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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2144529 times)
Aki-at
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« Reply #4920 on: November 29, 2014, 10:58:38 AM »


Twitter link: https://twitter.com/BrockCrocodile/status/538761633783627776

The fourth stage, City Lockdown, opens up as pretty straight forward before dividing into a host of alternate routes, which one will you pick?
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invicticide
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« Reply #4921 on: November 29, 2014, 03:31:47 PM »

Finally getting to the point where I feel comfortable posting screenshots... Who, Me?





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SunWuKong
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Help me, help you.


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« Reply #4922 on: November 29, 2014, 04:02:05 PM »

Finally getting to the point where I feel comfortable posting screenshots... Who, Me?

HOLY SHYBALLS!!! Looks cool!

-Tim
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Ogre Pixel
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Working hard to live the dream.


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« Reply #4923 on: November 29, 2014, 04:49:46 PM »

Here is mine:



And here is my DevLog:

http://forums.tigsource.com/index.php?topic=44480.0

 Smiley
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Ogre Pixel
One-man indie game developer.
www.ogrepixel.com
Timo Vihola
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Hardland citizen


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« Reply #4924 on: November 29, 2014, 05:35:59 PM »

Fun with the clay shader:


Hires: http://i.imgur.com/E5SdQWJ.png
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dustinaux
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« Reply #4925 on: November 29, 2014, 06:27:04 PM »

New Text Effects!  Really helps to add some personality to NPCs:

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Come see what I'm working on!

Philcrifo
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Story/Art/Design @Awaceb


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« Reply #4926 on: November 29, 2014, 07:06:12 PM »

^ These graphics, sheesh. Great colors.

Thanks a lot! Cheers :-)
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invicticide
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« Reply #4927 on: November 29, 2014, 07:59:34 PM »

Fun with the clay shader:

Everything about this is awesome. Shocked
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seanographies
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Divinity


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« Reply #4928 on: November 29, 2014, 10:05:46 PM »

This is from a game I am making about living away from home and missing my brother, its called The Night Cries.

In the game you control the clairvoyant Sandra conjuring spells using an urn and the possessions of your younger brother to protect him from the fears he has sleeping alone.

Heres a GIF of the enchanting mechanic:


A screenshot of one of the various facial expressions of the brother triggered by the attacks:


@Seanographies on twitter https://twitter.com/Seanographies
I post weekly updates on my website aswell http://seanographies.tumblr.com/
« Last Edit: November 29, 2014, 10:36:29 PM by seanographies » Logged

yanimstudio
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« Reply #4929 on: November 30, 2014, 05:20:55 AM »

Hello everyone!

Please take a look this #screenshotsaturday, we're developing Red Goddess game, and this is a Village navigation using Unreal Engine 4.

Thanks!

Maria
Yanim Studio Team




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friken
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« Reply #4930 on: November 30, 2014, 11:00:29 AM »

Working to get more alien animations and dialogues going.

Mooshee... who doesn't love sentient shrooms!?

youtube for those who'd like to hear the cool new tunes

Moknon...

new tunes for this one too
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Thunderhorse
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« Reply #4931 on: November 30, 2014, 12:51:15 PM »

First in progress screenshot of our environment re-design.

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yanimstudio
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Red Goddess


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« Reply #4932 on: December 06, 2014, 02:08:29 AM »

Red Goddess programming process, animations state machine check out this #screenshotsaturday using #UE4




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DesktopDaydreams
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« Reply #4933 on: December 06, 2014, 03:37:59 AM »

Hey Folks,

Here's a wip screen for our sci-fi horror The Corridor: On Behalf Of The Dead!



Have a great one!

- Tim
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Desktop Daydreams Studios

Come see what we're doing!

<a href="http://www.indiedb.com/games/the-corrdior-on-behalf-of-the-dead" title="View The Corridor: On Behalf Of The Dead on Indie DB" target="_blank"><img src="http:
brrrrr
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« Reply #4934 on: December 06, 2014, 03:49:08 AM »

Hi!

Here is a new gifs from my game:

working on new features (new only for my game  Wink )


Hello, Mario!

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Raku
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Dream's Bell


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« Reply #4935 on: December 06, 2014, 04:06:33 AM »


I finally started making the ocean.
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Mystic River Games
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« Reply #4936 on: December 06, 2014, 05:28:26 AM »

Adding more content, ships and working on the ship builder.



and some people around watching some art in game...not everything is about shooting and killing!

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DevWithoutACrew
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« Reply #4937 on: December 06, 2014, 05:30:06 AM »

Promo image for Codename Ronin, rendered in cycles, sort of a WIP
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Pinqu!
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So it has come to this


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« Reply #4938 on: December 06, 2014, 06:01:05 AM »

Added moving platforms, just because every platform game need them.

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Pehesse
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« Reply #4939 on: December 06, 2014, 07:30:41 AM »





New this week are many more audience members, some of which are guests from other games, such as Cook, Serve, Delicious, VizionEck and Spirit Huntress!
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