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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2147036 times)
ANtY
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i accidentally did that on purpose


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« Reply #1440 on: February 09, 2013, 09:26:26 AM »

Last week was very productive, one of the new features is a more advanced spawn system:

this looks pretty
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Diamonddust
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« Reply #1441 on: February 09, 2013, 10:47:20 AM »

Wow, so much amazing stuff since I was last on here!!

I've been working on making it completely resolution independent and also making the embossed paper effect look right. (looks best at full res)

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razu
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« Reply #1442 on: February 09, 2013, 10:49:07 AM »

That looks awesome!!  :D
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threesided
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derp.


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« Reply #1443 on: February 09, 2013, 10:54:47 AM »



Might not look like much, but there has been some significant progress with Elegy. We've done a lot of backend work, and our first level is starting to take shape. The next few months are going to get really interesting!
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DustyDrake
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« Reply #1444 on: February 09, 2013, 11:36:22 AM »

Rest of the images above, this is an update to the terminal screen


I want this game.
It looks good.
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poe
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« Reply #1445 on: February 09, 2013, 11:57:37 AM »

Rest of the images above, this is an update to the terminal screen


Just an afternoon cruise on an invisible spaceship.



C++ and SFML. I'm not sure if it's Stockholm Syndrome or what, but I'm beginning to like the language.

Both of these look absolutely fantastic!
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Quarry
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« Reply #1446 on: February 09, 2013, 12:08:53 PM »

Rest of the images above, this is an update to the terminal screen

Image
I want this game.
It looks good.

Available... soon... on Desura!
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Alex Higgins
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@alchiggins on Twitter


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« Reply #1447 on: February 09, 2013, 12:28:03 PM »

Wow, lots of great screens this week!

Here's a little something from Waker:

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egoitzOsa
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« Reply #1448 on: February 09, 2013, 01:01:42 PM »

A small advance of the near future big update of The Wild West. Lots (really, lots) of things to show:


I know the frames are differentes sizes up and down, I "recorded" it in a rush, the game is perfectly simetric, haha.
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Ant
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« Reply #1449 on: February 09, 2013, 01:06:31 PM »

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melos
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« Reply #1450 on: February 09, 2013, 01:11:19 PM »

caiys you hath piqued my imagination

egoitzOsa I like how much you can stylize that size of a screen!
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play hydlide 2
Gregg Williams
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« Reply #1451 on: February 09, 2013, 02:53:40 PM »

Not really a screenshot, but hey..



Evolution, options, and some color schemes.

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Ashkin
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« Reply #1452 on: February 09, 2013, 02:59:28 PM »

'Not really a screenshot, but hey'? Oh I'll just go walk into a dog store and be all like 'yo shopkeep can i get a parrot' and he'll be all like 'naw man this is a dog store you can only buy dogs' and i'll be like 'yo what man that's messed this is AMERICA'
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hube
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« Reply #1453 on: February 09, 2013, 03:14:37 PM »

Gregg - Awesome looking sprites as always.

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Dugan
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« Reply #1454 on: February 09, 2013, 03:26:23 PM »

A small advance of the near future big update of The Wild West. Lots (really, lots) of things to show:


I know the frames are differentes sizes up and down, I "recorded" it in a rush, the game is perfectly simetric, haha.

this is looking tasty!
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richardeflanagan
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wannabe game designer


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« Reply #1455 on: February 09, 2013, 06:21:17 PM »


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- Richard E Flanagan  FRACT OSC  fulcrum
TNERB
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gamez stink


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« Reply #1456 on: February 09, 2013, 07:16:35 PM »

@Gregg Williams
Those colors  Kiss

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poe
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« Reply #1457 on: February 09, 2013, 07:23:22 PM »


You linked to new instead of your image
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Ashkin
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« Reply #1458 on: February 09, 2013, 08:21:21 PM »

I know, I meant to link to the pixel art thread to show him where to post stuff like this in the future in a friendly way.
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poe
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« Reply #1459 on: February 09, 2013, 08:31:47 PM »

Oh my bad.
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