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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2144540 times)
Nugar
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« Reply #1900 on: May 11, 2013, 10:56:40 AM »

Implemented a (mini)map:



Also dynamite (still needs an explosion-effect):



And a proper titlescreen (without a logo, don't have a final name for the game yet, it will be infront of the sky).




DevLog: http://forums.tigsource.com/index.php?topic=30933.0

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sagzorz
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« Reply #1901 on: May 11, 2013, 01:42:13 PM »

Working on a layout of the creature parts and to have them respond to different parts of the frequency range.
Here are some work in progress screenshots:

1. The 3 semi-ring like structures, each mapped to a different section of the frequency range


2. A flying creature in action


3. A view from up high (got there via a big jump)


I'm also testing out a film grain / noise post-process, still needs tweaking though.
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mono
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« Reply #1902 on: May 11, 2013, 01:54:16 PM »

It's going to be cool. Does it have Audiosurf-like gameplay?
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sagzorz
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« Reply #1903 on: May 11, 2013, 02:47:03 PM »

Thanks!
About gameplay, I'm really not going for Audiosurf style: there is no explicit scoring system, there are no game element abstractions and its much more free form.
I go a little more into detail in the game description here --> http://steamcommunity.com/sharedfiles/filedetails/stats/142393387
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RedTentacleStudios
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« Reply #1904 on: May 11, 2013, 03:25:22 PM »

Warning! If you see this shark in the wild, swim away as fast as you can!



That being said we are looking into smaller (and baby) sharks in Tap the Glass!

https://www.facebook.com/Taptheglass
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David Evans
Red Tentacle Studios - Owner/Art Director
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SolarLune
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« Reply #1905 on: May 11, 2013, 10:15:22 PM »

Something I was working on:



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Ashkin
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« Reply #1906 on: May 11, 2013, 10:39:51 PM »

Solarlune, everything you work on looks amazing- finish something :c
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TomHunt
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« Reply #1907 on: May 12, 2013, 01:14:50 PM »


this is for something i've been working on with matwek.
still needs a bit of work, but it's coming along.
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shao
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« Reply #1908 on: May 12, 2013, 01:29:09 PM »

Something I was working on:





It looks great, I guess they are working scenarios.
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poe
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« Reply #1909 on: May 12, 2013, 03:26:10 PM »

Solarlune, everything you work on looks amazing- finish something :c
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Polyphonic Entity
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« Reply #1910 on: May 15, 2013, 01:58:58 PM »

This is probably the best thread in the whole interweb  Smiley
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Irock
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« Reply #1911 on: May 15, 2013, 10:06:16 PM »


This is the best shark.
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moi
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« Reply #1912 on: May 16, 2013, 12:03:50 AM »

I swear if I see something like that while I'm swimming, I'll probably die of terror
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subsystems   subsystems   subsystems
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« Reply #1913 on: May 17, 2013, 01:09:25 PM »

Tip: avoid active volcanos. If you happen to see something like this, consider a different route:

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Gregg Williams
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« Reply #1914 on: May 17, 2013, 01:45:26 PM »

GIF doesn't like transparency all that much, but oh well Smiley

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sagzorz
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« Reply #1915 on: May 17, 2013, 02:43:00 PM »

Here's a more polished version of what I had last week.







And a gif, because gifs are awesome:


The gif was taken from the latest gameplay video:




I also started a Steam Greenlight Concepts page recently to get more feedback:
http://steamcommunity.com/sharedfiles/filedetails/stats/142393387

Speaking of which, feedback is super appreciated!
(And I'm looking for people to help me test the Linux build!)
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lonewolf
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« Reply #1916 on: May 17, 2013, 08:48:49 PM »

Here's some screenshots from my beat-em up / brawler Lone Wolf:





















Basically I have finished up the death moves now, added kicking enemies on the ground and started to improve the AI.  I'll be working more on the AI over the next few weeks, and then implementing a stealing/bartering system for the characters.  After that I'll be improving the level and then adding/replacing more comic book style effects to give it more of that comic book feel.  Hope you enjoy the progress!

http://www.lonewolfgame.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.indiedb.com/games/lone-wolf

Youtube LoneWolfGame

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Irock
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« Reply #1917 on: May 18, 2013, 02:03:21 AM »


An atmospheric puzzle adventure platformer I'm working on called Murias. Name subject to change.
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Quarry
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« Reply #1918 on: May 18, 2013, 03:29:17 AM »



Today I woke up and felt like doing something after being idle for so long. The whole thing took about 2 hours and it was very fun, I'm planning on adding PvP multiplayer

It's called Mis-orbit. The goal is to get more pellets than your opponent in a limited amount of time. The reason it's called Mis-orbit is because while testing I found out that the vehicles look like they are orbiting the pellets but they have to hit it, not orbit it
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Daz
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« Reply #1919 on: May 18, 2013, 03:33:02 AM »



Popcorn enemies! They are weak and they can be easily killed. There are a lot of them.

Btw, I opened a devlog for the game. http://forums.tigsource.com/index.php?topic=33526.0
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