Greg Game Man
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« Reply #1640 on: March 18, 2013, 06:35:52 AM » |
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What is the preferred software for making gifs? this looks really cool already, can i play it? pm me
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Raku
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« Reply #1641 on: March 19, 2013, 10:24:20 PM » |
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Nice. I like that art style.
Thank you, I appreciate the compliment
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siskavard
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« Reply #1642 on: March 19, 2013, 10:41:32 PM » |
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I love dis thread
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SF
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« Reply #1643 on: March 22, 2013, 09:19:26 AM » |
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It's a bad day to be travelling, but it's a great day to drink it!
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Impmaster
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« Reply #1644 on: March 22, 2013, 06:05:38 PM » |
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Woah. Looks HD.
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poe
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« Reply #1645 on: March 22, 2013, 06:09:39 PM » |
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eigenbom
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« Reply #1646 on: March 22, 2013, 06:46:05 PM » |
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Craftstudio!?
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poe
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« Reply #1647 on: March 22, 2013, 06:56:27 PM » |
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Craftstudio!?
If that's directed at me, no. This was made with XNA
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tysonibele
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« Reply #1648 on: March 22, 2013, 09:00:53 PM » |
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Did some texturing work for Zombox's city tiles...
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Alec S.
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« Reply #1649 on: March 22, 2013, 11:09:44 PM » |
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motorherp
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« Reply #1651 on: March 23, 2013, 02:39:36 AM » |
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Quarry
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« Reply #1652 on: March 23, 2013, 02:47:12 AM » |
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Scheaaat that's a nice one
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makerimages
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« Reply #1653 on: March 23, 2013, 03:08:11 AM » |
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Makerimages-Its in the pixel
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motorherp
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« Reply #1654 on: March 23, 2013, 03:21:57 AM » |
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Scheaaat that's a nice one
Hehe yeh that made me raise an eyebrow too . Everything is rando-generated though, although the star names are the simplest since at the mo I just pick from a big list I copy-pasted from wikipediea. I had to cut-up and shorten some of the names to make them fit easily which has led to some slightly dodgy results (plus there's far too many names which start with 's' or 'a' which makes the map look unbalanced most times). I plan to go over the name generator at some point in the future to make it better.
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forsy
Level 1
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« Reply #1655 on: March 23, 2013, 05:18:41 AM » |
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Playing with LICEcap.. thanks for the suggestion! Still mostly prototyping ideas at this point...
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Schrompf
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« Reply #1656 on: March 23, 2013, 05:43:15 AM » |
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New HUD and all. The old one, carried over two years now, did look very much like programmer's art. I like the new one very much, it also comes with little character images when displaying subtitles for talking, and everything's nicely animated on change. Unfortunately, Photoshop ruined the alpha channel (again) when importing the file, leading to this gray border lines on the health bars. You can say alot about the usability nightmare that GIMP is, but at least it doesn't destroy the images it loads.
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Snake World, multiplayer worm eats stuff and grows DevLog
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anselm_eickhoff
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« Reply #1657 on: March 23, 2013, 06:15:42 AM » |
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Did some texturing work for Zombox's city tiles... That crater is just sick!
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hube
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« Reply #1658 on: March 23, 2013, 07:04:59 AM » |
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Ant
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« Reply #1659 on: March 23, 2013, 07:19:01 AM » |
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