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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2146948 times)
Pehesse
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« Reply #4780 on: November 01, 2014, 06:05:57 AM »



All of Carrion Wind's solo moves are in, and I'm now moving onto the grappling moves. Here's the first, five more to go before the character is completely animated.
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bluilisht
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« Reply #4781 on: November 01, 2014, 07:04:21 AM »

working on tutorial stage, which one would you prefer? http://forums.tigsource.com/index.php?topic=41304.msg1079061#msg1079061

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johnguydude
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« Reply #4782 on: November 01, 2014, 07:26:29 AM »

I did a third pass on the HUD bars, definitely liking the new design.

@Christian: So it was you! I'm planning to start a devlog later this month, hope its okay for me to post do a screenshot per week here until then!
@Friken: Thanks! I'm glad you like it.
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Unbroken: A Souls-inspired mobile hack n' slash
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Mystic River Games
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« Reply #4783 on: November 01, 2014, 07:31:22 AM »


Added inventory!, each character will have an inventory, the use of the inventory will allow for example a doctor to carry many medical kits, and medical kits do have a consumption level depending on the use, food also use space so be wise to choose your equipment when going outside , more weapons, armor, or other things to choose from.



Recently I had my crew feed prisoners but found that they were actually picking only one food ration at a time so it was taking a lot of travel time spent when I had many prisoners, so an inventory allows them now to carry multiple rations and distribute them properly.
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friken
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« Reply #4784 on: November 01, 2014, 08:49:07 AM »

Quote from: Pehesse;135938695
I absolutely love that drill attack, but I feel it'd have even more punch with a freeze frame effect/vibrating effect/sort other form of resistance before breaking the other ship, just to show friction and the strength of the attack. It works already, mind you :-D

Totally agree that would really add some great feedback to the feel of it.

This week's big things:

Orbital Battles:



TechDemo of Procedural Planets:
http://gfycat.com/UnrealisticThatBrocketdeer

SlowMotion and music pitch shift ofr Direct Hits:




MicroSun Gravity / Heat Damage:


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danielgoffin
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« Reply #4785 on: November 01, 2014, 09:23:10 AM »

A colour based puzzle game I am currently working on.

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desdemian
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« Reply #4786 on: November 01, 2014, 09:30:52 AM »

You silly humans! You can't control me.

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loudo
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« Reply #4787 on: November 01, 2014, 09:48:37 AM »

A colour based puzzle game I am currently working on.



That's cute!


Here is a new screenshot of the combat. I removed a grid which seemed not very necessary. I may add an option in the game to let the player choose the opacity of the grid or something like that. But it appears that the readability of the combat is greater without it. I also added some visual selectors under the team members to let the player know which character is currently selected.

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Alec S.
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« Reply #4788 on: November 01, 2014, 11:15:25 AM »

Bandits and Bounties:

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RadiationMutt
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« Reply #4789 on: November 01, 2014, 12:37:56 PM »

Desert must have saguaros.
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bijou
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« Reply #4790 on: November 01, 2014, 01:01:47 PM »

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DocLogic
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« Reply #4791 on: November 01, 2014, 02:00:25 PM »

« Last Edit: January 29, 2015, 07:48:09 AM by DocLogic » Logged

Ultima Ratio Regum
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« Reply #4792 on: November 01, 2014, 02:55:57 PM »

Procedural door in graveyard:

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tmgalex
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« Reply #4793 on: November 01, 2014, 04:00:04 PM »

Combo Queen for the iOS/Android! Google it to check it out! Smiley
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EdFarage
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I can upload avatars


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« Reply #4794 on: November 01, 2014, 04:10:34 PM »

A villain and his sweet home.
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hazeman
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« Reply #4795 on: November 01, 2014, 04:43:14 PM »




https://www.kickstarter.com/projects/alexergas/combo-queen

[email protected]
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Tyro
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« Reply #4796 on: November 01, 2014, 05:18:45 PM »

Just another demonstration of the game's day/night system in action. In Winter Land, water is frozen at night and can be walked on. This allows you to reach certain areas you couldn't during the day, but also blocks off certain areas.

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FuzzySlippers
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« Reply #4797 on: November 01, 2014, 05:33:44 PM »




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GrahamOfLegend
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« Reply #4798 on: November 01, 2014, 11:07:19 PM »


Hecticube Logo Animation.

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HemoGoblin
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« Reply #4799 on: November 02, 2014, 12:20:28 AM »

Enraged

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