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1076052 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 05:38:50 AM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 431631 times)
TomHunt
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« Reply #4560 on: September 13, 2014, 03:13:40 PM »

testing out this cool shader i've been using lately and also some image effects on some devices i'd like this game to work nicely on.


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~tom | kRYSTLR
Aki-at
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« Reply #4561 on: September 13, 2014, 03:26:02 PM »

Really late in the day but just finished testing a basic textbox system for the NPCs, currently my placeholder sprites are all floating mugshots of the main character!


https://twitter.com/BrockCrocodile/status/510770032201453568
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Tcrakman
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« Reply #4562 on: September 13, 2014, 05:37:52 PM »

Yep! just finished the game that i´ve been working on, and heres the title screen Smiley

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muki
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« Reply #4563 on: September 13, 2014, 07:04:26 PM »

trying out screen shaders. vignetting, ordered dithering, gradiant mapping

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nt
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« Reply #4564 on: September 13, 2014, 08:40:03 PM »

Ladder monsters!

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sorensilk
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« Reply #4565 on: September 13, 2014, 09:33:28 PM »

Getting close to finishing Verde Station.

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iMoose
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« Reply #4566 on: September 13, 2014, 10:22:35 PM »

Ladder monsters!



Love those monsters. Really creepy on their own, but then poof! Ladder.



Updated character and tile set for Vertex:

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Disthron
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« Reply #4567 on: September 14, 2014, 03:19:57 AM »

Hi everyone, here is a sneak peek at one of the bosses you may encounter in my game, Edelin Tales: Portals of Doom. Check out the dev logs here.

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Please Follow Edelin Tales on Twitter and like us on Facebook
siskavard
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FUTUREBEARD


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« Reply #4568 on: September 15, 2014, 01:12:23 PM »

^ YES!
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SimplyRivet
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« Reply #4569 on: September 16, 2014, 08:02:53 PM »

Ladder monsters!



That is a very charming aesthetic you've got there. The gif communicates the mechanics of the game very clearly as well.
Hats off to the designer as well as the artist.
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Stranger087
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« Reply #4570 on: September 18, 2014, 05:42:23 AM »

Tried to implement gif encoder into my game  Cheesy
Found funny bugs
« Last Edit: September 18, 2014, 05:52:32 AM by Stranger087 » Logged
Canned Turkey
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« Reply #4571 on: September 18, 2014, 03:59:27 PM »

Tried to implement gif encoder into my game  Cheesy
Found funny bugs


Import -STUPID_JOKES.dll

if link ==  broken{
   do joke("link is broken");
}
else{
   exit;
}

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Blodyavenger
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« Reply #4572 on: September 19, 2014, 02:59:54 AM »

Working on kickstarter art assets.. :D



That terrain building!  Kiss Following you on twitter Smiley
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Brainswitch
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« Reply #4573 on: September 19, 2014, 04:33:29 PM »

Gave the AI another way to find (and determine their worth) shortcuts in Eza, turn on demo mode and:

"Is that a pre-regulation destroyer-class solid-fuel recoil booster you have there?"
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golemshaper
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« Reply #4574 on: September 19, 2014, 05:44:01 PM »


http://i.imgur.com/B2xnDlJ.png <--- bigger version.
Image from the basement of the first dungeon in my RPG Y2K. Cool
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Check out Two Brothers on Facebook! http://www.facebook.com/AckkStudios
And check out the DevLog here.
Thomas Finch
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« Reply #4575 on: September 19, 2014, 05:51:19 PM »

Giant Clock Puzzle!
(Concept Art Top, Game Art Bottom)


When the puzzle is complete, it cracks open as seen on the right, revealing the memento. You can see the WIP door opening below.




Restraint, the Hellhound
He is like a boo from Super Mario. Looks away when you look at it.


Switch for Puzzles
When off, its in pieces in the air. When one, it comes together and tightens.
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phi6
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« Reply #4576 on: September 20, 2014, 02:33:58 AM »

WE FINALLY FINISHED MAKING TINYKEEP! Currently awaiting our launch date on Steam now :D

http://store.steampowered.com/app/278620/

Here's 5 launch screenshots, you can find the full set of 25 screens on our media page:
http://tinykeep.com/media.html


The Guardian of Demons


Auto Map and Buff System


Sacrificial Buff Shrines


Bone Crushers


Who the F**K is that!?!?
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TinyKeep is now on Steam!
@phi6
Disthron
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« Reply #4577 on: September 20, 2014, 02:35:25 AM »

Hi everyone, here is a gif of the new overhauled over world map generator. It's still pretty ruff but I think it's turning out well. Each new game a mew random map will be generated, so no 2 games will be exactly the same.

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Rosstin
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« Reply #4578 on: September 20, 2014, 02:47:14 AM »

We're sending this out to our Kickstarter backers soon as a poster.



Also, we're trying to get Greenlit!

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surt
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« Reply #4579 on: September 20, 2014, 03:08:08 AM »

Hi everyone, here is a gif of the new overhauled over world map generator. It's still pretty ruff but I think it's turning out well. Each new game a mew random map will be generated, so no 2 games will be exactly the same.

Warlords clone? If not then do.
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Real life would be so much better with permadeath.
PJ Gallery - OGA Gallery - CC0 Scraps
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