danieru
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« Reply #5060 on: January 03, 2015, 04:49:49 AM » |
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So it is Saturday over here! New unit destruction animation:
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yanimstudio
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« Reply #5061 on: January 03, 2015, 05:07:27 AM » |
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#screenshotsaturday Mask gameplay at dungeons with Fear persona pls check it out! Thank you and HAPPY NEW YEAR
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Philcrifo
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« Reply #5062 on: January 03, 2015, 05:19:04 AM » |
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#ScreenshotSaturday - Happy new year everyone!
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Ehrgeiz
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« Reply #5063 on: January 03, 2015, 05:21:39 AM » |
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Welcome to the jungle!
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Mystic River Games
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« Reply #5064 on: January 03, 2015, 06:40:22 AM » |
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Happy new year to everyone! During the holidays I was able to do procudural earth type planets like the one below. Still more planet types to come soon.
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bdsowers
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« Reply #5065 on: January 03, 2015, 07:23:21 AM » |
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DocLogic
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« Reply #5066 on: January 03, 2015, 07:37:39 AM » |
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Main menu done:
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« Last Edit: January 29, 2015, 07:42:11 AM by DocLogic »
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0x0961h
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« Reply #5067 on: January 03, 2015, 07:45:06 AM » |
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Iterating elements' design, trying to find a good combination to work with.
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bobenko
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« Reply #5068 on: January 03, 2015, 08:56:24 AM » |
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Landscape, I created for fun.
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Photon
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« Reply #5069 on: January 03, 2015, 12:25:04 PM » |
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So it is Saturday over here! New unit destruction animation: Maybe I'm naive, but I thought the point of explosions were so that things were... not there as much anymore.
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MrAwolf
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« Reply #5070 on: January 03, 2015, 12:45:07 PM » |
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Happy new year! Lots of news coming up this year @ http://www.wolfbrewgames.com/slain/here is new screen to start the year out from the Wolfwoods.
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Loop Gain
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« Reply #5071 on: January 03, 2015, 12:58:17 PM » |
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danieru
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« Reply #5072 on: January 03, 2015, 02:44:53 PM » |
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Maybe I'm naive, but I thought the point of explosions were so that things were... not there as much anymore. [/quote] Yes, err, you may have a point there. I was developing the explosion without having it actually connected to unit destruction so I placed a unit in the middle of the map. After I made the gif explosions got hooked up to the unit deaths so units now make a proper disappearance act.
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JMStark
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« Reply #5073 on: January 03, 2015, 03:45:42 PM » |
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Vacuous World 5 is almost complete! Lasers and glass? I decided not to implement refraction for the sake of making stage design simpler.
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Pezomi
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« Reply #5074 on: January 03, 2015, 03:59:03 PM » |
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Working on a dialogue system of sorts, and added grocery carts!
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dqhendricks
Level 1
There is a small mailbox here.
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« Reply #5075 on: January 03, 2015, 04:35:46 PM » |
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Trial by Viking Doing some extra promotional art. This time it's a poster with some of the main characters you will meet throughout the game. It's a work in progress. Eventually it will be full color and high res.
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Ellian
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« Reply #5076 on: January 03, 2015, 05:06:51 PM » |
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Pre-official announcement thing~ Hopefully will get a devlog working soon...?
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Henry_Oswald
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« Reply #5077 on: January 03, 2015, 06:13:55 PM » |
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Been working on new buildings. Fantasizing about summer.
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Quicksand-T
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« Reply #5078 on: January 03, 2015, 06:47:00 PM » |
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I uploaded the first preview of my game today. This level isn't in it. Pre-official announcement thing~ Hopefully will get a devlog working soon...? Awh, dat cute moose (deer? elk? reindeer?).
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hazeman
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« Reply #5079 on: January 03, 2015, 07:17:20 PM » |
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http://bit.ly/1t69btWMaya Breaker, new enemy pixel art. WIP.
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------------------------------------------------ Twitter @xanthousray
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