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1037303 Posts in 41901 Topics- by 33508 Members - Latest Member: aldylab

August 30, 2014, 02:22:47 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsBootleg DemakesSexy Seaside Beachball [FINISHED]
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Author Topic: Sexy Seaside Beachball [FINISHED]  (Read 70236 times)
Cymon
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« Reply #90 on: September 12, 2008, 11:32:18 AM »

That video is great! It's a shame about the compression artifacts. You should release the end credits 'dance' as an animated GIF, it's rather special! XD
Any chance of getting this as an animated gif?

Also: http://www.youtube.com/watch?v=VE8SEV-k0M4
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Mike Lee
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« Reply #91 on: September 16, 2008, 11:25:44 AM »

The intro theme song totally makes this game.

A few questions. Is the last site on Mick's beach possible to unlock? Is there something awesome if you get all close friends by the end? And how did you get the jiggle down so good?
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captainbinky
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« Reply #92 on: September 16, 2008, 11:54:10 AM »

The intro theme song totally makes this game.
:D Yeah, doing that bit was fun!

Is the last site on Mick's beach possible to unlock?
The lovely Marina is a minigame we didn't quite get time to implement. The sprites are all done, and the basic controls were done, but we hadn't done the A.I or made it particularly fun yet. Maybe in a future update...

Is there something awesome if you get all close friends by the end?
Who knows?

And how did you get the jiggle down so good?

Practice  :D heh heh heh!

edit: Oh and...

You should release the end credits 'dance' as an animated GIF, it's rather special! XD

But then what would be the point in playing the game? Wink
« Last Edit: September 16, 2008, 11:58:49 AM by captainbinky » Logged

Crackerblocks
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« Reply #93 on: September 16, 2008, 05:51:23 PM »

Between the XNA mysteries and the boobies, just wanted to give props for capturing the C64 look so well. the intro, and especially the care not to have more than 2 colors per 8x8 block.  Beer!
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moi
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« Reply #94 on: September 16, 2008, 08:20:17 PM »

just wanted to give props for capturing the C64 look so well
WTF Tired
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Bennett
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« Reply #95 on: September 17, 2008, 05:52:52 AM »

the C64 look

 WTF WTF WTF WTF
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Souseiseki
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« Reply #96 on: September 17, 2008, 06:05:30 AM »

I LOVE THIS GAME too bad I can't run it Sad
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Crackerblocks
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« Reply #97 on: September 17, 2008, 08:18:15 AM »


oh fiddlesticks
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moi
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« Reply #98 on: September 17, 2008, 10:04:17 AM »

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Cymon
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« Reply #99 on: September 20, 2008, 10:58:20 AM »

C64 vs Speccy battles. What is this, retroremakes?

Hey, I just finished the game for the first time (maybe the last, who knows). When I figured out how to control my hit by holding a direction when I hit the ball that was a great help. I wonder if it was mentioned before.

How do you know which gift to give to which person. I got 4 friends but no "close" friends. Is there benefits to getting "close" friends, aside from a warm fuzzy feeling?
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« Reply #100 on: September 20, 2008, 03:53:09 PM »

"How do you know which gift to give to which person. I got 4 friends but no "close" friends. Is there benefits to getting "close" friends, aside from a warm fuzzy feeling?"

Well there's certain animations and a whopping highscore! Grin The character bios at the start of the game have some clues as what gifts to buy.

We're gonna do another release with online scores, this one was supposed to but we it wasn't working right so we cut it cause of time.



Thanks all for the comments! Smiley
« Last Edit: September 21, 2008, 01:48:50 PM by lemmy101 » Logged

Retro
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« Reply #101 on: October 04, 2008, 07:51:22 AM »

*sigh* Here we have a game with jubbling boobs and the conversation has devolved to complaining about XNA.

Shoulda used Allegro.

While reading Shawn Hargreaves' blog I just realized, how - ironic, perhaps - this suggestion is, since Shawn is one of the most known developers of XNA (and obviously advocating and caring a lot about it) while he's also the guy who started Allegro. Smiley I do agree on the suckines of deploying XNA based games though.

As for the topic, obvious from my avatar, I loved the way this game was demaked. Kudos!
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captainbinky
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« Reply #102 on: October 06, 2008, 02:09:36 AM »

Thanks to everyone who tried and played this, and especially those of you who voted for us! :D

We're delighted with our top 10 ranking, congrats to everyone who entered! It was fun, and we hope to participate again! Beer!
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Synnah
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« Reply #103 on: October 06, 2008, 06:46:45 AM »

Congratulations on finishing in the top 10!

By the way, I've just been playing 'Ben There, Dan That' recently, and I noticed you guys in the intro credits! What kind of input did you have?
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captainbinky
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« Reply #104 on: October 06, 2008, 06:55:01 AM »

Congratulations on finishing in the top 10!

By the way, I've just been playing 'Ben There, Dan That' recently, and I noticed you guys in the intro credits! What kind of input did you have?
Yay, thanks!

Well technically according to the game, Lemmy was 'code consultant' and I was 'art consultant'. But really, I think Dan and Ben were just being nice by putting us in the credits Smiley Good game though, innit?
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