Thunderhorse
Level 1
http://laserfury.com
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« Reply #4740 on: October 25, 2014, 10:49:55 AM » |
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Laser Fury is coming to Kickstarter on October 28th! We've worked on the Elementalist's Frost Extractor skill recently, recreating the icicles. Saplings and slimes don't stand a chance with that cold wind pulling.
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shao
Level 1
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« Reply #4741 on: October 25, 2014, 11:38:49 AM » |
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Hi everyone, here is a very early look at the dungeon crawling section. Featuring the Knight and the main enemies. This is where the main action of the game will take place. All the dungeons are randomly generated when you enter them but will remain persistent after you leave. Anyway, any comments or feedback is appreciated. Nice graphics, I also like the idea, would be nice there items or keys.
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nekromantikko
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« Reply #4743 on: October 25, 2014, 12:06:09 PM » |
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Lighting test :0 EDIT: Updated
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« Last Edit: October 25, 2014, 01:17:27 PM by jpr »
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Alec S.
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« Reply #4744 on: October 25, 2014, 12:18:46 PM » |
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Bandits and Bounties:
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RadiationMutt
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« Reply #4745 on: October 25, 2014, 12:55:41 PM » |
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New version of my trophy truck. It have per pixel shading and animated suspension parts now.
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friken
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« Reply #4748 on: October 25, 2014, 02:06:49 PM » |
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StarDiver had a huge week of progress! Ship damage systems, beam weapons, lightning, and engine propulsion fx. Salrith Ship Splitter! Forked Lighting Weapon splits a Krex, Krex uses single remaining weapon: Damage without system failure / breakaway:
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Christian
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« Reply #4749 on: October 25, 2014, 02:27:08 PM » |
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Here's an enemy I'm working on this week Will you be starting a devlog for this? I had told the folks at Pocket Gamer about the game, looks really cool. The tap based combat sounds like it'll be fun
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Timo Vihola
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« Reply #4750 on: October 25, 2014, 02:29:51 PM » |
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I had too much chicken this Saturday:
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friken
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« Reply #4751 on: October 25, 2014, 02:37:48 PM » |
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Here's an enemy I'm working on this week neat...love the style a lot.
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Canned Turkey
Guest
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« Reply #4753 on: October 25, 2014, 02:52:36 PM » |
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In-game screenshot when the room is set to stretch to the view.
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JMStark
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« Reply #4754 on: October 25, 2014, 03:45:44 PM » |
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In-game screenshot when the room is set to stretch to the view. I love this. Pastel colors on near black grey is a cool look. Here is another screenshot of Vacuous World 4. Featuring spinning stars, a common feature of outer space:
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dustinaux
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« Reply #4755 on: October 25, 2014, 04:14:46 PM » |
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Don't feel like fighting those pesky monsters in the way of your treasure? Just blast away the walls with the magic pickaxe!
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Dino_Salad
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« Reply #4756 on: October 25, 2014, 04:15:04 PM » |
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All your games look so damn good I just wanted to put this here:) You people are all great:D
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Dinosaurs Love Salad
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TheHollowNight
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« Reply #4757 on: October 25, 2014, 04:59:25 PM » |
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Laser Traps!
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Rat Casket
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« Reply #4758 on: October 25, 2014, 05:08:55 PM » |
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In-game screenshot when the room is set to stretch to the view. oh jesus thats why your game was slow good lord
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SeanNoonan
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« Reply #4759 on: October 25, 2014, 05:13:00 PM » |
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...as part of the new Halloween update for Jack B. Nimble, which is now live!
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