Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411279 Posts in 69323 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 02:11:00 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
Pages: 1 ... 82 83 [84] 85 86 ... 548
Print
Author Topic: Screenshot ▸Saturday◂  (Read 2127378 times)
08--n7.r6-79.84
Level 8
***


You can call me 08.


View Profile WWW
« Reply #1660 on: March 23, 2013, 07:46:08 AM »



Str scr frm my currnt gaem
Logged

motorherp
Level 3
***



View Profile
« Reply #1661 on: March 23, 2013, 08:12:25 AM »



Str scr frm my currnt gaem

This looks ace.  Maybe its just me but the tree doesn't fell like it has the same perspective as the rest of the assets.  It's an awesome looking tree though, wish I had those skills
Logged
dexter_deluxe
Level 0
***



View Profile WWW
« Reply #1662 on: March 23, 2013, 09:02:54 AM »

Yeees, i found a rather old prototype screenshot on my harddrive Wink

Logged

orange08
Level 2
**



View Profile WWW
« Reply #1663 on: March 23, 2013, 11:25:06 AM »



Logged

matpow2
Level 0
**



View Profile WWW
« Reply #1664 on: March 23, 2013, 12:04:40 PM »


Logged
K1lo
Level 1
*



View Profile WWW
« Reply #1665 on: March 23, 2013, 12:32:23 PM »

Lots of progress this week, but for this screenshot saturday I'm going to show a newly added feature - the craftable terraforming blossom tree. Crafting and placing this tree will send spores into the surrounding areas growing biomass plants which can be harvested for resources!



Lots more info about the game can be found either on my website or on the IndieDB entry.  Smiley
Logged

Ashkin
Guest
« Reply #1666 on: March 23, 2013, 01:18:53 PM »


This doesn't really qualify as a screenshot- it's more of a visual rendition of the output my procgen code is up to. Outputs a layout, connections, room types, and start+end points.
Servers
Isolation, Mess Hall, Cryosleep
Maintenance, Servers, Disposal, Corridor
Disposal, Disposal, Mess Hall, Mess Hall
Escape Pods, Morgue

I need to add more code to group specific types together and make other types stay apart (nobody wants an isolation bay next to their mess hall) and also make some things mutually inclusive- what's the point of a server room without computing? Also, need to make some things essential, such as the bridge.
Logged
Nate_G
Level 1
*



View Profile WWW
« Reply #1667 on: March 23, 2013, 02:04:18 PM »

A few screens from the (nearly finished) icefishing v:





Logged

Overpass
Devlog
A hot air balloon exploration game.
cominu
Level 0
*


Yarrr!


View Profile WWW
« Reply #1668 on: March 23, 2013, 03:42:28 PM »

Gearscape 0.3 is available to all the beta testers! We're still searching for new people to try it (it's free): http://www.subvertgames.com/blog/71

Logged

tequibo
Level 1
*


smoke and mirrors


View Profile WWW
« Reply #1669 on: March 23, 2013, 04:04:17 PM »


magical friend
Logged

Pixelulsar
Level 3
***



View Profile WWW
« Reply #1670 on: March 23, 2013, 07:50:36 PM »

I'm polishing up my game and I added some buttons and information like time and number of deaths at the top. 
Logged

Raku
Level 10
*****


Dream's Bell


View Profile WWW
« Reply #1671 on: March 23, 2013, 08:35:09 PM »

Logged

King Tetiro
Level 1
*



View Profile WWW
« Reply #1672 on: March 23, 2013, 11:36:47 PM »

Removed the content
« Last Edit: February 17, 2014, 01:25:42 PM by King Tetiro » Logged
Terrorbuns
Level 4
****

Bluh bluh.


View Profile
« Reply #1673 on: March 24, 2013, 12:37:24 AM »

EH IT'S ONLY 1:35 AM CLOSE ENOUGH



Spooks! An enemy from my game Parasol. [My skills involving backgrounds aren't terribly good v_v;]
Logged
Quarry
Level 10
*****


View Profile
« Reply #1674 on: March 24, 2013, 01:23:46 AM »

The duplicate answers are me trying to backspace the input but cmd.exe telnet is so horrible that it sends the server the backspace keys...

Logged
Bishop
Level 2
**


View Profile
« Reply #1675 on: March 30, 2013, 01:38:05 AM »



Gif is abit on the big side, 6MB. Hope no one minds!
Logged
Ashkin
Guest
« Reply #1676 on: March 30, 2013, 01:44:42 AM »

Actual graphical output now! Plus more restrictions on what rooms go where.
Logged
Raku
Level 10
*****


Dream's Bell


View Profile WWW
« Reply #1677 on: March 30, 2013, 02:11:29 AM »

The aurora borealis now appears at the top of one of the final stages. The sprites took hours to animate.

Logged

happymonster
Level 10
*****



View Profile WWW
« Reply #1678 on: March 30, 2013, 02:23:16 AM »

Ohh, pretty! Smiley
Logged
tequibo
Level 1
*


smoke and mirrors


View Profile WWW
« Reply #1679 on: March 30, 2013, 02:47:14 AM »



Logged

Pages: 1 ... 82 83 [84] 85 86 ... 548
Print
Jump to:  

Theme orange-lt created by panic