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Cymon
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« Reply #75 on: September 08, 2008, 01:25:43 PM » |
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EDIT: And I really have no words for the outro credits.  I do. BAH-BUUUUUSSSSSSSSH-KA! I liked the bit about physics. I'll bet you had to do hours of hands on research. I hope you recorded your findings for review later.
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Hayden Scott-Baron
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« Reply #76 on: September 08, 2008, 11:05:08 PM » |
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That video is great! It's a shame about the compression artifacts. You should release the end credits 'dance' as an animated GIF, it's rather special! XD
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Terry
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« Reply #77 on: September 08, 2008, 11:56:53 PM » |
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I'm sorry, I really did everything I could to get this working; Your installer didn't work, so I installed the XNA Redist, updated to the Aug '08 DirectX drivers, installed the Dot Net thingy, and when that didn't work I installed the Newer dot net thing that Nickenstien linked to, and when that didn't work I did what I did last time on another computer: I installed the actual XNA dev environment with Visual C# 2005 and the service pack. Nope. That didn't work either. You aren't using a pixel shader for this by any chance, are you? I see from the front of the Zombie Cow website that you guys are working on a game engine in XNA... are you absolutely sure that's a good idea? I'd hate for you to put a lot of work into developing something that 90% of people aren't going to be able to run... 
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Yuka
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« Reply #78 on: September 08, 2008, 11:59:24 PM » |
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Wtf is up with that anyway?
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Terry
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« Reply #79 on: September 09, 2008, 12:14:42 AM » |
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No idea. XNA's been around since 2006; it's baffling that Microsoft still haven't gotten their act together with the redistributables yet.
What's really amazing to me is that XNA apps *crash* if their dependencies aren't found. Anything else would just give an error about how it couldn't find a DLL or whatever.
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seregrail7
Level 1
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« Reply #80 on: September 09, 2008, 12:59:49 AM » |
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XNA requires Shader Model 2 on your video cad.
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Terry
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« Reply #81 on: September 09, 2008, 01:01:28 AM » |
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What, seriously? Even for speccy demakes?
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lemmy101
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« Reply #82 on: September 09, 2008, 01:09:12 AM » |
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Actually SpriteBatch shader, which it uses for all 2D texture rendering, needs 1.1 Shader support. Still, I agree it's a bit sucky. To be honest I've thought a lot of the problems people had running it were missing prerequisites that weren't documented very well :S
re: Engine. Obviously XBLA is a big draw for us, but certainly we didn't think there was this many with issues running it. Any links to a poll or anything on XNA working on people's PCs?
ta,
lemmy
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« Last Edit: September 09, 2008, 01:35:23 AM by lemmy101 »
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Stargoat
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« Reply #83 on: September 09, 2008, 01:16:50 AM » |
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Some XNA apps work for me, some plain don't. It's really annoying to see heaps of great stuff that I can't play for some crazy reason.
This, however, did run, and was excellent.
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lemmy101
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« Reply #84 on: September 09, 2008, 05:06:08 AM » |
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Out of curiosity, those who can't get XNA games running, do you have: xinput1_2.dll xinput1_3.dll x3daudio1_3.dll x3daudio1_2.dll d3dx9_31.dll xactengine2_9.dll files in your system32? The DX Web Installer should install them but it's possible these slipped through the net somewhere. There's also this, to see if your gfx card is up to it: http://xnamatrix.com/xnareq.phpTa, lemmy
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« Last Edit: September 09, 2008, 06:35:30 AM by lemmy101 »
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Gainsworthy
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« Reply #85 on: September 09, 2008, 05:10:37 AM » |
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I'm under the impression this is possibly the most accurate demake of the Compo. Though I've only got reviews and comments on the original to go by. Broken, laden with exploitative single entendres, and playable. Under the impression this game could have actually existed and been sold some time in the past... Or present. 
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dmoonfire
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« Reply #86 on: September 09, 2008, 05:19:50 AM » |
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I never had a problem with any XNA games, though I don't write them myself (all that open-source zealotry or I primarily use Linux, take your choice). I don't think things are that bad for running games, it "just worked" on my machine and I don't have the XNA developer's stuff.
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shrapnel
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summer rain (soon)
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« Reply #87 on: September 09, 2008, 09:05:28 AM » |
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I never had a problem with any XNA games, though I don't write them myself (all that open-source zealotry or I primarily use Linux, take your choice). I don't think things are that bad for running games, it "just worked" on my machine and I don't have the XNA developer's stuff.
Did it work in Wine, or are you dual-booting?
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Cymon
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« Reply #88 on: September 09, 2008, 04:43:40 PM » |
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*sigh* Here we have a game with jubbling boobs and the conversation has devolved to complaining about XNA. Shoulda used Allegro. I feel I need to get this thread back on topic. Google and ye shall find: http://www.guba.com/watch/3000015904
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Zaphos
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« Reply #89 on: September 09, 2008, 05:14:46 PM » |
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I'm not familiar with XNA's structure, but isn't there a way to make self-contained apps inside the framework? Or a way to bundle the framework so that it sticks to your application's home folder?
Do commercial ventures use XNA?
I'm think the answer to all your questions is no.  They must've found a way to distribute their code without having to install an entire SDK along with it...
Well, technically you don't have to install the SDK, just the framework redistributable and the .NET runtime stuff.
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