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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2144514 times)
barley
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« Reply #1800 on: April 20, 2013, 11:16:04 AM »


these don't really show off the game, but I wanted to post something to show I was doing things since it's been like 3 weeks since the last time I posted

EDIT: without a space between them they look like one image and it... looks kind of cool Shocked

what exactly is that, it looks interesting
it's ships flying around chasing each other, and ships that are supposed to be flying in circles around a planet

they're supposed to be in between the dotted lines but apparently that's too difficult for them Lips Sealed

I've got more screenshots in the devlog that I started today if you're interested!
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Maud'Dib Atreides
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« Reply #1801 on: April 20, 2013, 11:40:55 AM »


these don't really show off the game, but I wanted to post something to show I was doing things since it's been like 3 weeks since the last time I posted

EDIT: without a space between them they look like one image and it... looks kind of cool Shocked

what exactly is that, it looks interesting
it's ships flying around chasing each other, and ships that are supposed to be flying in circles around a planet

they're supposed to be in between the dotted lines but apparently that's too difficult for them Lips Sealed

I've got more screenshots in the devlog that I started today if you're interested!

its funny, that's exactly what I thought it was  Smiley, I'll subscribe to your devlog, love  to see more
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ANtY
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« Reply #1802 on: April 20, 2013, 11:54:30 AM »

indeed, it's not what you use but how you use it
one more thought, in my native (Polish) gamedev community everyone seems to think that it matters what you use, not what comes out of it. they all the time flame ppl for using gamemakers, Unity and etc., not their own engines (preferably written in Assembler), and they also blamed me for buying models, I'm just glad to see that there is a whole different world around me Smiley
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Connor
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« Reply #1803 on: April 20, 2013, 12:41:40 PM »

mac version
pc version

Jasper chronicles pc edition/jasper chronicles mac edition.

a game ive been developing for just over a year. hoping to get some recognition in the community with the mac version shown in the picture.

link to mac devlog: http://forums.tigsource.com/index.php?topic=29302.0
link to pc devlog: http://forums.tigsource.com/index.php?topic=32270.0
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Firearrow games
www.firearrowgames.net

blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
pluckyporcupine
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« Reply #1804 on: April 20, 2013, 03:13:22 PM »

A hacked-together prototype for me to try out saving using JSONs (painful...probably never doing it again), HaxePunk-gui (still trying to figure out how to get rid of the "swatch" in the carousel), and, once everything else is functional, probably to learn sockets, finally.





EDIT: One more before the day is over.

« Last Edit: April 20, 2013, 07:29:53 PM by johnki » Logged

absenter
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« Reply #1805 on: April 20, 2013, 05:35:59 PM »

Illustration I worked on today.



I'm currently bouncing between two different names for this game. Right now, it's between Chompy or Dinosword. Any opinions? Undecided
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dvoid
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« Reply #1806 on: April 20, 2013, 05:41:23 PM »

Added fresnel effect to Tolroko
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sagzorz
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« Reply #1807 on: April 20, 2013, 07:37:29 PM »

Well, haven't posted here in quite some time  Smiley
I'm working on a big new feature right now, but it's not ready yet so I took it out of the build to take these screenshots.
These are taken from the track I made for the Daft Punk Random Access Memories "Get Lucky" radio edit track that came out a few days ago.

(Sorry, it look like the picture don't fit the frame, you can use the scroll bar below the last picture to see the full picture, or better open the picture in a new window)

First we've got the new barrel roll feature I implemented last week (hence the circular trails):


Then I've got the "warp" feature that I implemented quite a while ago, but never really showcased (still need work though, not happy with it quite yet).


And of course, we now have the logical conclusion: barrel rolling at warp speed:


I'll have the full video of the track up tomorrow, and maybe even a gif!
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sagzorz
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« Reply #1808 on: April 20, 2013, 09:05:32 PM »

And here is the video of that track:
Frequency Domain Playable Prototype 4 (ft. Daft Punk - Get Lucky [Radio Edit])  -> http://www.youtube.com/watch?v=tC0vPjbvI7E&feature=youtu.be
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GerardDelaney
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« Reply #1809 on: April 20, 2013, 09:09:30 PM »

sagzorz: Those screenshots look great


Here is an image for a game I just finished up
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Raku
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« Reply #1810 on: April 20, 2013, 10:11:08 PM »

Recently added some unique-to-one-stage background objects:

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mr_gant
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« Reply #1811 on: April 20, 2013, 10:17:15 PM »

mr_gant - Looks good! What is it?

Screenshot is a procedurally generated map from my non-realtime strategy game.

You start with a handful of men on the coast of an island, and try to take over. You play from a command perspective, and don't need to control individual units. (Though you do order armies around the map, assign formations, etc)

Upgrading conquered cities/villages may or may not be a thing.
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RedTentacleStudios
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« Reply #1812 on: April 20, 2013, 10:23:16 PM »



Here is a screenshot of the store in Tap the Glass.
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David Evans
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sagzorz
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« Reply #1813 on: April 21, 2013, 08:56:50 AM »

Alright, so that gif I was talking about yesterday, here it is!
It's a pretty good one, you get to see both the barrel roll and the warping being used at the same time.

The only downside here is that the gif is HUGE (over 12MB, sorry!). You'll need to give it a minute to load  Cheesy
I've got a smaller version up here now, you can see the big original one in all its glory in this post --> http://forums.tigsource.com/index.php?topic=31379.msg878512#msg878512


« Last Edit: April 21, 2013, 11:46:07 AM by sagzorz » Logged

Maud'Dib Atreides
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« Reply #1814 on: April 21, 2013, 09:04:17 AM »

Recently added some unique-to-one-stage background objects:



so what's going on in the second one?  Cheesy

I like what you have, it looks like solid pixel art.
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sagzorz
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« Reply #1815 on: April 21, 2013, 11:00:01 AM »

Alright, I've got a much smaller version of the gif (75% smaller, around 3MB this time)

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DustyDrake
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« Reply #1816 on: April 21, 2013, 11:42:56 AM »

Then go edit your old one, so that people don't have to load both!
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sagzorz
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« Reply #1817 on: April 21, 2013, 11:46:54 AM »

Then go edit your old one, so that people don't have to load both!

Gotcha, thanks! Grin
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Ouren
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« Reply #1818 on: April 21, 2013, 12:18:13 PM »

Magic Planet Snack Deluxe!
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Raku
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« Reply #1819 on: April 21, 2013, 08:11:20 PM »

so what's going on in the second one?
It's a pair of hands/arms growing out of the ground in the forest. and thanks!
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