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1075909 Posts in 44152 Topics- by 36120 Members - Latest Member: Royalhandstudios

December 29, 2014, 02:17:23 PM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 431450 times)
SolarLune
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Hmm.


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« Reply #1080 on: October 20, 2012, 07:16:27 AM »

Is it too out of the question to hope for online co-op?
:c

No, not really. I'd hope to implement it, but maybe not at the end of this month (when I release whatever I have).

@Solarlune: That's neat, though it's jarring when it switches to split screen, especially if you're focusing on the guy with the brownish hair. Any particular reason the camera seems to follow the the white haired guy?

Your game looks cool, too. The guy with brownish hair's actually a girl, hah. The camera follows the guy because he's player 1. :p
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Farmergnome
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« Reply #1081 on: October 20, 2012, 07:58:14 AM »

Just dropped a new Under the Ocean Construction build - took forever.  Check it in motion here http://www.youtube.com/watch?v=shhmFJJ6-Bg



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Tiago_BinaryPig
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« Reply #1082 on: October 20, 2012, 08:09:03 AM »

My entry for this ScreenShot Saturday :

showing off the new hud in action :

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Sun Park
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« Reply #1083 on: October 20, 2012, 08:16:53 AM »

Here is our current project, '6180 the moon'.
It's a platformer game with dynamic jump.

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Indie game studio Turtle Cream / Director
caou
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« Reply #1084 on: October 20, 2012, 09:57:42 AM »

My latest screengrab for this saturday, that's also my first contribution to this topic:



More screens on the project devlog: http://forums.tigsource.com/index.php?topic=27705.0
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BleakProspects
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« Reply #1085 on: October 20, 2012, 10:15:17 AM »

There's gold in them there hills!



Animated water edge ripples



New resources
« Last Edit: October 20, 2012, 05:25:57 PM by BleakProspects » Logged

Magnesium Ninja
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Injecting you with happiness.


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« Reply #1086 on: October 20, 2012, 11:13:38 AM »

Does a trailer count?

http://www.youtube.com/watch?v=6CDpI-BnZTk&feature=youtu.be

Just dropped a new Under the Ocean Construction build - took forever.  Check it in motion here http://www.youtube.com/watch?v=shhmFJJ6-Bg




Really diggin' this!
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Ant
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« Reply #1087 on: October 20, 2012, 11:16:04 AM »

11 days till comp deadline. Level count is 25 so far, hoping to get 32 in though I still need to convert the gam over from GM8 to Studio...

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namragog
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« Reply #1088 on: October 20, 2012, 11:52:50 AM »

I present to you, clouds! HEUGH

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Nate_G
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« Reply #1089 on: October 20, 2012, 12:29:39 PM »

My first post in this thread! Early WIP of my interactive album/game thing:

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icefishing v, a noise-based ambient game: http://forums.tigsource.com/index.php?topic=28630.30
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DIY audio experiments. Industrial ambient music. Sound design. www.gallardosound.com
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Loren Schmidt
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« Reply #1090 on: October 20, 2012, 01:27:21 PM »

Wow, there's some great stuff being posted today.

Here's a shot of my new title screen. It's an in-game area, not a static menu.
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poe
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« Reply #1091 on: October 20, 2012, 01:29:23 PM »

Wow, there's some great stuff being posted today.

Here's a shot of my new title screen. It's an in-game area, not a static menu.


That looks fantastic, but why the hearts at the bottom?
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st33d
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« Reply #1092 on: October 20, 2012, 03:13:51 PM »

Because he won't work for nobody but you
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Manuel777
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Indie rocks


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« Reply #1093 on: October 20, 2012, 03:55:18 PM »

@Loren: That looks very appealing! Smiley

Here's what i've been up to:


Should make devlog entry, I totlly forgot to do it every single time I start a new project!
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Untrustedlife
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« Reply #1094 on: October 20, 2012, 05:16:21 PM »



its a screenshot of my roguelike, it shows a couple of the new updates, yet it doesnt show a ton more(like the new inventory , eating and other things)
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Ashkin
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meow


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« Reply #1095 on: October 20, 2012, 05:30:15 PM »

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Untrustedlife
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« Reply #1096 on: October 20, 2012, 05:52:27 PM »

What is it?
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@@@The Roguelike i am Developing@@@


You bash the Rat in the stomach with the banana
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Ashkin
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meow


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« Reply #1097 on: October 20, 2012, 05:56:38 PM »

it is
a video game
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Untrustedlife
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« Reply #1098 on: October 20, 2012, 06:35:47 PM »

Well said my friend.  Wink
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@@@The Roguelike i am Developing@@@


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Azurin
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« Reply #1099 on: October 20, 2012, 08:12:54 PM »


Not too bad for an hours worth of work so far. Need to make better sprites for the think forest, and some rounded corners.
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