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March 29, 2024, 06:55:39 AM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2128065 times)
JigxorAndy
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Working on Dungeon Dashers


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« Reply #1580 on: March 02, 2013, 05:15:10 PM »

I haven't done one of these in a while!

Logo for Dungeon Dashers:

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Twitter / Dungeon Dashers: Website / Steam Store
vivavolt
Level 2
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butts


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« Reply #1581 on: March 02, 2013, 05:33:43 PM »



Here's this week's screenshot from http://www.detour-games.com/projects/RAW.html RAW

I like the look of this game, but it bothers me that you seem to be mixing pixel resolutions (2x and 1x) in different parts of the scene? Maybe it doesn't matter in motion but it's just weird in still shots.
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vivavolt
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butts


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« Reply #1582 on: March 02, 2013, 05:34:49 PM »

Wooo just made a devlog for Skipping Stones a few days ago. Here's the full scene from the game



Also this is freaking beautiful.
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LittleForestGames
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« Reply #1583 on: March 02, 2013, 10:46:29 PM »

Added scoping in and crosshairs.


More on the game in my signature.
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makallenz
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Game artist and animator


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« Reply #1584 on: March 02, 2013, 11:46:19 PM »

not a screenshot per-say...but here is this promo piece for mine and @flipswitchx game Omulus. It's a hand drawn HD platformer adventure with a twist!



We are hoping to have an actual game screenshot in the following weeks(hopefully sooner)
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Raku
Level 10
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Dream's Bell


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« Reply #1585 on: March 03, 2013, 01:43:37 AM »

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sagzorz
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« Reply #1586 on: March 03, 2013, 03:53:00 PM »

As promised yesterday, here`s the gif (give it some time to load, it`s a big one :D)



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:^)
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wat a hell


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« Reply #1587 on: March 06, 2013, 09:09:01 PM »

good grief guys/gals/beings.

this thread is full of fantastic eye candy. it's drivin me nuts.
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Derek
Bastich
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« Reply #1588 on: March 06, 2013, 09:28:04 PM »

Seriously, I love this thread.
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tysonibele
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« Reply #1589 on: March 08, 2013, 10:03:13 PM »

Here's some new models I made for the city in Zombox.

Each tile represents a chunk of the city....when the city is generated, the various zones (roads, buildings, parks, farms, military bases, quarantine centers, etc) grab corresponding tiles and place them in the map -- randomizing each tile's contents in the process. The end result is a large city composed of hundreds of unique areas.

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Alec S.
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Formerly Malec2b


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« Reply #1590 on: March 08, 2013, 10:28:01 PM »

More Renegade Sector Pilot.  Working on a new environment type for what will be the first level of the game.

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Farmergnome
2pacalypse Now
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« Reply #1591 on: March 09, 2013, 02:03:52 AM »

Just testin storymode with some mates.  Added towns and non hostile areas to Fistful of Gun.

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barley
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« Reply #1592 on: March 09, 2013, 02:15:39 AM »

This is a sort of strategy game where the planets that you use as bases orbit around stars, so you have to plan based on when certain planets are close or far. It's a big WIP!


The first image has a ship in it, with engine trails, and the second image has an asteroid belt.
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Quarry
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« Reply #1593 on: March 09, 2013, 02:32:05 AM »



A level I made with the level editor in less than 5 minutes
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Gregg Williams
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Retromite code daemon


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« Reply #1594 on: March 09, 2013, 05:46:39 AM »

Another fun pic of Gravitum.

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Squize
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Lost forever in a happy crowd


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« Reply #1595 on: March 09, 2013, 06:48:06 AM »

Fistful of Gun and Gravitum ( Real Amiga feel to that ) look fantastic.

I'm going to lose a couple of hours of my life to this thread aren't I.

Squize.
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koffeinvampir
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Yes, please.


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« Reply #1596 on: March 09, 2013, 07:09:04 AM »

Some Updates on Mercruy Shift:








Read up on gameplay here: http://www.reddit.com/r/gamedev/comments/19y7g3/screenshot_saturday_109_recursive/c8sj3eo
or here: http://www.indiedb.com/games/mercury-shift-3d-working-title

Also, our devblog can be found here: http://klonk-games.com/

Thanks for watching and happy screenshot saturday everyone!

//EDIT: Shit, did i break everything with the big screenshots? Is there a resizing option? v.v
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proud member of Klonk Games
currently working on Mercury Shift 3D
:^)
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wat a hell


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« Reply #1597 on: March 09, 2013, 10:08:48 AM »

//EDIT: Shit, did i break everything with the big screenshots? Is there a resizing option? v.v

[img width=717] sir.  Gentleman

Your game looks fab.
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c023-DeV
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DevZoo


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« Reply #1598 on: March 09, 2013, 10:10:54 AM »

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dorkus1218
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« Reply #1599 on: March 09, 2013, 10:19:49 AM »

We just finished our remaining running speed animations for Dog Sled Saga, and added a response to overfeeding:

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My audio and video work (mostly game related): http://www.danfitzgeraldav.com/
The game I'm working on: Dog Sled Saga
Devlog for Dog Sled Saga: here
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