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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2146510 times)
stuhp84
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« Reply #4600 on: October 03, 2014, 07:50:15 PM »



Shurikens!

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Lautaro
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« Reply #4601 on: October 03, 2014, 09:49:28 PM »

Testing fighters in my current project (is a space RTS called Nomad Fleet):

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My Steam games:

Beastmancer -- Nomad Fleet
TeeGee
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Huh?


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« Reply #4602 on: October 03, 2014, 10:17:40 PM »

Finally at the stage where I can show full screenshots of the new Bonfire, with all core heroes in!

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Tom Grochowiak
MoaCube | Twitter | Facebook
ktch
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« Reply #4603 on: October 03, 2014, 11:40:53 PM »


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Pehesse
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« Reply #4604 on: October 04, 2014, 01:48:43 AM »



The unmask event! If you happen to lose an official match, you'll be given this last chance to escape. If you succeed, you'll make it safely home with nothing but your ego bruised... and a noticeable drop in your reputation. If you fail, well... time to reload :-D
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indrekv
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Don't panic, just run


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« Reply #4605 on: October 04, 2014, 03:00:01 AM »

Ganging up against the living dead is always a good idea. Showing ZombieRun co-op mode in action with 4 player behind the screen.

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Mystic River Games
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« Reply #4606 on: October 04, 2014, 04:05:47 AM »


Wheneven a ship is attacked there is a possibility that a breach can happen, oxygen in the modules affected will be lost and with that the crew located in those rooms. Two big holes are shown in this screenshot while I am inspecting the damage on my ship.


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mebawars.com
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« Reply #4607 on: October 04, 2014, 06:51:43 AM »

My mebas made a bloody mess Sad
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my indie multiplayer RTS game: Meba-Wars
Trailer:


www.mebawars.com
Dev Log: http://forums.tigsource.com/index.php?topic=43025.0
mattestache
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« Reply #4608 on: October 04, 2014, 07:27:52 AM »

Gentlemen brawling over one gun!
« Last Edit: October 04, 2014, 07:34:05 AM by mattestache » Logged

chrisDeneos
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« Reply #4609 on: October 04, 2014, 07:38:37 AM »

One of my game boss :
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Ultima Ratio Regum
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Game Studies Lecturer, "Ultima Ratio Regum" person


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« Reply #4610 on: October 04, 2014, 08:15:57 AM »

Exploring a foreign city in Ultima Ratio Regum:

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LittleDemon
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« Reply #4611 on: October 04, 2014, 08:23:51 AM »

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Aki-at
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« Reply #4612 on: October 04, 2014, 08:27:31 AM »

Not a normal screenshot but some of the mugshots I've been working on, they'll be appearing through out the game as part of the story or hub town interaction with the NPCs.


https://twitter.com/BrockCrocodile/status/518426766755762176
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Alec S.
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Formerly Malec2b


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« Reply #4613 on: October 04, 2014, 09:26:32 AM »

This is a stick-up!

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jiitype
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« Reply #4614 on: October 04, 2014, 09:57:20 AM »

^ the man with a name lol

from the devlog

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AidenBainsGames
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Terrance the Flying Eyeball is complete!


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« Reply #4615 on: October 04, 2014, 10:03:55 AM »









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              Click Here to Play a Game about a Flying Eyeball            
iambored
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« Reply #4616 on: October 04, 2014, 10:08:55 AM »

Implemented lighting!

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matriax
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« Reply #4617 on: October 04, 2014, 10:21:03 AM »

R-Type Level for #MightyRetroZero




Hope you like it!




Links to follow the project:

Offical Page: http://dev.kronbits.com/myghtyretrozero

Gamejolt Page: http://gamejolt.com/games/platformer/mighty-retro-zero/29923/
IndieDB Page: http://www.indiedb.com/games/mighty-retro-zero
Steam: http://steamcommunity.com/sharedfiles/filedetails/308914920

Tumblr: http://dev.kronbits.com/
Instagram: http://instagram.com/matriax
Facebook: https://www.facebook.com/kronbits
Twitter(Official): https://twitter.com/Kronbits
Twitter(Personal): https://twitter.com/DavitMasia

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Julien
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« Reply #4618 on: October 04, 2014, 10:56:54 AM »

Working on new blocks for Blocus Smiley

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hazeman
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The Haze-man


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« Reply #4619 on: October 04, 2014, 11:01:09 AM »

Not very impressive, but these show that I now have a menu system where you can customize the buttons/ keys.

If anyone wants to know how to do this in game maker studio, just message me!





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