alwex
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« Reply #5560 on: April 11, 2015, 04:37:03 AM » |
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johnguydude
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« Reply #5561 on: April 11, 2015, 05:54:04 AM » |
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it's starting to come together...
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Unbroken: A Souls-inspired mobile hack n' slash Devlog
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JustRadek
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« Reply #5562 on: April 11, 2015, 06:54:50 AM » |
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Trudy's Mechanicals @ Incubator GamesGood morning, today we have animations of two of our character's deaths. First we have Corsair's death and following we have the death of the Supplier.
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alwex
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« Reply #5563 on: April 11, 2015, 07:56:22 AM » |
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Pehesse
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« Reply #5564 on: April 11, 2015, 08:47:28 AM » |
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That you did! I'll post more screens in the game's devlog right away, so if you're interested, the action's happening over there.
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CrayderStudios
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« Reply #5565 on: April 11, 2015, 09:06:01 AM » |
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This week in Dream Chaser, we've been working on implementing some new boss mechanics as well as some UI for many aspects of our game. Here's our karate master character facing off against our shield enemy.
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wazeau
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« Reply #5568 on: April 11, 2015, 10:39:38 AM » |
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Yo! This week we added house variations We made these with some base parts that are always the same and add unique parts like doors, windows, chimneys, roofplates and other random stuff to make each of them more unique. Most of these things will be reusable so we can save some time, like the boat doors for the boats. CLICK for BIGThis is the house based on these sketches of mine: CLICK is BIGSee you next week!
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Elideb
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« Reply #5569 on: April 11, 2015, 10:58:35 AM » |
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Heart&Slash, facing the final boss: QuAsSy [Quality Assurance System]. It was a long road to this moment
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Tiago_BinaryPig
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« Reply #5570 on: April 11, 2015, 11:20:48 AM » |
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Quick gif showing brightness and saturation being controlled with sliders in the editor. Game just entered GreenLight, Thumbs Up would mean alot!
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stilghar
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« Reply #5571 on: April 11, 2015, 12:00:03 PM » |
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Jack and The Manticore of Dimension Drive (devlog here)
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11clock
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« Reply #5573 on: April 11, 2015, 03:36:02 PM » |
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"Well that was a bad idea."
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GIRakaCHEEZER
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« Reply #5574 on: April 11, 2015, 03:47:56 PM » |
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Showing off the ability for the engine to have multiple mirrored surfaces...
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Timo Vihola
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« Reply #5575 on: April 11, 2015, 04:13:45 PM » |
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Minimap has fog of war and it is now saved properly. Makes the exploration more fun: (goblin camps are new landmarks) We're trying to get Release 11 out next week, it has lots of new stuff and characters.
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ryansumo
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« Reply #5576 on: April 11, 2015, 04:18:13 PM » |
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What gamedev really looks like. Collating our schedules for maximum work efficiency!
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Miziziziz
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« Reply #5577 on: April 11, 2015, 04:24:56 PM » |
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They say there's a place between worlds... and some new art assets
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« Last Edit: April 11, 2015, 08:49:48 PM by Miziziziz »
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ceblackwell
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« Reply #5578 on: April 11, 2015, 05:33:23 PM » |
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Just a few of the many rugs President Johnny Hargrove likes to have in his office from time to time. This array of shots is also a look into a designer losing his mind, and a good hint at how the deadlines slip.
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TonyNowak
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« Reply #5579 on: April 11, 2015, 05:46:33 PM » |
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