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1056875 Posts in 42931 Topics- by 34878 Members - Latest Member: catfox

October 24, 2014, 07:24:42 AM
TIGSource ForumsFeedbackDevLogsFinishedI Think In A Minute Or So I Will Explode
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Author Topic: I Think In A Minute Or So I Will Explode  (Read 12653 times)
Hangedman
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« on: January 24, 2012, 06:57:00 PM »

       
It is dawning of new era for GLORIOUS COUNTRY. Soon we will lead the world in all technologys.
But sacrifices will have been made in the name of future. Step forward and rise up, NATION HEROES!


I THINK IN A MINUTE OR SO I WILL EXPLODE
A Frantic Arcade Platformer by Hangedman



This extended LD21 game is DONE! Vision is on hold while I finish this, and this has already helped me get back on track on it, so I'll be back to it as soon as I'm done. This is a flash game that I'm looking to polish and license. And situations permitting, I'm going to document the process. I know that such thing has been done to death. But I don't mind! If all else fails this here devlog will help me get my thoughts in order.

I'd love any feedback, ideas, anything.
If I have too much for this game, I'll just make a sequel! FLASH GAMES!

NEWGROUNDS
KONGREGATE
« Last Edit: May 21, 2013, 04:24:28 PM by Hangedman » Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Ashkin
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« Reply #1 on: January 24, 2012, 07:14:43 PM »

Hi.
I played this before and it was pretty cool. Looks like you've worked EVEN MORE on it since then, which is good. Keep going, fight fight fight!
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Gabriel Verdon
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« Reply #2 on: January 24, 2012, 09:28:36 PM »

This is probably the best first post in a devlog ever.
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Hangedman
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Two milkmen go comedy


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« Reply #3 on: January 25, 2012, 06:19:55 AM »


¡You are true devotees of GLORIOUS NATION, komrads Verdon and Ashkin! Your loyalty will be remembered.

Thanks to the efforts of komrad McQuiggan, our wise department of FUN & LEARNING has implemented a new camera system we call the Roving Eye of Glorious LEADER. This camera will now track the Hero's progress, respond to ambition with increased speed, and respond to complacency with even more increased speed. And will instantly let us know when any Hero abuses Vigilant LEADER's generous hospitality by trying to escape.

As well, we have procured the noble and skilled KomradeJack for music. We will therefore forgive his severely punishable misspelling of komrad. ¡LEADER's benevolence knows no bounds!

¡Stay true, NATION HEROES!
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
eyeliner
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« Reply #4 on: January 25, 2012, 07:01:39 AM »

Count me as interested in this exercise in military prowess!
Like the writing style and I hope it conveys in the final game.

Salut!
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Yeah.
Hangedman
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« Reply #5 on: January 25, 2012, 08:04:43 PM »

Working on the title/credits scroll. Got a style in mind...



(Yes I know it's a bit grainy at fullsize, but it'll be smaller in-game, more like the below)

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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
McMutton
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« Reply #6 on: January 25, 2012, 09:13:39 PM »

What's the gameplay like on this?

*Heroes

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Hangedman
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« Reply #7 on: January 26, 2012, 08:16:30 AM »

It's an agressive arcade platformer.
Want to test it?
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #8 on: January 26, 2012, 09:48:29 AM »


Procuring new Heros is proving difficult! So we have new tactic! An open call to Hero of all Nation!

¡MAKE US PROUD!

Demo removed now

DISCLAIMER:
(Demo is not representative of final product, just basic mechanics)
(Also, only Heros of GLORIOUS NATION are true Heros but the rest of you can play too in that one day you might aspire to LEADER's greatness. If you do not aspire to greatness, continue to live your decadent foolish lives and await the crushing fist of LEADER.)

(Also, holy crap are the controls way smoother when it loads fully externally. Hooray!)
« Last Edit: February 06, 2012, 11:10:38 AM by Hangedman » Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
sugarbeard
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« Reply #9 on: January 26, 2012, 01:57:49 PM »

I fucking love this game.
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team_q
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« Reply #10 on: January 26, 2012, 01:59:00 PM »

Thanks to the efforts of komrad McQuiggan, our wise department of FUN & LEARNING has implemented a new camera system we call the Roving Eye of Glorious LEADER.

 My Word!



 Gentleman Toast Right
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Dirty Rectangles

_PRINCE OF ARCADE_
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« Reply #11 on: January 26, 2012, 07:07:00 PM »

Great game really enjoyed playing it  Smiley Also hadn't realised at first that if you stand still for awhile you die.
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Hangedman
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Two milkmen go comedy


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« Reply #12 on: January 27, 2012, 03:34:51 PM »

Today I had class and then work. Hooray!

But I made a bit of progress on some more propaganda ideas, and I cleaned up a few bugs.

I also realized that my super font that I'm using in-game was only available to Fontstruct members. And my intent was to make it for everyone. So now it's available on my website! Feel free to use!

Link below!

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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #13 on: January 30, 2012, 09:00:07 AM »


Problem with failed excuses for HERO is motivation. We will find new ways to motivate! We will drive HERO forward and drive NATION forward. We must show foreignmans just how much blood, sweats, and tear we are willing to spend to further our purpose.

To that ends:
  • Roving Eye of Glorious LEADER has been tweaked and scaled for difficulty
  • Swapping blocks have been replaced with Encouragement Blocks which summon giant crushing arms

Fear not, potential HEROs. Soon all our work will come to fruits!
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #14 on: February 01, 2012, 09:13:43 PM »

Working on the title screen!

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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
owendeery
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« Reply #15 on: February 01, 2012, 09:28:18 PM »

Neato burrito.
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PompiPompi
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« Reply #16 on: February 01, 2012, 09:31:15 PM »

Hmm, kind of fun. I got to about 500m. Does it change a bit after a while?
Also, is there always a "solution"? Is it random? Did you make sure not only that there is a solution but also that the difficulty of jumping is gradually increasing?
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EdgeOfProphecy
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« Reply #17 on: February 01, 2012, 11:35:20 PM »

Game is excellent monument to our glorious society.  LEADER would be proud!
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Hangedman
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« Reply #18 on: February 02, 2012, 07:26:19 AM »

Hmm, kind of fun. I got to about 500m. Does it change a bit after a while?
Also, is there always a "solution"? Is it random? Did you make sure not only that there is a solution but also that the difficulty of jumping is gradually increasing?

Yes, yes, yes and yes Smiley
Every Xdm, the block pattern changes to one of several. The actual game also mixes in special effect blocks with the normal ones.
The patterns are such that there should never be an impossible situation, although some block sets are definitely trickier than others.
As for the difficulty, I originally tried to do it with the block sets, but it became impossible when it got to just one of each colour. So now the incremental difficulty is based on the Roving Eye of Glorious LEADER, which has been tweaked in the current dev version.

Also 90%! The game is now feature complete. Time for polish and extras!

Once in a while there are some ghosts in the code that cause an impossible edge case to happen, but I've added some solutions and am thinking about more.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #19 on: February 05, 2012, 12:57:30 PM »

Tweaking, working, arting, etc

Thinking of rolling the Story mode into a tutorial to give people a bit of flavour before they hit the endless mode.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
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