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stampede
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« Reply #1821 on: April 23, 2013, 05:31:12 PM » |
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Conker534
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« Reply #1822 on: April 25, 2013, 12:42:13 PM » |
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sagzorz
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« Reply #1823 on: April 25, 2013, 04:40:04 PM » |
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WOW I LOVE THIS [/quote] THANK YOU!1! The screenshots and the gif came from this build shown in this gameplay video (ft. Daft Punk's Get Luck Radio Edit) --> I've been working on this past week, I'll upload a new video for it soon.
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JCity
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« Reply #1824 on: April 26, 2013, 09:50:35 AM » |
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Trying to make a small platforming game. Still alot to add but it's getting there.
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Maud'Dib Atreides
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« Reply #1825 on: April 26, 2013, 12:13:48 PM » |
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JCity, it's wonderful that you've decided to work on a game using he sprites that you had posted from the pixel work thread.
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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Maud'Dib Atreides
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« Reply #1826 on: April 26, 2013, 03:32:11 PM » |
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Second visit, I'm a day early, sorry, but I wanted to post this 6 daysago but couldn't.. I'm quite proud of what I have, except that much isn't actually here.
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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Bishop
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« Reply #1828 on: April 27, 2013, 03:17:32 AM » |
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Trying to push my game back to textless. Previously the broken TV (not in this shot) would tell you what button to press to pick up items. Now the main character thinks about picking up stuff and hopefully players will just mash buttons till they find the right button.
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moi
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« Reply #1830 on: April 27, 2013, 06:07:04 AM » |
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Wow, what is THAT?
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subsystems subsystems subsystems
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Son of Bryce
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« Reply #1831 on: April 27, 2013, 08:07:34 AM » |
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dexter_deluxe
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« Reply #1832 on: April 27, 2013, 08:51:04 AM » |
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Drill Destruction
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shao
Level 1
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« Reply #1833 on: April 27, 2013, 11:46:29 AM » |
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With scanline effect. The enemy of the window is not harmful, but it has movement in another instance.
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sagzorz
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« Reply #1834 on: April 27, 2013, 11:58:14 AM » |
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Trying to push my game back to textless. Previously the broken TV (not in this shot) would tell you what button to press to pick up items. Now the main character thinks about picking up stuff and hopefully players will just mash buttons till they find the right button. Woah that looks awesome! Best of luck with the textless approach. It's definitely not easy (it's something I'm hoping to pull off with my game as well )
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Ben_Hurr
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« Reply #1835 on: April 27, 2013, 12:25:30 PM » |
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With scanline effect. The enemy of the window is not harmful, but it has movement in another instance. ASDHSAFJDDJFJ I love this type of pixel style, oh man.
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moi
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« Reply #1836 on: April 27, 2013, 12:36:14 PM » |
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maybe the stained glass reflects could made more obvious and/or more colored?
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subsystems subsystems subsystems
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tanner bananer
Level 1
aspiring train conductor
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« Reply #1837 on: April 27, 2013, 12:44:06 PM » |
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For LD26.
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DustyDrake
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« Reply #1838 on: April 27, 2013, 12:53:39 PM » |
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Trying to push my game back to textless. Previously the broken TV (not in this shot) would tell you what button to press to pick up items. Now the main character thinks about picking up stuff and hopefully players will just mash buttons till they find the right button.
gif
Have the one of the screens on the broken TV be the button you have to press. Hoping players will hit the right button with out giving them the slightest idea is very rude.
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shao
Level 1
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« Reply #1839 on: April 27, 2013, 01:02:41 PM » |
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Is it true about the windows, I did not know how to make them better and let so, maybe the edit to see if I can do better.
Sorry for my english!.
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