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matriax
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« Reply #4580 on: September 20, 2014, 04:55:51 AM » |
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TheHollowNight
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« Reply #4581 on: September 20, 2014, 05:39:30 AM » |
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Disthron
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« Reply #4582 on: September 20, 2014, 05:43:06 AM » |
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Hi everyone, here is a gif of the new overhauled over world map generator. It's still pretty ruff but I think it's turning out well. Each new game a mew random map will be generated, so no 2 games will be exactly the same. Warlords clone? If not then do. Hay man, you do some amazing art on OpenGameArt.Org! One of my favorites was the "monsterboy in wonder world mockup". You really make those EGA colors pop. Unfortunately, we aren't making a strategy game. It's more like an action adventure game where you are on a quest to thwart the evil demonic forces of redundancy....or evil. XD
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chrisDeneos
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« Reply #4583 on: September 20, 2014, 07:39:20 AM » |
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One of the boss of the game (with the yellow color palet) 
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ugabuga
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« Reply #4584 on: September 20, 2014, 07:40:58 AM » |
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boing 
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gambrinous
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« Reply #4585 on: September 20, 2014, 09:15:54 AM » |
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Breaking up the straight edges around tiles a bit 
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Riccardo Deias
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« Reply #4586 on: September 20, 2014, 09:38:16 AM » |
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Thomas Finch
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« Reply #4587 on: September 20, 2014, 09:46:34 AM » |
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I think you could vastly improve the UI by removing the dashes.
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Pehesse
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« Reply #4588 on: September 20, 2014, 09:59:46 AM » |
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 Working on background effects! In order, there's: -the referee, who's mostly working but still not animated and only gently gliding across the floor now -the audience, with about half of the intended amount present -a slight parallax effect
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Thomas Finch
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« Reply #4589 on: September 20, 2014, 10:04:08 AM » |
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@Pehesse: Looking good. I think the text bubble should follow the speaker however. Otherwise it looks weird and is also hard to tell who was speaking.
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Pehesse
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« Reply #4590 on: September 20, 2014, 10:06:31 AM » |
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@Pehesse: Looking good. I think the text bubble should follow the speaker however. Otherwise it looks weird and is also hard to tell who was speaking.
You're right! Actually, the intended effect is that the referee completely stops when talking and doesn't start moving again before the bubble is faded out completely, but somehow he keeps escaping my grasp before I want him to :-D It's just a matter of tweaking the wait times, I think, so I'm not too worried. I'll get to it very soon :-D
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Mystic River Games
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« Reply #4591 on: September 20, 2014, 11:32:00 AM » |
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Just fighting a few rogue robots inside my ship, got the captain of the ship injured during the fight 
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King Tetiro
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« Reply #4592 on: September 20, 2014, 11:33:17 AM » |
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Bit of a large screenshot but needs to be able to understand what I am trying to show   For my next mini project, I have been implementing isometric graphics that can be rotated (inspired by Roller Coaster Tycoon). Not pretty, but it shows that it can be done. Pretty proud with it actually!
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primaerfunktion
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« Reply #4593 on: September 20, 2014, 11:48:09 AM » |
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 Spent a lot of time on a overlay health shader.
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King Tetiro
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« Reply #4595 on: September 20, 2014, 11:58:08 AM » |
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Mega Man style scrolling!  This seems familiar. What did you make it in? (Trying to remember where I saw it)
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gamepopper
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« Reply #4596 on: September 20, 2014, 12:25:26 PM » |
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Hi, I'm currently waiting for a game to go through publishing, so in the meantime I've been working on my own framework using XNA (with the intention to translate over to MonoGame so I can do extra stuff). Presenting the Ricoh2D Framework, a framework that I'm using to work on my knowledge of game dev. First, here's the animation system at work, with atlasing and full control over the animation:  Second, here's pixel perfect collision detection at work. An animated sprite and a scaled+rotated sprite with overlapping, and the background changing colour in response: 
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Ashodin
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« Reply #4597 on: September 20, 2014, 01:40:55 PM » |
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This seems familiar. What did you make it in? (Trying to remember where I saw it)
Construct 2!
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Actos Games, LLCpsyscrolr
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