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1034174 Posts in 41708 Topics- by 33314 Members - Latest Member: CrowControlled

August 20, 2014, 04:40:26 AM
TIGSource ForumsFeedbackDevLogsFinishedI Think In A Minute Or So I Will Explode
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Author Topic: I Think In A Minute Or So I Will Explode  (Read 11892 times)
owendeery
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« Reply #15 on: February 01, 2012, 09:28:18 PM »

Neato burrito.
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PompiPompi
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« Reply #16 on: February 01, 2012, 09:31:15 PM »

Hmm, kind of fun. I got to about 500m. Does it change a bit after a while?
Also, is there always a "solution"? Is it random? Did you make sure not only that there is a solution but also that the difficulty of jumping is gradually increasing?
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EdgeOfProphecy
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« Reply #17 on: February 01, 2012, 11:35:20 PM »

Game is excellent monument to our glorious society.  LEADER would be proud!
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Hangedman
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« Reply #18 on: February 02, 2012, 07:26:19 AM »

Hmm, kind of fun. I got to about 500m. Does it change a bit after a while?
Also, is there always a "solution"? Is it random? Did you make sure not only that there is a solution but also that the difficulty of jumping is gradually increasing?

Yes, yes, yes and yes Smiley
Every Xdm, the block pattern changes to one of several. The actual game also mixes in special effect blocks with the normal ones.
The patterns are such that there should never be an impossible situation, although some block sets are definitely trickier than others.
As for the difficulty, I originally tried to do it with the block sets, but it became impossible when it got to just one of each colour. So now the incremental difficulty is based on the Roving Eye of Glorious LEADER, which has been tweaked in the current dev version.

Also 90%! The game is now feature complete. Time for polish and extras!

Once in a while there are some ghosts in the code that cause an impossible edge case to happen, but I've added some solutions and am thinking about more.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
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Hangedman
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« Reply #19 on: February 05, 2012, 12:57:30 PM »

Tweaking, working, arting, etc

Thinking of rolling the Story mode into a tutorial to give people a bit of flavour before they hit the endless mode.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #20 on: February 06, 2012, 11:06:13 AM »

Demo was a SMASHING success!

Some good feedback, some good input, but mostly lots of people playing the game for incredibly long lengths of time (for an arcadey Flash game) and not having anything bad to say about it! Beer!

The demo has now been taken down, because the game is sooooo close to being done it's crazy.

Main menu is in and being tweaked. Wrote up a little sound handler so I can start and stop looping music from anywhere. Story mode constraints are being added. Music and sound is nearing final.

All that's left is to get the high score/cookies working, get the options screen in, and we're off to the pitch
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #21 on: February 06, 2012, 06:44:01 PM »

Options menu is in! Final details are going in! Sound issues are fixed! I am eating ice cream! QUADRUPLE POST

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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
sugarbeard
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« Reply #22 on: February 07, 2012, 04:36:33 AM »

Looking great! Best of luck. Can't wait to play it!
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JackMenhorn
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« Reply #23 on: February 07, 2012, 06:08:27 AM »

MAY THE GLORIOUS LEADER WILL APPROVE YOUR QUADRUPLE POST.
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www.jackmenhorn.com
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mbalestrini
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« Reply #24 on: February 07, 2012, 07:09:28 AM »

Great title! Funny and interesting... I want to play it!
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Hangedman
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« Reply #25 on: February 09, 2012, 03:50:10 PM »

I am an inch away from having a release candidate. I am having one serious nagging issue where the code is doing something impossible.
No better way to put it.

I'm going to puzzle at it for another day, and if I can't figure it out, I'll be asking for help.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #26 on: February 09, 2012, 09:11:12 PM »

Three severe bugs fixed.
And with that, ladies, gentlemen, et al., the game is done.
Kind of.

The game itself! Is finished. But the story mode needs a bit of story-ing. The title/loading scrawl needs some more propaganda. And I need to mock in some metrics and such for score and leaderboards and cookies and achievements and such.

The thing is...

I don't really know what needs doing for something like that, especially if I'll be implementing an API post-pitch.

I also don't have the slightest idea how to go about testing such a thing pre-pitch.

Anyone had to deal with a badge/cheev/scoreboard API who could shed some light on this?
Do I swing at it without any kind of skeleton and just say "I'll put it in later?" or mock something in now?
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #27 on: February 15, 2012, 06:54:28 AM »

Trying to think of chievs. Also, local high scores!

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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #28 on: February 19, 2012, 09:04:31 AM »

High scores now work.
Story/howplay mode now ends.
Game now tells you controls for both menu and game.
Madness mode now works flawlessly.
Collisions tweaked again.
All achievements are in.

I've got a week off, so I'm going to take a swing at finishing it up.

Left to do:
  • Achievements need individual triggers
  • Achievements need to record
  • Achievements need a dialog
  • Optional simple hint system?
  • Clear Data option needs a confirmation dialog
  • Opening propaganda scrawl needs to be coded
  • Propaganda arts need finishing
  • Howplay mode ending needs coding
  • Game requires epilepsy warning

This has taken far longer than I expected. Which is fine. But it's not exactly the best turnaround for a flash game, I suppose.

I'm slighly dreading the thought of having to beat my head against porting it for mobile, even though it's absolutely perfect for it. I really want to be done, as much as I love the game.
« Last Edit: February 19, 2012, 09:16:11 AM by Hangedman » Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #29 on: February 19, 2012, 08:02:48 PM »

Decided to take a break to fiddle.

Spent the evening trying to get the game working in AIR and running on my Android phone.

After hours of tinkering and fixes, I've hit a wall, and nothing will give me any further information on it.
Black screen, no debug information, nothing. The only solutions I've found have no useful information or are just complete nonsense.

At some point in the future, once the game is done, I'll take another crack at it, but for now I just don't care to put more time into it.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
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