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880086 Posts in 33019 Topics- by 24386 Members - Latest Member: tu3sday

May 25, 2013, 05:32:07 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsBootleg DemakesDysaster [Finished]
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Author Topic: Dysaster [Finished]  (Read 26174 times)
Robson
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« Reply #30 on: September 15, 2008, 04:24:11 AM »

damn you for your awesomeness, I wish the cutscenes could go a bit slower, it is unreadable (at least here in my computer)
Hey Slashie Beer!

Looks like a few people want the cutscenes to be slower, so I'll change that.

If you open the settings.ini file in a text editor, there's a setting called cutscene_speed. You can change that to any speed you like Grin
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seregrail7
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« Reply #31 on: September 15, 2008, 04:30:33 AM »

Personally I thought the cut scenes were unbearably slow, luck the user can easily change it.
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increpare
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« Reply #32 on: September 15, 2008, 05:50:46 AM »

Personally I thought the cut scenes were unbearably slow,
I thought this as well!  It seems you have some timing issues?  (an option to skip past the text screen by screen by pressing space or something instead of only being able to skip through the whole thing by pressing esc would be nice)

I found the game enormously entertaining, fwiw, but I couldn't sit through the cut sequences when I was playing.  I'll have to try changing that setting now I guess Smiley
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Robson
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« Reply #33 on: September 15, 2008, 01:01:42 PM »

Personally I thought the cut scenes were unbearably slow,
I thought this as well!  It seems you have some timing issues?  (an option to skip past the text screen by screen by pressing space or something instead of only being able to skip through the whole thing by pressing esc would be nice)

Thank you for this suggestion - I tried that and it makes a massive difference. I wish I'd done that originally, because it's a lot easier to read the cutscenes and it would have speeded up making cutscenes considerably.

I've put together a test version with the introduction cutscenes converted to the new format. If anyone would be so kind as to try it out and let me know if it works better for them, that would be very useful to me. Thanks guys.
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moi
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« Reply #34 on: September 16, 2008, 10:01:42 AM »

It gives me a
Quote
run-time error '13' Type mismatch
Cry
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lelebęcülo
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« Reply #35 on: September 16, 2008, 10:35:29 AM »

I get that too   Sad
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Robson
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« Reply #36 on: September 16, 2008, 12:30:31 PM »

Ahhh I recon this is due to regions having different meanings for symbols. I'll change some stuff around and get a new test version released. Sorry about this guys.
« Last Edit: September 18, 2008, 01:30:21 PM by Robson » Logged
Robson
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« Reply #37 on: September 18, 2008, 01:29:59 PM »

The number handling has been changed, so that it works in any region. I've tested the whole game with Windows set to French and done a small amount of testing with other random regions. Everything is working fine now Grin

A new version is available in the first post which works in all regions, has easier to watch cutscenes, has instructions screens and weapon cycling just goes through usable weapons.
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Melly
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« Reply #38 on: September 19, 2008, 07:24:27 AM »

Haha, this one's amusing. Grin

Gets pretty hard too, with how your suit can't take all that much damage at once even in Armor mode, but at least you regenerate.

Great job, the cutscenes made me chuckle.
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moi
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« Reply #39 on: September 19, 2008, 03:54:47 PM »

Awesome , great job Beer!
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lelebęcülo
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« Reply #40 on: September 21, 2008, 01:20:30 PM »

This is so pretty! Great job!
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Zaknafein
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« Reply #41 on: September 21, 2008, 05:49:21 PM »

Dude, this is VB6?!? Mind = blown.
It's been a loooong time since I saw a game or application of this quality using VB6. Kudos! Beer!

Also the game itself is great fun, and the controls are super responsive. Which is something considering the ASCII limitation.
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muku
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« Reply #42 on: September 21, 2008, 07:32:13 PM »

I liked this game a lot. Simple and functional presentation, solid controls, good level design. Ah, and some of the cutscenes were actually pretty funny Grin I think this will get one of my votes.
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Robson
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« Reply #43 on: September 25, 2008, 02:44:13 PM »

Wow, thanks everyone! It's really nice to get so much positive feedback.

Version 1.2 is in development, which will have improved key handling and map drawing will be 2-to-3 times faster.


Dude, this is VB6?!? Mind = blown.
It's 100% VB6 and all the code is open-source Grin

Gets pretty hard too, with how your suit can't take all that much damage at once even in Armor mode, but at least you regenerate.
Difficulty-levels are on the to-do list, so you'll be able to make it easier/harder Evil
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bigpants
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« Reply #44 on: September 25, 2008, 04:02:51 PM »

You're 100% VB6.0!
Good Lord, I thought I was the last one!
("Hold me closer, Giant Dancer" is 100% VB6.0).
That leaves me, you and Karl Peterson.

2 years ago, I ran into the same multiple language "." interpretation problem.
I wound up storing all decimal numbers as "12.34",
then reading back all values as strings,
and translating them back into decimal numbers.

Hold1 = Split(pText, "12.34")
If (Trim(Hold1(0)) = "") Then Hold1(0) = 0   'CDbl can't translate "" into 0
If (Trim(Hold1(1)) = "") Then Hold1(1) = 0
NewValue = CDbl(Hold1(0)) + (CDbl(Hold1(1)) / 10 ^ Len(Hold1(1)))   
'divide the decimal by the amount necessary to make it a decimal i.e. 0.12 = 12/100

---
I'll download your source tonight,
and see if there's anything I can learn.

On my end, I have the following home-made classes you might want:
- Excellent Sprite Class - turns any bitmap into a sprite
- Decent XBOX360 controller class
- Okay BASS sound wrapper class
None of them require references, so your distribution stays simple.
The biggest problem is they're undocumented Smiley

Send me an e-mail and we'll talk!
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