy and slow.
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laserghost
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« Reply #35 on: August 27, 2008, 03:25:24 PM »

I think these are good ideas about making it get faster. I'll play around with that. It shouldn't take too long to do, provided I can figure out how to code that kind of thing in Actionscript.
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Dugan
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« Reply #36 on: August 27, 2008, 03:34:44 PM »

cor this takes me back to the days of snoopy tennis/donkey kong junior  Beer!

my only suggestion would be to make it that the nuts/bags/coins you steal don't respawn until you collect one from each guard.

that way you don't pilfer from the easiest guard continually, and also would setup a nice completion rhythm (1,2,3 done, 1,2,3 done , etc).

hmm, now i wonder if i still have donkey jr in a box somewhere here...
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laserghost
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« Reply #37 on: August 27, 2008, 04:38:13 PM »

...coins you steal don't respawn until you collect one from each guard.

Thanks for the critique. I don't want to require the player to steal from each guard, because I want the player to make that decision themselves. Stealing from just one guard is safe and easy, but it takes longer. The less spaces the guard has around him, the harder it is to steal from him, but the faster his coin reappears. I tried to make the situation balance out that way in the players head.
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laserghost
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« Reply #38 on: August 28, 2008, 07:09:22 PM »

UPDATE 2: The game now gets faster as you reach certain point levels. You can also erase a miss for every 30 points gained, and see your high score for Game A or Game B by holding down the time button.
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Dugan
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« Reply #39 on: August 29, 2008, 01:25:51 AM »

i like the new timings on the nut respawns  Beer! (i know they aint nuts, but the look like acorns to me).
Have you considered thickening the spotlight outlines a little so its easier to spot them with your peripheral vision (or maybe i`m just sat too close to the monitor)
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laserghost
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« Reply #40 on: September 01, 2008, 11:29:00 AM »

Shiny new url, plus I shrank it so it's not ridiculously humongous on smaller monitors.
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Zaphos
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« Reply #41 on: September 01, 2008, 08:11:24 PM »

This is pretty sweet!  Love the concept  Kiss

I don't really like the sense that if I have infinite patience I can get an infinite score.  Something to pressure the player to collect faster would be nice.  (Perhaps Slick Dooper periodically ... has to pay alimony?) 

If this weren't a game-and-watch game, a two player mode where you're racing to pick pockets before the other person can would be cool ... (actually, apparently there was at least one two player game & watch-style game -- punch out -- but I never saw nor played it)
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laserghost
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« Reply #42 on: October 04, 2008, 09:21:51 PM »

Woo! Tied for 12th out of 69! Never thought I'd do that well against such awesome competition! Thanks to everyone that voted for this! Beer!
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