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gambrinous
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« Reply #3461 on: March 30, 2014, 02:37:25 PM » |
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Let there be light.  That is really nice. What's the method?
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Reilly
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« Reply #3462 on: March 30, 2014, 04:23:27 PM » |
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There's a subtle gradient set to color dodge over the whole screen and the rays are set to do the same with some fade in/out and movement.
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itzkreator
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« Reply #3463 on: March 30, 2014, 09:35:24 PM » |
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Wow, some of these screenshots look incredible. There's some nice projects I'm definitely looking forward to! Anyway, here's a preview of Elandor Chronicles, a project I'm working on! 
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lowpoly
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« Reply #3464 on: March 30, 2014, 09:52:44 PM » |
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Saturday-ish. Dynamic time of day, cross post from the Brigands devlog, click for fullsize: 
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LightEnt
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« Reply #3465 on: March 31, 2014, 10:31:23 AM » |
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It's Saturday in narnia   Creating spell effects are fun
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hboybowen
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« Reply #3466 on: March 31, 2014, 11:42:46 AM » |
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 Tinkering with a Super Smash Bros style proof of concept.
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Rat Casket
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« Reply #3467 on: March 31, 2014, 11:45:01 AM » |
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"screenshot saturday... ah fuck it"
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kairunotabi
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« Reply #3468 on: April 01, 2014, 04:29:40 PM » |
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It's Saturday in narnia   Creating spell effects are fun That's so sleek! You're using Construct right? Do you have a devlog for that game?
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LightEnt
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« Reply #3469 on: April 01, 2014, 06:13:56 PM » |
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That's so sleek! You're using Construct right? Do you have a devlog for that game?
Thank you! I don't at the moment but i'll try to have one up this weekend. "screenshot saturday... ah fuck it"
Yeeeeah...sorry about that...
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ANtY
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« Reply #3471 on: April 03, 2014, 10:54:32 AM » |
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posting jpgs / pngs in the GIF thread is the same as posting here on other days than saturday
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false3d
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« Reply #3473 on: April 04, 2014, 02:15:01 PM » |
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Christian
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« Reply #3474 on: April 04, 2014, 02:52:02 PM » |
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I had been following this game, a bit hesistant to preorder because the last blog update was all the way back in February and I couldn't find any more recent info on development. Looks like it's progress nicely though
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surt
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« Reply #3477 on: April 04, 2014, 07:58:57 PM » |
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Dog Sord!
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oakstead
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« Reply #3478 on: April 04, 2014, 09:01:06 PM » |
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still working on that adventure game, rewriting the engine now and upping the resolution of textures a bit (some still unfinished) 
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Christian
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« Reply #3479 on: April 04, 2014, 09:25:08 PM » |
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