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1411469 Posts in 69368 Topics- by 58422 Members - Latest Member: daffodil_dev

April 23, 2024, 02:51:03 AM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2146044 times)
SolarLune
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It's been eons


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« Reply #1740 on: April 08, 2013, 06:45:05 PM »

Basically, yeah. Nice - it's really effective.
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SprouttheGame
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« Reply #1741 on: April 08, 2013, 07:01:48 PM »

Thank you very much  Grin
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jO
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Adventure awaits!


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« Reply #1742 on: April 12, 2013, 02:09:32 PM »








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Quarry
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« Reply #1743 on: April 12, 2013, 09:13:13 PM »

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Hypnohustla
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« Reply #1744 on: April 12, 2013, 10:51:45 PM »


Working on a time and gravity bending action game. High emphasis on high scores.
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TNERB
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gamez stink


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« Reply #1745 on: April 12, 2013, 11:13:39 PM »



Oh man that snake is so cute and cubey
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meek
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« Reply #1746 on: April 13, 2013, 12:43:09 AM »

The latest in Dying Sun. We've just added a weather/seasons system and a build system.
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Family is all that matters now.
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Nate_G
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« Reply #1747 on: April 13, 2013, 01:36:58 AM »

Nearly done with this, icefishing v:



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Overpass
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A hot air balloon exploration game.
Glassmoon
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Matthew Brown


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« Reply #1748 on: April 13, 2013, 02:30:23 AM »

@Nate_G
Looks great.

Been working on background visualisers for my game.

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happymonster
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« Reply #1749 on: April 13, 2013, 02:33:57 AM »


Working on a time and gravity bending action game. High emphasis on high scores.
Nice!!
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Greg Game Man
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i have to return some videotapes


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« Reply #1750 on: April 13, 2013, 02:58:58 AM »

Nate - sick visual style, is that unity?
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barley
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« Reply #1751 on: April 13, 2013, 03:01:04 AM »

@Nate_G
Looks great.

Been working on background visualisers for my game.


this looks awesome. very polished!
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ANtY
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i accidentally did that on purpose


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« Reply #1752 on: April 13, 2013, 03:55:30 AM »

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Bishop
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« Reply #1753 on: April 13, 2013, 04:37:23 AM »

Been working on how to handle split screen. Think I've got a pretty nice solution. It tries it hardest to maintain one view with both players but if the two split left side tracks left most player, bottom tracks bottom most, etc. Switches between vertical and horizontal split when needed. Was a proper bitch to code, still got a lot of little tweaks to finish.

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dexter_deluxe
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« Reply #1754 on: April 13, 2013, 05:14:49 AM »

Are you ready for the big Nooball Tournament?

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ratrogue
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Bits & Bytes ... Attack!


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« Reply #1755 on: April 13, 2013, 06:03:50 AM »

Still working on TRI, currently trying to add NPCs ...

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GrinningPickle
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Dense and flavourful.


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« Reply #1756 on: April 13, 2013, 08:42:43 AM »

Tutorial for Beta Demo, some enhanced environment art and revised crowd hype multiplier in.






Cheers!
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Ant
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« Reply #1757 on: April 13, 2013, 11:29:59 AM »

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Nate_G
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« Reply #1758 on: April 13, 2013, 11:52:16 AM »

Caiys I'm really digging whatever it is you're making. I think we have similar brains.
Overhead, that really appeals to me visually, love the simplicity and concept. I was looking at your site, I'm way interested in what yo're doing :D


Two more of mine:


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Overpass
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A hot air balloon exploration game.
McMutton
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McMutton


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« Reply #1759 on: April 13, 2013, 12:26:43 PM »

Got some nice, stylish stuff in here. Nice work, everyone!

Messing around with a lot of stuff, including the textures for rivers and falls:
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