Nugar
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« Reply #1900 on: May 11, 2013, 10:56:40 AM » |
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Implemented a (mini)map: Also dynamite (still needs an explosion-effect): And a proper titlescreen (without a logo, don't have a final name for the game yet, it will be infront of the sky). DevLog: http://forums.tigsource.com/index.php?topic=30933.0
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sagzorz
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« Reply #1901 on: May 11, 2013, 01:42:13 PM » |
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Working on a layout of the creature parts and to have them respond to different parts of the frequency range. Here are some work in progress screenshots: 1. The 3 semi-ring like structures, each mapped to a different section of the frequency range 2. A flying creature in action 3. A view from up high (got there via a big jump) I'm also testing out a film grain / noise post-process, still needs tweaking though.
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mono
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« Reply #1902 on: May 11, 2013, 01:54:16 PM » |
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It's going to be cool. Does it have Audiosurf-like gameplay?
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sagzorz
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« Reply #1903 on: May 11, 2013, 02:47:03 PM » |
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Thanks! About gameplay, I'm really not going for Audiosurf style: there is no explicit scoring system, there are no game element abstractions and its much more free form. I go a little more into detail in the game description here --> http://steamcommunity.com/sharedfiles/filedetails/stats/142393387
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Ashkin
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« Reply #1906 on: May 11, 2013, 10:39:51 PM » |
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Solarlune, everything you work on looks amazing- finish something :c
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TomHunt
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« Reply #1907 on: May 12, 2013, 01:14:50 PM » |
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this is for something i've been working on with matwek. still needs a bit of work, but it's coming along.
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shao
Level 1
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« Reply #1908 on: May 12, 2013, 01:29:09 PM » |
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Something I was working on: It looks great, I guess they are working scenarios.
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poe
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« Reply #1909 on: May 12, 2013, 03:26:10 PM » |
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Solarlune, everything you work on looks amazing- finish something :c
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Polyphonic Entity
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« Reply #1910 on: May 15, 2013, 01:58:58 PM » |
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This is probably the best thread in the whole interweb
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Irock
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« Reply #1911 on: May 15, 2013, 10:06:16 PM » |
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moi
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« Reply #1912 on: May 16, 2013, 12:03:50 AM » |
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I swear if I see something like that while I'm swimming, I'll probably die of terror
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subsystems subsystems subsystems
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jO
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« Reply #1913 on: May 17, 2013, 01:09:25 PM » |
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Tip: avoid active volcanos. If you happen to see something like this, consider a different route:
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Gregg Williams
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« Reply #1914 on: May 17, 2013, 01:45:26 PM » |
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GIF doesn't like transparency all that much, but oh well
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sagzorz
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« Reply #1915 on: May 17, 2013, 02:43:00 PM » |
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Here's a more polished version of what I had last week. And a gif, because gifs are awesome: The gif was taken from the latest gameplay video: I also started a Steam Greenlight Concepts page recently to get more feedback: http://steamcommunity.com/sharedfiles/filedetails/stats/142393387Speaking of which, feedback is super appreciated! (And I'm looking for people to help me test the Linux build!)
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lonewolf
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« Reply #1916 on: May 17, 2013, 08:48:49 PM » |
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« Last Edit: May 17, 2013, 09:26:17 PM by lonewolf »
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Irock
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« Reply #1917 on: May 18, 2013, 02:03:21 AM » |
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An atmospheric puzzle adventure platformer I'm working on called Murias. Name subject to change.
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Quarry
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« Reply #1918 on: May 18, 2013, 03:29:17 AM » |
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Today I woke up and felt like doing something after being idle for so long. The whole thing took about 2 hours and it was very fun, I'm planning on adding PvP multiplayer It's called Mis-orbit. The goal is to get more pellets than your opponent in a limited amount of time. The reason it's called Mis-orbit is because while testing I found out that the vehicles look like they are orbiting the pellets but they have to hit it, not orbit it
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