|
SolarLune
|
 |
« Reply #400 on: May 12, 2012, 03:47:44 PM » |
|
Hurrah for enemies. Still have to actually code their movement, though.  EDIT: Huh. Came out slightly blurry. Right click and click View Image to see it correctly. @handCraftedRadio - That does look insane (in a good way). How do you plan to have 6 players play? Online?
|
|
|
|
|
Logged
|
|
|
|
|
Windybeard
|
 |
« Reply #401 on: May 12, 2012, 05:01:46 PM » |
|
Sweezy Gunner  The newest are desgined for Sweezy Gunner. Its an underground cave system, at the end of the cave is a boss who happens to drop the ability for your ship to drive on water. How convenient!
|
|
|
|
|
Logged
|
|
|
|
|
handCraftedRadio
|
 |
« Reply #402 on: May 12, 2012, 05:54:57 PM » |
|
handCraftedRadio - That looks like absolute chaos! Harpooning your competition AND feeding him to the shark...wow. I love how this game's concept is so simple, it reminds me a little of Balloon Fight in that respect. Looks like a lot of fun  Thanks! @handCraftedRadio - That does look insane (in a good way). How do you plan to have 6 players play? Online?
I'm not planning on adding in online support, it's meant to be played in the same room. Six player is played with six people, six controllers, and one computer. It's designed to be a party game. I don't think I'm even going to release the 6 player version (pc) publicly online, but I'm working on an xbox port now which has a max of 4 people. I figure it's more likely that people will have 4 xbox controllers than 4 pc controllers. Actually the game was originally meant for 4, but I found 2 other controllers lying around and thought it would be fun to do 6 (not to mention I can't really think of any other single screen 6 player game.) I think I'll try to get my hands on 2 more controllers and make it 8!
|
|
|
|
|
Logged
|
|
|
|
|
st33d
Guest
|
 |
« Reply #403 on: May 12, 2012, 06:09:46 PM » |
|
|
|
|
|
|
Logged
|
|
|
|
|
Farmergnome
|
 |
« Reply #404 on: May 12, 2012, 07:01:10 PM » |
|
Hey! This is a screen shot from a game I am currently developing with a couple of friends. It is called Tengami. Tengami is an iPad adventure game, set in Japan of ancient dark fairy tales. You explore a paper architected pop-up world and manipulate it to solve puzzles and discover secrets.  This looks really fantastic dude - look forward to seeing more. Here is my contribution for the week - sharks and other nasties, clothing/bandages/etc, injuries and sicknesses, a few tweaks here n there:
|
|
|
|
« Last Edit: May 12, 2012, 07:49:49 PM by Farmergnome »
|
Logged
|
|
|
|
|
Zaphos
|
 |
« Reply #405 on: May 12, 2012, 10:11:04 PM » |
|
 voronoi-based minecraft*-alike 3d modeling toy ... it's really simple** but neat; I should release an initial version tomorrow I think. *only in that you click faces to add/remove cells. **in that voro++ does all the hard stuff.
|
|
|
|
« Last Edit: May 12, 2012, 10:40:22 PM by Zaphos »
|
Logged
|
|
|
|
|
Xion
|
 |
« Reply #406 on: May 13, 2012, 04:01:17 AM » |
|
a bit late for sss, but I started working on shields. 
|
|
|
|
|
Logged
|
|
|
|
|
bome99
|
 |
« Reply #407 on: May 15, 2012, 11:52:56 PM » |
|
Hey! This is a screen shot from a game I am currently developing with a couple of friends. It is called Tengami. Tengami is an iPad adventure game, set in Japan of ancient dark fairy tales. You explore a paper architected pop-up world and manipulate it to solve puzzles and discover secrets.  this is great!! love the art direction!
|
|
|
|
|
Logged
|
|
|
|
|
nyyjen
|
 |
« Reply #408 on: May 16, 2012, 03:51:30 AM » |
|
@bome99 : Happy to hear you like it.
|
|
|
|
|
Logged
|
|
|
|
|
Dylan93
|
 |
« Reply #409 on: May 17, 2012, 06:58:27 AM » |
|
a bit late for sss, but I started working on shields.  This looks so smooth 
|
|
|
|
|
Logged
|
|
|
|
|
In-Qu Games
|
 |
« Reply #410 on: May 17, 2012, 04:17:45 PM » |
|
a bit late for sss, but I started working on shields.  Beautiful
|
|
|
|
|
Logged
|
|
|
|
|
bome99
|
 |
« Reply #411 on: May 18, 2012, 02:03:33 PM » |
|
Made a new art set for another dungeon. 
|
|
|
|
|
Logged
|
|
|
|
|
SolarLune
|
 |
« Reply #412 on: May 18, 2012, 04:17:34 PM » |
|
Wow, nice set. Really colorful. Is the lighting dynamic?
|
|
|
|
|
Logged
|
|
|
|
|
poe
Guest
|
 |
« Reply #413 on: May 18, 2012, 04:21:18 PM » |
|
At first I loved the filter, but now it's getting annoying. Can you take some screens with it off to compare?
|
|
|
|
|
Logged
|
|
|
|
|
Gauss Jordan
|
 |
« Reply #414 on: May 18, 2012, 04:31:48 PM » |
|
Woooooh! Finally getting to do some level design  
|
|
|
|
|
Logged
|
Lefty-concepty, righty-pixley, but bothey programmey.
|
|
|
|
SolarLune
|
 |
« Reply #415 on: May 18, 2012, 04:36:50 PM » |
|
@poe - You know, it was getting a bit annoying to me, too. I tweaked the scanlines to both be thinner, as well as less apparent. I think I like it better now. It's not Saturday where I am, though, so I'll put the pic here. @Gauss Jordan - That is sick! Those rocks look almost like an SNES Squaresoft game to me. Awesome job.
|
|
|
|
|
Logged
|
|
|
|
|
poe
Guest
|
 |
« Reply #416 on: May 18, 2012, 06:16:43 PM » |
|
@poe - You know, it was getting a bit annoying to me, too. I tweaked the scanlines to both be thinner, as well as less apparent. I think I like it better now. It's not Saturday where I am, though, so I'll put the pic here. @Gauss Jordan - That is sick! Those rocks look almost like an SNES Squaresoft game to me. Awesome job. Still not liking it, what about having it just in the background? That's where it looks best, and then it might make a nice contrast to attract eyes to the foreground.
|
|
|
|
|
Logged
|
|
|
|
|
bome99
|
 |
« Reply #417 on: May 18, 2012, 10:37:39 PM » |
|
Wow, nice set. Really colorful. Is the lighting dynamic?
Thanks, and yes some of the light flickers a bit as well.
|
|
|
|
|
Logged
|
|
|
|
|
Pishtaco
|
 |
« Reply #418 on: May 19, 2012, 01:40:39 AM » |
|
 Still need to add the fore-and-aft sails.
|
|
|
|
|
Logged
|
|
|
|
|
electrolyte
|
 |
« Reply #419 on: May 19, 2012, 07:41:22 AM » |
|
Currently all over my screen, Reprisals main site design ... launching monday! Head down, lots to do ... 
|
|
|
|
|
Logged
|
|
|
|
|