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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2144528 times)
MerlijnVH
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« Reply #4220 on: August 02, 2014, 02:01:32 AM »

Ocean Rescue

Added whirlpools that pull and spin your ship to my little iOS game. Don't get caught! Also, added lighting for dawn, day, dusk and night levels.



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ANtY
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i accidentally did that on purpose


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« Reply #4221 on: August 02, 2014, 02:13:03 AM »


Sneak peak at the third world in Warlocks

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G.K
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@Buckgame


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« Reply #4222 on: August 02, 2014, 02:33:06 AM »

Here are some gifs from our upcoming game: "Buck"

Exploring the Desert


Talking with NPC's


Reloading & Shooting with a Shotgun


See you next Saturday with more gifs and screenshots
Have an awesome weekend Beer!
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Lazcht
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BANG!


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« Reply #4223 on: August 02, 2014, 03:18:19 AM »



this thread is a big motivation for me. allow me to join in too! Gentleman
i just bumped my working project devlog (Stellar Arms) , check us outBeer!

tumblr blog >> stellarArms.tumblr.com
facebook fanpage >> facebook.com/stellarArms
twitter >> @stellarNull
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Eigen
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Brobdingnagian ding dong


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« Reply #4224 on: August 02, 2014, 03:23:27 AM »

Wrote a raycaster demo for my Text Game Engine. Looks blocky but imagine an FPS where the hero has poor eyesight. That's what my render's going for. Durr...?

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linley
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« Reply #4225 on: August 02, 2014, 03:40:45 AM »

Finished adding the Overload method (beam-like things) to Invincible Countermeasure:

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pedja
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« Reply #4226 on: August 02, 2014, 05:15:58 AM »

BlastOff Bunnies screenshot



TIG DevLog: http://forums.tigsource.com/index.php?topic=42461.0
Facebook page: https://www.facebook.com/pages/Blastoff-Bunnies/418586914918978
Our Blog: http://blog.blastoffbunnies.com
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Blastoff Bunnies DevLog:http://forums.tigsource.com/index.php?topic=42461.0  |  Being normal is highly overrated
Aki-at
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« Reply #4227 on: August 02, 2014, 07:29:32 AM »

Two screenshots needed to explain the significance of this one!


https://twitter.com/BrockCrocodile/status/495590496228880385

Some of the levels in Brock Crocodile are going to have there little secrets that open up new areas and this is one of them. Find the secret statues in the Gazadiaz Ruins and look for hidden treasures or goods otherwise unable to locate!

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Jesse Ko
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L7 Dev


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« Reply #4228 on: August 02, 2014, 07:33:56 AM »



This week's image is another interior shot of an apartment building.
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Laddo_D
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« Reply #4229 on: August 02, 2014, 08:27:27 AM »

Prior to this the velociraptor miniboss was just thrown in boring rectangular room.

Now we got this cool looking lake!

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sorensilk
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« Reply #4230 on: August 02, 2014, 08:33:34 AM »

Been working on my game's greenlight campaign more than development the last few weeks. Today I combined the two in honor of Verde Station getting greenlit. Thanks to everyone who voted!

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Pehesse
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« Reply #4231 on: August 02, 2014, 08:54:30 AM »


(click to enlarge)

Today's screenshot(s) are about the main daytime events downtown, specifically in the Sporting Center gym. Depending on your current Energy/Fatigue/Tiredness/however you call it, different random pools are triggered, and that results in different dialog to read and different stat gains to get!

All in all, I'm inching ever closer to a feature complete daytime segment! Also this week, I've added a status bar to display visual guidelines about your general standing (no statistical/raw numbers precise info, that's not a level of precision I wish players to base their decisions upon). It's featured in the screenshots above, and detailed more in my devlog!
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Mystic River Games
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« Reply #4232 on: August 02, 2014, 09:08:40 AM »

Today's screenshot is still work in progress since I started working on it yesterday.

Here is a brief description of it.
You can set your weapons to target specific parts of an enemy ship, so you can disable thrusters, or hit a fuel storage module for a big explosion and disable more parts of an enemy ship. Depending on your sensors power you will be able to see more details on the enemy ship, like module status and some of the upgrades so you can plan your attack.

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joseph ¯\_(ツ)_/¯
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« Reply #4233 on: August 02, 2014, 09:36:43 AM »



who's ready for the future of pulse pounding fps
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dqhendricks
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There is a small mailbox here.


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« Reply #4234 on: August 02, 2014, 09:42:24 AM »

Quick little gif of dash/roll from Trial by Viking. Allows you to plow through tough spots, as well as do some long distance jumping.

« Last Edit: August 15, 2014, 09:09:11 PM by dqhendricks » Logged

Rat Casket
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i can do what i want


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« Reply #4235 on: August 02, 2014, 09:44:14 AM »

@catguy

you fixed the hand

0/10 would not play
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RadiationMutt
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« Reply #4236 on: August 02, 2014, 09:47:18 AM »

This screenshots shows new desert themed track. It have placeholder textures. Current textures supposed to look ugly but i somehow like that cartoony look.
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JMStark
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« Reply #4237 on: August 02, 2014, 09:59:50 AM »

Heh, in regards to the above, I also kinda like the cartoony look. Would be an interesting and quick style to use in a game jam.

Here is a peek at the icy world 4 from Vacuous called the "ICED PLANETARY REMAINS":

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Current Project: Shuffle Company
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Timo Vihola
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« Reply #4238 on: August 02, 2014, 10:18:15 AM »

ANtY: Warlocks third world is looking really cool!

This week we focused on polishing up different features of the game in preparation for Hardland's 3rd pre-alpha version.
Some of the next key steps include improving the performance and continue making the world generator more smart. If you look at the grid jittered blue flowers they overlap in some places. Poisson disk would probably look better there by getting rid of the overlap. Also some of the red mushrooms are inside of the tree and performance is wasted. In many cases we could use a lot less objects and achieve more playable & visually appealing results by placing them differently. (Especially on the large wheat and sunflower fields better distribution could be a huge saving!)



Here's a GIF animation which shows the procedural bending animation applied to other objects besides foliage:
http://imgur.com/ZrMK3T4
(the wooden fence bends a bit as well, we also use it on characters so if you walk really close to someone they will bend slightly)
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gambrinous
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Indie Game Developer


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« Reply #4239 on: August 02, 2014, 10:23:35 AM »

Now there's a DREAD METER at the top right. If you don't keep it down (by placing monsters) BAD THINGS happen like monsters moving around!

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