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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2127922 times)
G.K
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@Buckgame


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« Reply #4380 on: August 23, 2014, 11:05:01 AM »

"Winter is very rare in Cordova desert, but when it rains, it rains hard.."


We added some cool weather effects:
-Lightning (capturing that screenshot took a few attempts  Epileptic )
-Raindrops hitting the ground
-Rain
-Objects that move in the wind like trees and bushes.

Please visit our Devlog and give us some feedback, it would be greatly appreciated.
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MrAwolf
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« Reply #4381 on: August 23, 2014, 11:19:34 AM »

Derity and Laserfury, DeadAlienCult looking great ! We can be the black metal of indie games!
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Scylla
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Providing you with simple, polished, and fun games


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« Reply #4382 on: August 23, 2014, 11:23:38 AM »

Thought I'd post a full screenshot of our CTF mode:
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Reilly
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14/f/tx


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« Reply #4383 on: August 23, 2014, 11:44:08 AM »

I spent entirely too much time on this.
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Derity
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« Reply #4384 on: August 23, 2014, 11:48:10 AM »

Death animation for our corrupted rats!



 Cheesy
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Mystic River Games
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« Reply #4385 on: August 23, 2014, 11:56:13 AM »

I've been adding more textures into the game, better lights and more details on the ship.

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YellowAfterlife
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« Reply #4386 on: August 23, 2014, 12:02:42 PM »


Implemented custom colors for next Spelunky SD update.
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GameLoop
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« Reply #4387 on: August 23, 2014, 12:51:11 PM »

PIZZA GIRL




Most of the models will be replaced and a lot more visual variation and features will be implemented. Check out our DevLog to stay up to date. We would really appreciate your feedback.

http://forums.tigsource.com/index.php?topic=42648.msg1052845#msg1052845

Thanks!
« Last Edit: August 30, 2014, 01:29:14 PM by GameLoop » Logged

ltucker
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« Reply #4388 on: August 23, 2014, 02:00:58 PM »



slight problem with the instructions
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Derity
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« Reply #4389 on: August 23, 2014, 02:08:57 PM »



slight problem with the instructions

lol, this immediately reminded me of Bad Dudes on NES...

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hazeman
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The Haze-man


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« Reply #4390 on: August 23, 2014, 03:43:14 PM »






This is my game Maya Breaker, an 16-bit metroidvania adventure with grapling and pixel art.
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madpoet
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« Reply #4391 on: August 23, 2014, 04:07:09 PM »

Sky Battles - Sea Monster level
More on Steam Greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=244198767



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Matt Anderson
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« Reply #4392 on: August 23, 2014, 05:10:59 PM »

Fall Schematic - Sci-Fi RPG:
Devlog is here: http://forums.tigsource.com/index.php?topic=37511.0

Dialog:




Battle:




Narrative Choice:

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New - Fall Schematic: http://forums.tigsource.com/index.php?topic=37511.0

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Vanhail
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« Reply #4393 on: August 23, 2014, 05:25:51 PM »

Bang!



From an instruction booklet.

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sorensilk
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« Reply #4394 on: August 23, 2014, 05:30:00 PM »

Verde Station:

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Glyph
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« Reply #4395 on: August 23, 2014, 05:35:06 PM »

I like the recent surge of AW-likes! CO powers please Beg
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Zogthor
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Personal Text


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« Reply #4396 on: August 23, 2014, 06:10:15 PM »

Our first Screenshot Saturday with TIG forums :D

Some shots from our gameplay trailer that we're going to be releasing soon. It depicts that spaceport that you'll be battling your way through.


Battling on a collapsing bridge!
« Last Edit: August 23, 2014, 06:16:18 PM by Zogthor » Logged

Timo Vihola
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« Reply #4397 on: August 23, 2014, 06:32:55 PM »

Working on loot and exploding barrels. The barrels still need random fuse timers so it's possible to have nice explosion chains. That's one thing I really liked about Broforce - it gave you time to react or at least time to realize how you're gonna end up dying Smiley

It's also performance friendly when you don't have all explosions going off at the same frame.

GIF showing barrel explosion and Merchant's items flying all over the place:

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increment
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« Reply #4398 on: August 23, 2014, 07:01:04 PM »


it is called Xeno Photographer.
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nt
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« Reply #4399 on: August 23, 2014, 07:42:00 PM »

In the last couple of days I've been working on defining the look for the forest levels

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