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1076051 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 05:16:28 AM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 431627 times)
MAVW
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« Reply #4120 on: July 18, 2014, 01:35:16 PM »

yeah, calm down guys, screenshot saturday will always be on *saturday*. It does provide a good milestone for us but if someone is really into what they're doing and want to show it i'd say there's nothing wrong with it either, let's just be cool with each other  Gentleman
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ANtY
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i accidentally did that on purpose


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« Reply #4121 on: July 18, 2014, 01:38:36 PM »

make ppl unable to post here unless they have 20+ posts on the forums

99% of guys posting in the middle of the week in this thread are newly registered accounts
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SnakeCoiler
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« Reply #4122 on: July 18, 2014, 04:18:36 PM »

Can't a mod just delete not saturday posts? That and ANtYs idea. As for just letting it slide when someone posts one halfway during the week. Whenever someone posts on a non saturday and nobody points it out to them, it seems to be followed by another screenshot either later that day or the next day.

I'm guessing there's no lock to make it so people can only post here on saturdays?
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Rat Casket
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i can do what i want

TheRabbitInferno
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« Reply #4123 on: July 18, 2014, 04:31:21 PM »

jesus christ.

forget i said anything.

delete every post here and set the entire forum on fire.
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zomboko
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Game designer


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« Reply #4124 on: July 18, 2014, 06:07:54 PM »

Now completely finished scene.
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Slader16
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« Reply #4125 on: July 18, 2014, 06:28:06 PM »

Now completely finished scene.

Hand Knife Right Evil
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kingdinosaurgames
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« Reply #4126 on: July 18, 2014, 08:22:19 PM »

Here's the Peddler selling his absolutely-not-cursed goods to some poor schmuck hero...


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Zack Bell
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« Reply #4127 on: July 18, 2014, 08:40:00 PM »


This guy is finally done.
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Slader16
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« Reply #4128 on: July 18, 2014, 09:10:20 PM »

Wait... It's Saturday?!?! Sorry @zomboko, guess I won't kill you  Who, Me?
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dangersam
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« Reply #4129 on: July 19, 2014, 12:51:02 AM »



Made a dragster!  Hrm, think I definitely need to put some sloped blocks in the game…and other materials besides wood...
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MerlijnVH
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« Reply #4130 on: July 19, 2014, 12:51:44 AM »

Umbra (Working Title)

Added basic inventory and changeable body parts for equipment. Every hero needs pants.







Ocean Rescue

Progress on iOS game, working on creating levels using a tileset with vertex colouring.

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ChoinHeap
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« Reply #4131 on: July 19, 2014, 02:40:01 AM »

The quarter camera angle is a nice touch for a roguelike! it all looks snappy
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karlozalb
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Do or do not.There is no try.


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« Reply #4132 on: July 19, 2014, 03:24:01 AM »

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Ehrgeiz
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« Reply #4133 on: July 19, 2014, 04:22:17 AM »






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AxBattler
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« Reply #4134 on: July 19, 2014, 05:42:15 AM »

Where will this door lead?

Screenshot from Exgenesis, a point and click adventure game in development by 48h Studio.
« Last Edit: July 19, 2014, 05:49:54 AM by AxBattler » Logged

@APantaloni | Currently working on: Exgenesis | Out now: Avoid Sensory Overload | www.48hstudio.com
nt
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« Reply #4135 on: July 19, 2014, 06:44:54 AM »

Making experiments with rain / weather

« Last Edit: August 03, 2014, 07:15:12 AM by nt » Logged

Mystic River Games
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« Reply #4136 on: July 19, 2014, 06:48:22 AM »

This is what I've been working on the past few days...

Just docking my ship to a space station for repairs, trading and other things


Also, you can upgrade or sell modules, sometimes you may be able to recover debris or modules from defeated enemies, plug em into your ship and sell them in your next stop and get some quick cash, in this screen you will be able to sell your excess modules.
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Bob_STE
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« Reply #4137 on: July 19, 2014, 07:50:26 AM »

Excursion Alpha 0.1.0.0

excursion.sharktoothentertainment.com

« Last Edit: July 19, 2014, 09:00:10 AM by Bob_STE » Logged

sorensilk
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« Reply #4138 on: July 19, 2014, 07:51:53 AM »

What I worked on this week. About 1.5 days in and 22% of the way to the Top 100. Better than I was hoping. Very pleased.

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twotimingpete
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« Reply #4139 on: July 19, 2014, 07:59:43 AM »

Spent the better part of this past week working on this miniboss. It's pretty much done now.

Here's some clips! (click for big high res webms -- if the embedded preview gifs are too large/annoying please just tell me)



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