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TIGSource ForumsCommunityTownhallZytron II - Multiplayer Twin Stick Scrolling Shoot Em Up
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Author Topic: Zytron II - Multiplayer Twin Stick Scrolling Shoot Em Up  (Read 1851 times)
Trinosis
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« on: January 26, 2012, 07:19:59 AM »

Zytron II

On sale at
http://www.trinosis.com/zytron2/zytron2.html


3 level, Windows PC Demo, Url's

64mb installer
http://www.trinosis.com/zytron2/demo/Zytron_II_Demo.exe

69 mb zip
http://www.trinosis.com/zytron2/demo/Zytron_II_Demo.zip


It was felt that a single level didn't convey enough of the game to players but that a 3 level demo provides enough variation to allow players to better judge the game.

The demo features levels, 1 , 7 and 12 from the full version of the game.

The game has had numerous updates, extensive playtesting and game balancing since my initial v1.0 demo.


Written in Blitzmax


About The Game
Zytron II is a twin stick, scrolling shoot em up for Windows PC Computers and is the sequel to my 1990 shoot em up for the Commodore 64 home micro, Zytron Megablast.
Sold through the classic UK magazine of the time, Zzap64.
The game is typical of scrolling shoot em ups of that era and will be familiar to anyone who's played such classics as, Armalyte, R-Type or Gradius ( Nemesis ).
The aim of the game is simple enough, blast anything and everything in your path to make your way to the last level and destroy the end of game boss.

Video
Lo res youtube video




Hi res flash video
http://www.trinosis.com/zytron2/flash_video.html


Images






Game Features
Supports Any Combination Of Mouse , Keys And Joysticks ( Including Xbox 360 controllers ).
1 - 4 Players Co Op ( Players can join the game at any time ).
32 Multi Directional Parallax Scrolling Levels.
Auto Firing Player Ships.
End Of Level And Mid Level Boss Fights.
Meteor Storms.
Ufo Swarms.
Player Smart Bombs.
Optional Player Energy Sharing System ( Players can keep each other alive by sharing energy ).
Auto Saves Allow For Pick Up And Play Gameplay ( Restart From The Last Level You Played ).
20 Achievements.
13 Soundtracks.
In Game Instructions And Gameplay Hints / Tips.
Backstory ( Sets the scene for the game ).
Unlockable Game Complete Sequence.
Multiple Detail Settings.
Multiple Screen Resolutions
( 1024 x 768 - 1680 x 1050 widescreen ).
Fullscreen / Windowed Modes.
16 / 32 Color Depth.
Multiple Monitor Refresh Rates.

System Requirements
Windows 2000 / XP / Vista / 7

2 Ghz Processor
512mb Ram
128mb Graphics Card
Direct X 7.0 / Open GL
110 mb hd space for the Demo


More screenshots and details are available on my website at

www.trinosis.com

You can also read the backstory to the game, either in game from the main menu or on my website at

http://www.trinosis.com/zytron2/backstory.html
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Dragonmaw
Guest
« Reply #1 on: January 26, 2012, 12:21:54 PM »

Please post in other forums like Feedback and Devlogs to show that you are not just here to pimp your game.
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Trinosis
Guest
« Reply #2 on: January 26, 2012, 02:12:23 PM »

I had originaly posted in Feedback but deleted the post and moved it here.

Have now posted in Feedback as requested.

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Dragonmaw
Guest
« Reply #3 on: January 26, 2012, 02:17:17 PM »

That's not what I meant. By post in Feedback, I mean give other people feedback, not just copy/paste your thread over.
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Trinosis
Guest
« Reply #4 on: January 26, 2012, 09:40:56 PM »

Understood.

My Apologies.

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Dugan
Level 6
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« Reply #5 on: January 27, 2012, 01:40:25 AM »

Gameplay video looks pretty fun - lots of things flying all over the place.

Some of the art looks VERY much like a PS3/PSP game I made the art for called 'Gravity Crash', most specifically the player ship:



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Trinosis
Guest
« Reply #6 on: January 27, 2012, 04:52:19 AM »

Thanks for your comments.

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