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1075771 Posts in 44140 Topics- by 36113 Members - Latest Member: Hardcore2dacore

December 29, 2014, 01:20:28 AM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 431230 times)
Tiago_BinaryPig
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« Reply #4600 on: September 20, 2014, 08:19:57 PM »



One of many features i've been saving up to talk about on the devlog here on TigSource.
Deferred rendering...

 Coffee
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SeanNoonan
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For England?


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« Reply #4601 on: September 20, 2014, 08:59:38 PM »

And one quick one before bed... had to do a widescreen icon for the Surface version of Jack B. Nimble...
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TomHunt
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« Reply #4602 on: September 20, 2014, 09:47:55 PM »


https://vine.co/v/O7aez7AMbO7
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~tom | kRYSTLR
kkyborg
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« Reply #4603 on: September 20, 2014, 10:41:43 PM »

S U P E R V E R S E

Lightning improved resulting in more vivid and colorful scenes...





Multiple missiles enhanced...



New weapon introduced: a mini-gun. Old school but very destructive...






http://superverse-game.com | SUPERVERSE game web site
http://indus3.org/blog | GAMEDEV BLOG
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SUPERVERSE | http://superverse-game.com
Industy Entertainement | http://indus3.org
Laser Fury
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« Reply #4604 on: September 21, 2014, 11:31:12 AM »

The new Laser Fury logo and a scene we're working on for the Kickstarter campaign soon.

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Thomas Finch
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« Reply #4605 on: September 26, 2014, 03:39:00 PM »

I don't have much for this screenshot saturday unfortunately.
What I do have is Wrath's animation!



Also, our first REAL screenshot! It's incomplete still.



Things still missing:
1. Environment art. There will be things around the level that make it more interesting, as seen in concept art shown previously. There will also be some of this art underground so that area isn't just a big brown spot.
2. Floating ground will look broken up and messy on the bottom as if its been ripped from the ground.
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LittleDemon
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« Reply #4606 on: September 26, 2014, 11:14:25 PM »



The Engineer and his Anima.
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clockwrk_routine
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« Reply #4607 on: September 26, 2014, 11:38:25 PM »

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Indecom
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« Reply #4608 on: September 27, 2014, 12:00:17 AM »

New project I'm trying to start up, simple mobile action game. Mockup screenshot:



Hoping to find artists interested in helping out.
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mebawars.com
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« Reply #4609 on: September 27, 2014, 01:52:31 AM »

Free For All demonstration for Meba-Wars V 0.63

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ugabuga
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« Reply #4610 on: September 27, 2014, 02:05:31 AM »

from the devlog

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joeyspacerocks
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« Reply #4611 on: September 27, 2014, 05:02:51 AM »

Spooky Pooky - avoiding lasers underwater ...



(not technically a screenshot ... maybe we need a screencap saturday?)
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Julien
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« Reply #4612 on: September 27, 2014, 05:17:48 AM »

New graphics for Blocus :
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Satori4
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« Reply #4613 on: September 27, 2014, 05:54:57 AM »



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Rebusmind
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« Reply #4614 on: September 27, 2014, 06:16:24 AM »

The last two days I worked on a single effect that is displayed whenever your character changes his/her class - this happens twice in the game, once at level 8 and once at level 16.


(This is not the newest version of it, you can ignore the white ball displayed behind of the character and the leaves still visible during the effect)
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Immudelki
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« Reply #4615 on: September 27, 2014, 06:59:14 AM »

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Dascu
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« Reply #4616 on: September 27, 2014, 07:37:17 AM »

Here's one for Malebolgia:



It's a quick shot of the combat with a basic enemy, the ghoul. He does his lunging attack, player does a backdash out of it and then a three-hit combo to kill the enemy.
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tbydxn
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« Reply #4617 on: September 27, 2014, 07:50:33 AM »


This is a shot of something I've been working on for a little while that I'm calling 'Rad Moon: Rising'.
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pikkukatti
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« Reply #4618 on: September 27, 2014, 08:05:05 AM »

A screenshot of the current level we have in Ancestory. We'll be reworking the environment and majority of the actual assets in the future, but more on that once I get the Devlog up:
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DocLogic
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« Reply #4619 on: September 27, 2014, 08:24:43 AM »

Hey, missed out on the last few saturdays, just finished a new update.



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