Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075787 Posts in 44142 Topics- by 36113 Members - Latest Member: Hardcore2dacore

December 29, 2014, 03:34:26 AM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
Pages: 1 ... 19 20 [21] 22 23 ... 256
Print
Author Topic: Screenshot Saturday  (Read 431265 times)
SolarLune
Level 10
*****


Hmm.


View Profile WWW Email
« Reply #400 on: May 12, 2012, 03:47:44 PM »

Hurrah for enemies. Still have to actually code their movement, though.



EDIT: Huh. Came out slightly blurry. Right click and click View Image to see it correctly.

@handCraftedRadio - That does look insane (in a good way). How do you plan to have 6 players play? Online?
Logged

Windybeard
Level 3
***



View Profile Email
« Reply #401 on: May 12, 2012, 05:01:46 PM »

Sweezy Gunner



The newest are desgined for Sweezy Gunner. Its an underground cave system, at the end of the cave is a boss who happens to drop the ability for your ship to drive on water. How convenient!
Logged

handCraftedRadio
The Ultimate Samurai
Level 10
*


curt kling

handCraftedRadio
View Profile WWW Email
« Reply #402 on: May 12, 2012, 05:54:57 PM »

handCraftedRadio - That looks like absolute chaos! Harpooning your competition AND feeding him to the shark...wow. I love how this game's concept is so simple, it reminds me a little of Balloon Fight in that respect. Looks like a lot of fun Smiley

Thanks!

@handCraftedRadio - That does look insane (in a good way). How do you plan to have 6 players play? Online?

I'm not planning on adding in online support, it's meant to be played in the same room. Six player is played with six people, six controllers, and one computer. It's designed to be a party game. I don't think I'm even going to release the 6 player version (pc) publicly online, but I'm working on an xbox port now which has a max of 4 people. I figure it's more likely that people will have 4 xbox controllers than 4 pc controllers.

Actually the game was originally meant for 4, but I found 2 other controllers lying around and thought it would be fun to do 6 (not to mention I can't really think of any other single screen 6 player game.) I think I'll try to get my hands on 2 more controllers and make it 8!
Logged

st33d
Guest
« Reply #403 on: May 12, 2012, 06:09:46 PM »

Logged
Farmergnome
2pacalypse Now
Level 8
*


farmergnome@gmail.com
View Profile WWW Email
« Reply #404 on: May 12, 2012, 07:01:10 PM »

Hey! This is a screen shot from a game I am currently developing with a couple of friends. It is called Tengami. Tengami is an iPad adventure game, set in Japan of ancient dark fairy tales. You explore a paper architected pop-up world and manipulate it to solve puzzles and discover secrets.






This looks really fantastic dude - look forward to seeing more.  Here is my contribution for the week - sharks and other nasties, clothing/bandages/etc, injuries and sicknesses, a few tweaks here n there:



« Last Edit: May 12, 2012, 07:49:49 PM by Farmergnome » Logged

Zaphos
Level 5
*****



View Profile WWW Email
« Reply #405 on: May 12, 2012, 10:11:04 PM »


voronoi-based minecraft*-alike 3d modeling toy ... it's really simple** but neat; I should release an initial version tomorrow I think.

*only in that you click faces to add/remove cells.
**in that voro++ does all the hard stuff.
« Last Edit: May 12, 2012, 10:40:22 PM by Zaphos » Logged

Xion
Pixelhead
Level 10
******


xionight@live.com Chimera+Gryphon
View Profile WWW Email
« Reply #406 on: May 13, 2012, 04:01:17 AM »

a bit late for sss, but I started working on shields.

Logged

bome99
Level 1
*


Pipes And Mushrooms


View Profile WWW Email
« Reply #407 on: May 15, 2012, 11:52:56 PM »

Hey! This is a screen shot from a game I am currently developing with a couple of friends. It is called Tengami. Tengami is an iPad adventure game, set in Japan of ancient dark fairy tales. You explore a paper architected pop-up world and manipulate it to solve puzzles and discover secrets.




this is great!! love the art direction!
Logged

nyyjen
Level 0
**



View Profile WWW
« Reply #408 on: May 16, 2012, 03:51:30 AM »

@bome99 : Happy to hear you like it.
Logged

Dylan93
Level 0
**


View Profile
« Reply #409 on: May 17, 2012, 06:58:27 AM »

a bit late for sss, but I started working on shields.



This looks so smooth  Epileptic
Logged
In-Qu Games
Level 0
**


View Profile Email
« Reply #410 on: May 17, 2012, 04:17:45 PM »

a bit late for sss, but I started working on shields.


Beautiful
Logged
bome99
Level 1
*


Pipes And Mushrooms


View Profile WWW Email
« Reply #411 on: May 18, 2012, 02:03:33 PM »

Made a new art set for another dungeon.
Logged

SolarLune
Level 10
*****


Hmm.


View Profile WWW Email
« Reply #412 on: May 18, 2012, 04:17:34 PM »

Wow, nice set. Really colorful. Is the lighting dynamic?
Logged

poe
Guest
« Reply #413 on: May 18, 2012, 04:21:18 PM »





At first I loved the filter, but now it's getting annoying. Can you take some screens with it off to compare?
Logged
Gauss Jordan
Level 2
**


This world!


View Profile WWW Email
« Reply #414 on: May 18, 2012, 04:31:48 PM »

Woooooh! Finally getting to do some level design  Beer!
Logged

Lefty-concepty, righty-pixley, but bothey programmey.
SolarLune
Level 10
*****


Hmm.


View Profile WWW Email
« Reply #415 on: May 18, 2012, 04:36:50 PM »

@poe - You know, it was getting a bit annoying to me, too. I tweaked the scanlines to both be thinner, as well as less apparent. I think I like it better now. It's not Saturday where I am, though, so I'll put the pic here.

@Gauss Jordan - That is sick! Those rocks look almost like an SNES Squaresoft game to me. Awesome job.
Logged

poe
Guest
« Reply #416 on: May 18, 2012, 06:16:43 PM »

@poe - You know, it was getting a bit annoying to me, too. I tweaked the scanlines to both be thinner, as well as less apparent. I think I like it better now. It's not Saturday where I am, though, so I'll put the pic here.

@Gauss Jordan - That is sick! Those rocks look almost like an SNES Squaresoft game to me. Awesome job.

Still not liking it, what about having it just in the background? That's where it looks best, and then it might make a nice contrast to attract eyes to the foreground.
Logged
bome99
Level 1
*


Pipes And Mushrooms


View Profile WWW Email
« Reply #417 on: May 18, 2012, 10:37:39 PM »

Wow, nice set. Really colorful. Is the lighting dynamic?
Thanks, and yes some of the light flickers a bit as well.
Logged

Pishtaco
Level 10
*****



View Profile WWW
« Reply #418 on: May 19, 2012, 01:40:39 AM »



Still need to add the fore-and-aft sails.
Logged

electrolyte
Level 2
**



View Profile
« Reply #419 on: May 19, 2012, 07:41:22 AM »

Currently all over my screen, Reprisals main site design ... launching monday!
Head down, lots to do ...

Logged

Pages: 1 ... 19 20 [21] 22 23 ... 256
Print
Jump to:  

Theme orange-lt created by panic