DustyDrake
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« Reply #5520 on: April 03, 2015, 04:55:55 PM » |
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Heavy WIP of a multiplayer game I'm making. Those characters almost seem too colorful. What's the game gonna be like though?
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Orun
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« Reply #5521 on: April 03, 2015, 09:03:30 PM » |
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This week I fixed up the player death animation. Now corpse scraps explode everywhere.
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contingent99
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« Reply #5522 on: April 03, 2015, 09:26:43 PM » |
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this week we worked on new Overdrive skills for Wizard of Legend and also experimented with fire particle effects in Unity! Here's the result ( gfycat version): If you like what you see, check out our DevLog or more!
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kamac
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« Reply #5523 on: April 04, 2015, 01:34:52 AM » |
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Heavy WIP of a multiplayer game I'm making. Those characters almost seem too colorful. What's the game gonna be like though? All pixelart you see there is WIP. Those pink dots were ment to indicate where head goes, but since I have a new joint system in place, they no longer should be there The game is gonna be a multiplayer survival game that takes place on a spaceship. The enemy is aliens (which should mutate over time) and limited resources which you have to gather outside your base(s). Players are ment to cooperate. Game scales with number of players on the server. (You won't get a killer ass map when you play in four, to put it simply) To win you have to switch all (N number of - scalable) power nodes located all around the map, which will pulverize your enemies. That's the basic concept - there's more to it, but I'd like to have that in place before I add anything more.
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karlozalb
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« Reply #5524 on: April 04, 2015, 02:42:23 AM » |
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oahda
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« Reply #5525 on: April 04, 2015, 02:45:24 AM » |
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Wow. Super Mario Galaxy meets Portal?
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TomHunt
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« Reply #5526 on: April 04, 2015, 04:29:16 AM » |
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alwex
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« Reply #5527 on: April 04, 2015, 06:27:45 AM » |
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The_Observer
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« Reply #5529 on: April 04, 2015, 06:34:15 AM » |
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We're upholding our tradition for screenshot Saturday. It actually helps pushing us to add new little features from our list. This time I added colliding flotsam to the game. Flotsam now bumps into your base and stays there, piling up as you move on. Later we want that to have an effect on the base as well, for example damaging it when the flotsam's too big. Devlog can be found here.
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11clock
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« Reply #5530 on: April 04, 2015, 07:03:42 AM » |
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MPRart
Guest
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« Reply #5531 on: April 04, 2015, 08:12:38 AM » |
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BBreakfast
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« Reply #5532 on: April 04, 2015, 08:28:12 AM » |
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Just got a few new characters & animations to show off this week from our currently unnamed tactics RPG game! a new female archer design & the Princess of Arcadia, Lucretia. Sword slash animation Casting a spell If anyone is interested in following our progress, you can check out our dev blog (in process of making a TIGSource one) here: http://www.pixelgirl.net/#!blog/c1bgk
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CrayderStudios
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« Reply #5533 on: April 04, 2015, 08:55:37 AM » |
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Dream Chaser has many playable main characters, one of which runs like a ninja.
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Miziziziz
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« Reply #5534 on: April 04, 2015, 09:11:26 AM » |
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InterSection is at last at a stage where I can show it off:
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Pehesse
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« Reply #5535 on: April 04, 2015, 09:22:46 AM » |
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Back to scripting VN events and plugging the animations to the existing ones. Lots of typing! Video montage of some event variance, too:
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JustRadek
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« Reply #5536 on: April 04, 2015, 09:47:34 AM » |
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Trudy's Mechanicals @ Incubator Games Happy Easter holidays everyone.
As Trudy’s progresses we are able to share another one of our animated gifs with you all. Below is the animation of our Supplier Machine in an idling position.
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Canotico
Level 1
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« Reply #5537 on: April 04, 2015, 10:01:24 AM » |
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Adding the new skills animations for the new character in my action co-op platformer game: Casmage. This one is his signature skill: Railgun.
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Christian
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« Reply #5538 on: April 04, 2015, 10:36:26 AM » |
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InterSection is at last at a stage where I can show it off: This is looking really cool!
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microrignal
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« Reply #5539 on: April 04, 2015, 11:14:04 AM » |
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Edited screenshot/teaser image from the current version of Spoïks
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« Last Edit: April 04, 2015, 04:47:24 PM by microrignal »
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