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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2143063 times)
GrinningPickle
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Dense and flavourful.


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« Reply #1480 on: February 16, 2013, 08:27:29 AM »

Witch Hilda's dark summonings roaming the village square.

(Right-click>View in new tab to see them at HD res!)


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epcc
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« Reply #1481 on: February 16, 2013, 08:35:24 AM »

Is that for a teleglitch sequel  Kiss? I peed myself a little 
No, it's the same game. I'm experimenting with AI improvements, so the soldiers would be patrolling around the level, instead of just waiting. The game should get a lot more paranoid, if there's always a chance that a squad of soldiers will walk into a room when you managing your inventory or looting something. There's a lot more that could be done with a pathfinder and it's great fun to code too.
Anyway, for now it's just an experiment, it remains to be seen if it makes the game bettr.
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Nate_G
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« Reply #1482 on: February 16, 2013, 08:40:59 AM »

A couple more screens from icefishing v...



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Overpass
Devlog
A hot air balloon exploration game.
Ant
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« Reply #1483 on: February 16, 2013, 09:08:50 AM »

Really digging that colour and art direction Nate. Hand Thumbs Up Right
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Eigen
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Brobdingnagian ding dong


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« Reply #1484 on: February 16, 2013, 09:22:06 AM »

Looking good, guys! Beer!






(Clicky-click)
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impulse9
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« Reply #1485 on: February 16, 2013, 09:29:57 AM »

Looking good, guys! Beer!






(Clicky-click)

Wow, that looks great!
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Martin 2BAM
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@iam2bam


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« Reply #1486 on: February 16, 2013, 09:35:50 AM »

Is that for a teleglitch sequel  Kiss? I peed myself a little 
No, it's the same game. I'm experimenting with AI improvements, so the soldiers would be patrolling around the level, instead of just waiting. The game should get a lot more paranoid, if there's always a chance that a squad of soldiers will walk into a room when you managing your inventory or looting something. There's a lot more that could be done with a pathfinder and it's great fun to code too.
Anyway, for now it's just an experiment, it remains to be seen if it makes the game bettr.

That's great!
The later levels do feel easier in comparison with the first ones, like the learning curve went flat at least for me around level 5-7.
Or maybe my OCD to get all secrets made me over-equip'd.
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Working on HeliBrawl
Chaotic Kitten
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« Reply #1487 on: February 16, 2013, 09:49:42 AM »

This is my first time posing here, so.. *shuffles her feet a little*  ..Hi there.

the visuals of my game are getting fairly polished, so I thought I would show everyone how it has progressed visually over the past few months

Starts out simple:



Then it gets some texture to test the dynamic lighting:



Then this looks waaaay better:



And this is from just a short while ago:



The game is called Legend of Dungeon, it's a 1-4 player co-op roguelike Crawl&Brawl with tons of randomized content and Beat'em'up style combat.  There are 26 levels and the goal is to get the treasure at the bottom and make it back up alive. If you are the competitive sort, there is also an online score board that we just added. 

It still is missing a few features, but hopefully it will be in beta soon.

There are a few videos and things on the greenlight page if you are curious.

*curtsies* Thanks for looking!
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stitch in time is still work.
Alec S.
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Formerly Malec2b


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« Reply #1488 on: February 16, 2013, 10:20:52 AM »

Abandoned City is starting to wrap up, so moving on to some Renegade Sector Pilot:

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Diamonddust
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« Reply #1489 on: February 16, 2013, 10:51:22 AM »

yeah Chaotic Kitten, that's looking super righteous!!
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Gregg Williams
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Retromite code daemon


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« Reply #1490 on: February 16, 2013, 11:58:30 AM »

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c023-DeV
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DevZoo


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« Reply #1491 on: February 16, 2013, 12:34:58 PM »

@Gregg: That is very nice! Love it!:handthumbsupR:

This is my first dump here, so Hi!  Beer!




Current status:








October 2012 version:









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Ant
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« Reply #1492 on: February 16, 2013, 12:37:03 PM »

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deathtotheweird
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« Reply #1493 on: February 16, 2013, 12:42:15 PM »

I wonder if anyone will get the inspiration for this room



also new gun and fancy built-in ammo display by daniel hake
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makerimages
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Makerimages Studios


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« Reply #1494 on: February 16, 2013, 12:46:00 PM »

Looking good, guys! Beer!






(Clicky-click)
This is my first time posing here, so.. *shuffles her feet a little*  ..Hi there.

the visuals of my game are getting fairly polished, so I thought I would show everyone how it has progressed visually over the past few months

Starts out simple:



Then it gets some texture to test the dynamic lighting:



Then this looks waaaay better:



And this is from just a short while ago:



The game is called Legend of Dungeon, it's a 1-4 player co-op roguelike Crawl&Brawl with tons of randomized content and Beat'em'up style combat.  There are 26 levels and the goal is to get the treasure at the bottom and make it back up alive. If you are the competitive sort, there is also an online score board that we just added.  

It still is missing a few features, but hopefully it will be in beta soon.

There are a few videos and things on the greenlight page if you are curious.

*curtsies* Thanks for looking!
@Gregg: That is very nice! Love it!:handthumbsupR:

This is my first dump here, so Hi!  Beer!




Current status:








October 2012 version:










These look...how to put it-Absolutely awesome! Keep up the good work guys!
Especially you, Eigen-if you`d mess up now-which I belive you wouldn`t, then that would be a Huge setback. With a capital H.

Cheers, Happy weekend!
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Makerimages-Its in the pixel
Schrompf
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C++ professional, game dev sparetime


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« Reply #1495 on: February 16, 2013, 12:52:11 PM »

All very cool stuff! Thanks for sharing! Now I'm hesitating if I should really show my image. It's still alot of programmer's art. In this image the player enters the metro station because *cough* all other paths are blocked. Some sort of spiders set up their nests down there which the player can dispose with the new flame thrower he found in the leftovers of a soldier. Later in that level the player will enter a train driving through an endlessly scrolling level, shooting monsters inside the train and outside, and finally kills a boss monster that made itsself comfortable at the next metro station.

Click for full size
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Snake World, multiplayer worm eats stuff and grows DevLog
impulse9
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« Reply #1496 on: February 16, 2013, 12:55:39 PM »

Snowy pumpkin cottage

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makerimages
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Makerimages Studios


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« Reply #1497 on: February 16, 2013, 12:57:06 PM »

All very cool stuff! Thanks for sharing! Now I'm hesitating if I should really show my image. It's still alot of programmer's art. In this image the player enters the metro station because *cough* all other paths are blocked. Some sort of spiders set up their nests down there which the player can dispose with the new flame thrower he found in the leftovers of a soldier. Later in that level the player will enter a train driving through an endlessly scrolling level, shooting monsters inside the train and outside, and finally kills a boss monster that made itsself comfortable at the next metro station.

Click for full size

NEVER hesitate, always have a go-the best feedback is the one you get by honestly asking for it.
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Makerimages-Its in the pixel
dexter_deluxe
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« Reply #1498 on: February 16, 2013, 01:07:51 PM »

Ragdoll
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Gregg Williams
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Retromite code daemon


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« Reply #1499 on: February 16, 2013, 01:09:54 PM »

@c023-DeV

Those shots look quite cool, would love to see them in full resolution.
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