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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2146965 times)
acatalept
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« Reply #4360 on: August 22, 2014, 10:02:50 PM »

Inspired by the incredible work by koola in this thread, I've taken another stab at lightmapping in Unreal Engine 4:






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Impmaster
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Scary, isn't it?


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« Reply #4361 on: August 22, 2014, 10:22:34 PM »

wow. just wow. keep on making those, they're amazing.
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jiitype
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« Reply #4362 on: August 22, 2014, 11:32:15 PM »

blocks

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Ehrgeiz
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« Reply #4363 on: August 23, 2014, 01:22:09 AM »

Medals earned after finishing a level.

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Jaysen
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« Reply #4364 on: August 23, 2014, 02:07:44 AM »

Screenshot taken directly from our current development build. Made a new scenario to test mechanics of the new enemies, ghosts and ghouls:

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dmitry_minsky
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« Reply #4365 on: August 23, 2014, 03:50:39 AM »

Our artist Vadim work hard on doing room animations. Here you can see “product cooking" compilation Wink
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DocLogic
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« Reply #4366 on: August 23, 2014, 06:11:21 AM »

Played around with the lighting this week:


« Last Edit: January 29, 2015, 08:02:28 AM by DocLogic » Logged

bluilisht
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« Reply #4367 on: August 23, 2014, 06:17:25 AM »

dialog box for GhoulsMiner

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2ndStudio
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« Reply #4368 on: August 23, 2014, 06:41:08 AM »

Yay it's saturday, here is some short info about our upcoming game. It's the first game we publish.

Skater Dash - comming to iOS

It's a casual game, endless runner, with cool pixel graphics and lots of awesome features. It features a new kind of monetization, where players challenge each other and bet real money, the winner takes it all. Let us know what you think Smiley







Like it? follow us:

Facebook - Twitter
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Pehesse
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« Reply #4369 on: August 23, 2014, 07:54:14 AM »



What happened this week for Honey: some new backgrounds, and some new end game state events, mainly the good spectrum of endings this time! Also, this week, some time spent on completing the contents of the brand new website, do check it out here : http://pehesse.fr/honey/!
« Last Edit: August 23, 2014, 08:51:24 AM by Pehesse » Logged

mihaipuiucernea
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« Reply #4370 on: August 23, 2014, 08:17:31 AM »

From my currently unannounced project
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kingdinosaurgames
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« Reply #4371 on: August 23, 2014, 09:10:54 AM »

So much GUI!

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TomHunt
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« Reply #4372 on: August 23, 2014, 09:57:30 AM »

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Riccardo Deias
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« Reply #4373 on: August 23, 2014, 10:04:08 AM »

Project Night

Testing a plant near the light...

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M.S.T.O.P.
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« Reply #4374 on: August 23, 2014, 10:20:53 AM »

I've been focusing more on the combat mechanics of my game this week. Here's kitty fighting a spray bottle (the toothbrush and laser pointer were collateral damage).

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Quadolor Games
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DeadAlienCult
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« Reply #4375 on: August 23, 2014, 10:30:03 AM »

Quick update on our old pal ''Mini Dragon'' (we still need to pick a name for him, if you have suggestions & want a chance to win free copy of game - head over here for more info!.  We plan to have a few different versions of mini dragon mobile turrets with different projectile patterns / abilities.

Here's some shots of him in action (ignore the temp UI and obviously over-powered weapons Wink



« Last Edit: August 23, 2014, 11:39:11 AM by DeadAlienCult » Logged

siskavard
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« Reply #4376 on: August 23, 2014, 10:43:20 AM »

Added some squash/stretch to SUPER III movement.



that little bit of S&S makes it way better dude, good call
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MrAwolf
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« Reply #4377 on: August 23, 2014, 10:50:18 AM »

Bathoryn confronts a Highland ogre boss.



also check out some trap gore in my devlog.

warning Pixel gore!

http://forums.tigsource.com/index.php?topic=37009.150
or
http://theseventowers.blogspot.com/

oh i can just put them here.



« Last Edit: August 23, 2014, 11:06:08 AM by MrAwolf » Logged
Thunderhorse
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« Reply #4378 on: August 23, 2014, 10:56:37 AM »

Testing some polished animations in engine after a lot of clean up this week.




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Derity
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« Reply #4379 on: August 23, 2014, 11:02:06 AM »

Bloody rats...  No No NO


Click for larger size!
« Last Edit: August 23, 2014, 11:13:27 AM by Derity » Logged

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