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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2143096 times)
AlexVsCoding
Level 7
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Enthusiasm at dangerous levels.


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« Reply #5200 on: February 01, 2015, 09:40:45 PM »

I'll go to sleep now, I promise.




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johnhackworth
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The enemy gate is down!


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« Reply #5201 on: February 06, 2015, 04:20:36 PM »

It's already screenshotsaturday!  Gentleman

This week improvements in Ballast Blow:

Weather Effects:


Animations on map:


devlog http://forums.tigsource.com/index.php?topic=44687.0
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Mixing FTL with Silent hunter since 2014: Ballast Blow
Lautaro
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« Reply #5202 on: February 06, 2015, 07:33:49 PM »

Nomad Fleet has Space Pirates now!


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My Steam games:

Beastmancer -- Nomad Fleet
StoryOfMyRightHand
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« Reply #5203 on: February 06, 2015, 09:32:32 PM »

TitleScreen
Hornet
Jumpscare(duplicate of below)



HTML5 links for fast loading.

Link to game
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Taelen
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« Reply #5204 on: February 06, 2015, 11:02:03 PM »

Kimberlite - a 2d puzzle game I'm working on:



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aamatniekss
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hiya


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« Reply #5205 on: February 07, 2015, 12:07:02 AM »

Multiple screenshots all stitched together, look way better than those static ones.. :D
The very necessary Underwater level.(xpost)
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xdavidleon
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« Reply #5206 on: February 07, 2015, 01:50:18 AM »

Start of the journey.


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yanimstudio
Level 1
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Red Goddess


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« Reply #5207 on: February 07, 2015, 02:19:33 AM »

Happy Saturday everyone!Here is our #screenshotsaturday,chating with shaman #indiegame #unrealdev using Unreal Engine 4, Please take a look:



Thanks for your support!
Twitter Facebook
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oodavid
Level 8
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Discombobulate!


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« Reply #5208 on: February 07, 2015, 02:52:41 AM »

Adding a helper routine to highlight imperfect patterns in Button Up! - I'm beginning to really appreciate that it's a compounding of details that make games really playable...

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Button up! - Out on Android and iOS

latest release: 13th March 2015
Raku
Level 10
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Dream's Bell


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« Reply #5209 on: February 07, 2015, 03:09:43 AM »


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juaxix
Level 0
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indie game dev


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« Reply #5210 on: February 07, 2015, 04:38:27 AM »

Join the pack #screenshotsaturday


now with chinese translation (utf8) and last level.
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Pehesse
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« Reply #5211 on: February 07, 2015, 05:04:29 AM »

Some more visual novel scene testing, just to flex the scene-making muscle. Lots more animation to come, but for now I'll try to start the beat'em all prototype, just to see how it goes.

Video with sound here: https://www.youtube.com/watch?v=mR3h3HHGCjI&feature=youtu.be

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Ultima Ratio Regum
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Game Studies Lecturer, "Ultima Ratio Regum" person


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« Reply #5212 on: February 07, 2015, 05:29:16 AM »

Procedural ANSI vase generation!

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josh_s
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« Reply #5213 on: February 07, 2015, 05:55:51 AM »

a fairly easy new level using breaker catalysts and, like the other recent level, "cone ambiguity" -- which cones are used by which tricone catalyst.

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website  |  devlog  |  twitter  |  indieDB  |  facebook  |  steam
acatalept
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« Reply #5214 on: February 07, 2015, 06:20:06 AM »

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danieru
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« Reply #5215 on: February 07, 2015, 06:20:30 AM »

Demo of our new bouncier hud

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ANtY
Level 10
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i accidentally did that on purpose


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« Reply #5216 on: February 07, 2015, 07:22:05 AM »

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Christian Knudsen
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« Reply #5217 on: February 07, 2015, 07:27:55 AM »

Made a mission score screen. Keeping it simple.

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Laserbrain Studios
Currently working on Hidden Asset (TIGSource DevLog)
nachobeard
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a beard made of nachos


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« Reply #5218 on: February 07, 2015, 07:33:15 AM »

<deleted>
« Last Edit: July 08, 2020, 07:55:23 AM by nachobeard » Logged
hazeman
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The Haze-man


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« Reply #5219 on: February 07, 2015, 07:34:52 AM »

 Ninja
http://bit.ly/1t69btW

Hey, everyone. I've been making great progress on the pixel art for Maya Breaker. I still need some help, though. If anyone has something to say, I'm here:  http://www.x-raygames.com/content/company-info



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Twitter @xanthousray
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