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1075909 Posts in 44152 Topics- by 36120 Members - Latest Member: Royalhandstudios

December 29, 2014, 02:17:32 PM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 431450 times)
Irock
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« Reply #1100 on: October 20, 2012, 09:04:01 PM »

Wow, there's some great stuff being posted today.

Here's a shot of my new title screen. It's an in-game area, not a static menu.

This is charming! It kind of reminds me of the 90s Nickelodeon cartoons that used funky saturated colors indoors, like purple walls, orange cabinets, green floors and all kinds of other wacky things.
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vivavolt
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« Reply #1101 on: October 20, 2012, 11:16:20 PM »

X-Post from my Devlog, got iPhone 5/4 screen resizing working!

iPhone 5:



iPhone 4:



(Sidenotes from devlog:

Excuse the minor pixel errors on the borders etc. I kind of rushed to post about my success!

The position of the controls looks like a bug, but it's because I have their positions saving and loading now so you can manually adjust them in the options. I need to make the default positions for the iPhone 5 still, though.)
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kavaari
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« Reply #1102 on: October 21, 2012, 03:42:11 PM »

Testing perlin noise terrain and color noise on terrain surface

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golemshaper
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« Reply #1103 on: October 21, 2012, 04:14:01 PM »

Wow, there's some great stuff being posted today.

Here's a shot of my new title screen. It's an in-game area, not a static menu.


Uhh... I love this. It's beautiful.  Hand Thumbs Up Right Hand Metal Left
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Check out Two Brothers on Facebook! http://www.facebook.com/AckkStudios
And check out the DevLog here.
dvoid
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« Reply #1104 on: October 22, 2012, 09:21:34 AM »

...damn i missed Saturday


Procedurally generated forest in Tolroko
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Loren Schmidt
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« Reply #1105 on: October 23, 2012, 07:40:09 AM »

poe: that's how much health you have. Normally it's in the lower left, but in the title screen it's there.
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anselm_eickhoff
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« Reply #1106 on: October 27, 2012, 08:08:18 AM »

Sneak peak of my current project:
web based realtime collaborative multiplayer sudoku!

Devlog hopefully coming soon!

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Sean Hogan (seagaia)
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Coupons


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« Reply #1107 on: October 27, 2012, 08:38:35 AM »

posted this around the interwebs a bit this week, but not here yet.


clicky click!



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Ant
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« Reply #1108 on: October 27, 2012, 10:52:04 AM »

That's the 32 level build done, just got to convert it over from GM8 to Studio...

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AD1337
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« Reply #1109 on: October 27, 2012, 03:40:53 PM »

It's still Saturday here.


Atelier and inventory of Avant-Garde, artist sim.
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golemshaper
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« Reply #1110 on: October 27, 2012, 03:58:44 PM »


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CowBoyDan
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« Reply #1111 on: October 27, 2012, 04:17:18 PM »

A little bit of work/tinkering towards a second theme for Bleeps Run
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Untrustedlife
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« Reply #1112 on: October 27, 2012, 06:18:08 PM »

a few screenshots of my game's recent updates, like weapons, more items, wielding, path finding kobolds, kobold champions etc.


yasd <yet another stupid death, i should have had a better weapon and went up instantly when i saw these guys

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@@@The Roguelike i am Developing@@@


You bash the Rat in the stomach with the banana
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The rat is struck down
Diamonddust
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« Reply #1113 on: October 27, 2012, 07:22:39 PM »

Modeling a little today. He has waaaay too many polys for how big he is on screen... I think I'm too attached to my giant panda ironman suit.

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« Reply #1114 on: October 27, 2012, 07:29:03 PM »



project by me and Seasons
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SolarLune
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Hmm.


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« Reply #1115 on: October 27, 2012, 08:23:11 PM »

^Hah, interesting colors and idea. Also, cool Paper Mario turn.

@Diamonddust - Simple modeling, but it looks pretty cool.
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johnki
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« Reply #1116 on: October 27, 2012, 08:27:56 PM »

I'm 26 minutes late in my time zone, but I actually have one for once.

Working on a Sims-inspired game for GMCJam #8. Finished the editor mode. Smiley

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happymonster
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« Reply #1117 on: October 28, 2012, 01:17:30 AM »

That looks great thatshelby
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Tixel - Paint with shapes instead of pixels!
http://forums.tigsource.com/index.php?topic=44760.0
Diamonddust
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« Reply #1118 on: October 28, 2012, 07:56:18 AM »

@SolarLune  Yeah, I think low poly is akin to pixel art. In one sense it's simple, but it's got a wealth of aesthetic and history unto itself.

I actually start with a more contemporary hi res mesh and then I let the computer help me approximate the shape. From there I massage the vertices and take out unnecessary or odd triangles.

simplicity is beautiful.
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IzzyReggie
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« Reply #1119 on: October 28, 2012, 10:38:35 AM »

yasd <yet another stupid death, i should have had a better weapon and went up instantly when i saw these guys

Oh gosh, kobold aren't supposed to be deadly! Does it just not say what weapons they use or are they punching you for twice the damage you're doing?
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Twitter: @fistpuncher (no relation to the game)
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