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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2127835 times)
Glassmoon
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Matthew Brown


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« Reply #1780 on: April 20, 2013, 03:51:39 AM »

Cheers Smiley
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HemoGoblin
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« Reply #1781 on: April 20, 2013, 04:19:00 AM »

Luminosity

Please, support us on Greenlight.

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Sar
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Likes Violins


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« Reply #1782 on: April 20, 2013, 04:26:22 AM »

Today I've been altering timings on attacks in Chronicle of Mars:

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Currently working on: Chronicle of Mars
Previous Projects: [Käfer|Tristan and Iseult(TIGS)]
TPathuis
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« Reply #1783 on: April 20, 2013, 04:38:00 AM »

I have been working on this little 2-player battle arena game for the past couple of days.

(If you have the time, I would appreciate some feedback: http://forums.tigsource.com/index.php?topic=32927.0)
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Sebioff
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« Reply #1784 on: April 20, 2013, 06:07:17 AM »

I decided to keep the clean graphics style with some nice colors added to it.
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Current devlog: Parkitect, a theme park simulation, currently on Kickstarter | Twitter
mr_gant
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« Reply #1785 on: April 20, 2013, 06:07:43 AM »

Today I finished refactoring this from a hacky prototype into something more workable. Roads aren't pretty yet, but it's getting there.

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ANtY
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i accidentally did that on purpose


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« Reply #1786 on: April 20, 2013, 06:59:55 AM »



working on a level
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Eigen
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« Reply #1787 on: April 20, 2013, 07:15:49 AM »

Very nice Kiss

However, the trees seem a bit wide/stretched or maybe it's just the angle at which the leaves texture is displayed. I'd love to see the scene in motion, I imagine wind rolls through the grass?


Sebioff - Your thing could definately use some anti-aliasing. The edges are a bit too crisp.

mr_gant - Looks good! What is it?
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ANtY
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« Reply #1788 on: April 20, 2013, 07:22:12 AM »

yes, it does, I'll look into those trees
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moi
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« Reply #1789 on: April 20, 2013, 07:40:56 AM »



working on a level
Nice but could you do the background fog  color a bit darker?
themountains should fade to a darker color than the clouds IMHO
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ANtY
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« Reply #1790 on: April 20, 2013, 07:46:25 AM »

good point, fixed it
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Sebioff
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« Reply #1791 on: April 20, 2013, 07:49:40 AM »

Sebioff - Your thing could definately use some anti-aliasing. The edges are a bit too crisp.

Absolutely, thanks! Smiley (Though it's an Android game and not quite as noticeable on a tiny smartphone screen, but I'll try to add AA for the phones that can handle it)
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Current devlog: Parkitect, a theme park simulation, currently on Kickstarter | Twitter
Ant
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« Reply #1792 on: April 20, 2013, 08:05:03 AM »

looks sweet that ANtY, are you using prefabs?
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mindbrk;
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« Reply #1793 on: April 20, 2013, 08:12:33 AM »

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nickd3000
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« Reply #1794 on: April 20, 2013, 08:45:24 AM »

The Dungeoning

Procedural platformer with perma-death Smiley
Recently been working on obstacles like destructable blocks and dangerous bushes.



Link to devlog
http://forums.tigsource.com/index.php?topic=32854.0
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Nate_G
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« Reply #1795 on: April 20, 2013, 09:04:48 AM »

ANtY that looks really great, I'd love to see a bigger shot..

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Maud'Dib Atreides
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« Reply #1796 on: April 20, 2013, 09:29:24 AM »


these don't really show off the game, but I wanted to post something to show I was doing things since it's been like 3 weeks since the last time I posted

EDIT: without a space between them they look like one image and it... looks kind of cool Shocked

what exactly is that, it looks interesting
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ANtY
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« Reply #1797 on: April 20, 2013, 10:35:54 AM »

@Nate_G: http://i.imgur.com/zq4K4hY.jpg I just resized it using forum's tags

@caiys: yes, but I plan to design and make more customized levels later on, need to start somehow Wink
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Ant
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« Reply #1798 on: April 20, 2013, 10:38:51 AM »

indeed, it's not what you use but how you use it
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ANtY
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« Reply #1799 on: April 20, 2013, 10:42:10 AM »

indeed, it's not what you use but how you use it
that's what I hope ppl will think too, we don't have a 3d artist and don't have enough money to commission custom environment models, and that set was just perfect for the most things we wanted to achieve and prepared for Unity so it was almost an instant decision :p
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