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invicticide
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« Reply #4921 on: November 29, 2014, 03:31:47 PM » |
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SunWuKong
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« Reply #4922 on: November 29, 2014, 04:02:05 PM » |
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Finally getting to the point where I feel comfortable posting screenshots... HOLY SHYBALLS!!! Looks cool! -Tim
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Ogre Pixel
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« Reply #4923 on: November 29, 2014, 04:49:46 PM » |
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dustinaux
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« Reply #4925 on: November 29, 2014, 06:27:04 PM » |
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New Text Effects! Really helps to add some personality to NPCs:
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Philcrifo
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« Reply #4926 on: November 29, 2014, 07:06:12 PM » |
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^ These graphics, sheesh. Great colors.
Thanks a lot! Cheers :-)
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invicticide
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« Reply #4927 on: November 29, 2014, 07:59:34 PM » |
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Fun with the clay shader: Everything about this is awesome.
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seanographies
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« Reply #4928 on: November 29, 2014, 10:05:46 PM » |
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This is from a game I am making about living away from home and missing my brother, its called The Night Cries. In the game you control the clairvoyant Sandra conjuring spells using an urn and the possessions of your younger brother to protect him from the fears he has sleeping alone. Heres a GIF of the enchanting mechanic: A screenshot of one of the various facial expressions of the brother triggered by the attacks: @Seanographies on twitter https://twitter.com/SeanographiesI post weekly updates on my website aswell http://seanographies.tumblr.com/
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« Last Edit: November 29, 2014, 10:36:29 PM by seanographies »
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yanimstudio
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« Reply #4929 on: November 30, 2014, 05:20:55 AM » |
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Hello everyone! Please take a look this #screenshotsaturday, we're developing Red Goddess game, and this is a Village navigation using Unreal Engine 4. Thanks! Maria Yanim Studio Team
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Thunderhorse
Level 1
http://laserfury.com
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« Reply #4931 on: November 30, 2014, 12:51:15 PM » |
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First in progress screenshot of our environment re-design.
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yanimstudio
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« Reply #4932 on: December 06, 2014, 02:08:29 AM » |
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Red Goddess programming process, animations state machine check out this #screenshotsaturday using #UE4
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brrrrr
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« Reply #4934 on: December 06, 2014, 03:49:08 AM » |
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Hi! Here is a new gifs from my game: working on new features (new only for my game ) Hello, Mario!
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Raku
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« Reply #4935 on: December 06, 2014, 04:06:33 AM » |
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I finally started making the ocean.
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Mystic River Games
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« Reply #4936 on: December 06, 2014, 05:28:26 AM » |
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Adding more content, ships and working on the ship builder. and some people around watching some art in game...not everything is about shooting and killing!
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DevWithoutACrew
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« Reply #4937 on: December 06, 2014, 05:30:06 AM » |
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Promo image for Codename Ronin, rendered in cycles, sort of a WIP
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Pinqu!
Level 1
So it has come to this
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« Reply #4938 on: December 06, 2014, 06:01:05 AM » |
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Added moving platforms, just because every platform game need them.
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