Belimoth
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« Reply #1300 on: December 30, 2012, 05:23:29 AM » |
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Get it together man, you're 6 days early.
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Trystin
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« Reply #1301 on: December 31, 2012, 03:06:09 PM » |
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nice, nice
Danke
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character
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« Reply #1302 on: January 03, 2013, 02:48:11 PM » |
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Work in progress hardcore perfect-timing gore action platformer. DevLog coming soon! EDIT: Today is Sunday? wow sorry MOAR OF THIS PLZKTHX
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Raku
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« Reply #1303 on: January 05, 2013, 02:52:36 AM » |
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After working through several nights, I finally put in a cutscene that I've been planning, storyboarding, and illustrating for about a month. Here's a preview, plus some scattered stage screenshots. I hope a cluster of small ones is fine:
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anselm_eickhoff
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« Reply #1304 on: January 05, 2013, 07:46:47 AM » |
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Although these are 2 weeks old, I really love them I also love gore... "No geese were harmed in the making of this picture." DevLog
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dexter_deluxe
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« Reply #1305 on: January 05, 2013, 09:34:05 AM » |
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Blue Noomies on your shoes satisfy your need for speed!
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Alex Higgins
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« Reply #1306 on: January 05, 2013, 09:59:47 AM » |
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Rakugaki, those screens look sweet. From my project Waker- in which the protagonist is chased by a Tyrant Beast Lord from Beyond.
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Nate_G
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« Reply #1307 on: January 05, 2013, 02:49:33 PM » |
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I guess these screens look kind of similar to the last ones, but I suppose that's inevitable with a minimalist aesthetic. (ehehe, the imgur url on this contains "B33r")
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OverpassDevlogA hot air balloon exploration game.
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Code_Assassin
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« Reply #1308 on: January 05, 2013, 03:03:32 PM » |
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Just a game I like to call 'Through' If you hit the wall too hard you might careen out of control Doing this for 1GAM and also for a competition
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« Last Edit: January 05, 2013, 04:09:39 PM by Code_Assassin »
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BleakProspects
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« Reply #1309 on: January 05, 2013, 03:31:19 PM » |
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Mining out a home in a snow-capped mountain in DwarfCorp
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sublinimal
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« Reply #1310 on: January 05, 2013, 04:08:30 PM » |
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Programming robots like there's no tomorrow.
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melos
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« Reply #1311 on: January 05, 2013, 09:13:06 PM » |
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NAte G, I'm liking the,....your screenshots - you should write some blog posts on how you do it all! it's cool. here's a gif from anodyne. btw pre-orders are open at our site now. $7! http://www.anodynegame.com
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play hydlide 2
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Trystin
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« Reply #1313 on: January 06, 2013, 01:49:09 AM » |
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Rakugaki, those screens look sweet. From my project Waker- in which the protagonist is chased by a Tyrant Beast Lord from Beyond. That looks so awesome
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Nate_G
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« Reply #1314 on: January 06, 2013, 02:41:12 AM » |
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NAte G, I'm liking the,....your screenshots - you should write some blog posts on how you do it all! it's cool.
Thanks Seagaia, much appreciated!! I do have a DevLog over here but I've not really talked too much about the glitch aspect of the visuals yet. I will do though I promise! [edit] Just typed up a big post about glitchy visuals and stuff
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« Last Edit: January 06, 2013, 03:58:29 AM by Nate_G »
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OverpassDevlogA hot air balloon exploration game.
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miketucker
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« Reply #1315 on: January 11, 2013, 08:48:34 AM » |
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dvoid
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« Reply #1317 on: January 12, 2013, 03:57:49 AM » |
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A desert city in Tolroko, using my new Index Light Deferred renderer that can handle alot of lights with very little overhead. also handles lit transparent stuff without any problems :D
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Raku
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« Reply #1318 on: January 12, 2013, 07:34:19 AM » |
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Just finished animating and programming one of 10 unique one-use desperation moves:
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mrj1nx
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« Reply #1319 on: January 12, 2013, 07:40:48 AM » |
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