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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2126572 times)
Ehrgeiz
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« Reply #4940 on: December 06, 2014, 08:21:42 AM »

Do you like dinosaurs? :-)

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Riccardo Deias
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« Reply #4941 on: December 06, 2014, 09:44:32 AM »


Project Night


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Work in Progress - Steam - Twitter - DevLog
SpeakUpGames
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whimsy


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« Reply #4942 on: December 06, 2014, 09:49:36 AM »

Decided to completely redo my attack mechanics, and a local angle mistake actually worked in my favor Grin
I hadn't planned to make the weapon work like this but I might keep it, or maybe that'll be one of several options.
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aamatniekss
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hiya


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« Reply #4943 on: December 06, 2014, 10:14:58 AM »

Running from a Pterodactyl.
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oodavid
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Discombobulate!


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« Reply #4944 on: December 06, 2014, 10:25:46 AM »

Since I stare at my level editor so much, thought it worth tidying up, it's browser-based which means I can crack on wherever I am Smiley


click fer big!
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Button up! - Out on Android and iOS

latest release: 13th March 2015
dqhendricks
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« Reply #4945 on: December 06, 2014, 10:33:48 AM »

the water is rising
you have 15 seconds of breath
the water wakes up the anglers

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McMutton
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« Reply #4946 on: December 06, 2014, 11:14:12 AM »

You know a dude's narcissistic when he's got statues of himself everywhere.





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melos han-tani
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« Reply #4947 on: December 06, 2014, 11:39:28 AM »

New image from Even the Ocean

Devlog - http://forums.tigsource.com/index.php?topic=32220
twitter: https://twitter.com/EventheOcean

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Working on Anodyne 2! https://forums.tigsource.com/index.php?topic=65359.0 Made Anodyne, Even the Ocean, All Our Asias
Dewfreak83
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« Reply #4948 on: December 06, 2014, 12:55:48 PM »

Recently hooked up the inventory system and did the first art pass on some starting items. For a gamebook, I think bringing in something game-oriented like this really helps the user visualize the world and their character.

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Philcrifo
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Story/Art/Design @Awaceb


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« Reply #4949 on: December 06, 2014, 01:29:12 PM »

Here's a shot from Fossil Echo



We have a new trailer coming in the next few days, too!

Cheers :-)
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Pitoum
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« Reply #4950 on: December 06, 2014, 01:37:31 PM »

Big improvements today:
- AI
- 4 players!
- new shots system



Don't hesitate to give some feedbacks Smiley

http://forums.tigsource.com/index.php?topic=44910.0
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Aki-at
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« Reply #4951 on: December 06, 2014, 02:59:34 PM »


https://twitter.com/BrockCrocodile/status/541272476924518400

Did a bit of redesign work on the bee paladins, quite happy with their look now, seems just the right kind of compact and sharp/elegance in their design I was gunning for.
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dynasty9
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Let's do this


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« Reply #4952 on: December 06, 2014, 03:51:42 PM »

Sniper class will have a hat! Still working on the alignment  Huh? Wizard
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Timo Vihola
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Hardland citizen


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« Reply #4953 on: December 06, 2014, 03:53:55 PM »

invicticide: Cheers!

Pitoum: that's the coolest box basketball game I've seen! Brings good memories of "juice it or lose it" game creation demonstration at Nordic Game. (this one:

)

Carrying stuff in Hardland:
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Pezomi
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swag swag swag


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« Reply #4954 on: December 06, 2014, 05:26:05 PM »

Brand new car animation

« Last Edit: December 06, 2014, 05:39:04 PM by Pezomi » Logged

Zogthor
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Personal Text


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« Reply #4955 on: December 06, 2014, 05:27:37 PM »

New shots from out turnbased tactical RPG, Outland 17: Void of Liberty! Made a lot of lighting improvements and even been adding more details to each map =D





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Thunderhorse
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« Reply #4956 on: December 06, 2014, 07:02:28 PM »

Update forest re-design progress.

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dustinaux
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« Reply #4957 on: December 06, 2014, 11:07:50 PM »

New and improved map:

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Come see what I'm working on!

Charlie Fleed
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« Reply #4958 on: December 07, 2014, 03:59:47 AM »

Sorry, I'm a bit late, but isn't it great when you open this thread on sunday hoping that someone posted a last screenshot? hehe
Have a look at the revised damage preview window, here with explanatory captions for your convenience.


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Cybertiger
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« Reply #4959 on: December 12, 2014, 08:10:24 AM »

Some first ingame Footage of our Game "The Bug Butcher" we are working on.
This will be a part of the introduction/tutorial Level.
Can't wait to show off some ingame videos soon. Working hard on it.

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