One day this week I messed around with animating an idle state in the vertex shader. I'm not sure if this will be a final result, but I thought it might be cute enough to show off. The
webm is smoother but the gif is below:
@Vanhail: Nice! Is this something you're thinking about including as a special mode?
@Glyph: Its funny, as I've been developing Super Battlelands I keep finding more AW-likes. Yet all of the released ones are, well, not very good. I expect Warbits will break this trend though. Keep in mind Intelligent systems has, right now, almost 3 decades of experience in building TBSes. When they made Advance Wars (the first game in the series with CO-powers) they already had almost 15 years of TBSes including 2 Nintendo Wars on home console plus helping out on the gameboy entries. Also they had more than a programmer+artist.
So this is why we drpped CO-powers and are starting at a more Nintendo Wars (for the Famicom) level of complexity (plus a few feature creeps).
Balancing is still pretty difficult (As I'm sure Vanhail is a better witness to). Right now I've just been throwing attack/defense values on things. You might be able to guess that our balance is broken through the floor
For the recent units I've just resorted to giving them all the same values. I really need to overhaul the damage system.