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1076051 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 05:16:36 AM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 431627 times)
Dean Tate
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« Reply #4140 on: July 19, 2014, 08:09:28 AM »

Just got a really large update of Captain Forever Remix out to our playtesters, and we've got a big update coming next week.

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Alec S.
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Formerly Malec2b


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« Reply #4141 on: July 19, 2014, 08:11:03 AM »

Character portraits and UI in Bandits and Bounties

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davidp
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« Reply #4142 on: July 19, 2014, 08:29:06 AM »

messing around with javascript

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0x0961h
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Quantum Demon


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« Reply #4143 on: July 19, 2014, 08:29:36 AM »

More progress on my Sticker Prototype game.





   



P.S. I'm thinking about starting a devlog for this project. Would anyone be interested in it?
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sSuite
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« Reply #4144 on: July 19, 2014, 08:39:18 AM »

I'd absolutely follow a devlog. That looks really great.
-----
UNTITLED ROCKET CHAINSAW GAME
I still need a real name. Most noticeable new thing this week is the background art! Not bad,eh?



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noumenus
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« Reply #4145 on: July 19, 2014, 08:41:22 AM »


Rolling animation for my game
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ATwerkinYoshi
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« Reply #4146 on: July 19, 2014, 09:33:03 AM »



The worst thing I've ever worked on is playable
 http://gamejolt.com/games/shooter/peaceful-skeleton-realm-abh/30200/
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Peaceful Skeleton Realm
Samuel
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« Reply #4147 on: July 19, 2014, 09:52:16 AM »

Also on Twitter: https://twitter.com/TeamRuah/status/490408156758290432




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Charlie Fleed
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« Reply #4148 on: July 19, 2014, 10:21:58 AM »

New tileset and the new cover system, that makes targets right behind tall objects unreachable by ranged attacks:



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Laddo_D
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« Reply #4149 on: July 19, 2014, 10:29:47 AM »

I've mostly just been doing boring bugfixes this week, but my partner is still working on more rare rooms.

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Blog | Devlog
Magnesium Ninja
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Injecting you with happiness.


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« Reply #4150 on: July 19, 2014, 10:41:00 AM »



I spent this week plowing forward with actual ai movement. It's a little janky right now, but the rudimentary movement is in place. Next up: jump detection!
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lai-studioguts
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Hello. Kobo would like to be your friend.


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« Reply #4151 on: July 19, 2014, 10:51:19 AM »

Screenshot Saturday!  Beer!

ARACHNIS BOSS

DEFENSE STRATEGY

 Waaagh! SNOWFLY PEAK BEAAAAAST
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SeanNoonan
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For England?


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« Reply #4152 on: July 19, 2014, 11:40:34 AM »

Really dull one from me today - needed to add mute audio/music and score reset to the pause screen in Jack B. Nimble...



Very close to release now Smiley
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danieru
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« Reply #4153 on: July 19, 2014, 11:53:52 AM »

Introducing The fighter plane!

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DeadAlienCult
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« Reply #4154 on: July 19, 2014, 01:20:55 PM »

Trolls just wanna have fun.

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DeadAlienCult
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« Reply #4155 on: July 19, 2014, 01:33:40 PM »

Now completely finished scene.


loving this. good on ya
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DeadAlienCult
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« Reply #4156 on: July 19, 2014, 01:34:05 PM »

Spent the better part of this past week working on this miniboss. It's pretty much done now.

Here's some clips! (click for big high res webms -- if the embedded preview gifs are too large/annoying please just tell me)





rad. nice job
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DeadAlienCult
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« Reply #4157 on: July 19, 2014, 01:39:39 PM »

Screenshot Saturday!  Beer!

ARACHNIS BOSS

DEFENSE STRATEGY

 Waaagh! SNOWFLY PEAK BEAAAAAST

digging thing parallax / foreground elements and overall vibe. nice job
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Ashodin
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Building Worlds


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« Reply #4158 on: July 19, 2014, 01:48:02 PM »

Repost from devlog:


Wavy thing!
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Actos Games, LLC
psyscrolr
Bobert
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« Reply #4159 on: July 19, 2014, 02:18:46 PM »

very very early screenshot of the adventure game i'm working on, Andromi. i'll make a devlog for it eventually



oh and this is kinda cheating but here's a gif of the walk cycle seen above

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