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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2127672 times)
nt
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« Reply #5620 on: April 18, 2015, 06:31:04 PM »

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archgame
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I program architecture and build video games


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« Reply #5621 on: April 18, 2015, 07:56:37 PM »











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Falsen
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« Reply #5622 on: April 18, 2015, 08:19:28 PM »

Clone decapitation puzzle!

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kkyborg
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« Reply #5623 on: April 19, 2015, 04:28:15 AM »

SUPERVERSE

You can now color the killing machine of your choice...












http://superverse-game.com
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InsaneDevice
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« Reply #5624 on: April 19, 2015, 04:56:04 AM »

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bard
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A giant robot bee?!


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« Reply #5625 on: April 19, 2015, 11:28:08 AM »

Two cars and characters from my stunt car game "Animal Drivers"!




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/Bard

www.animaldrivers.com
Follow the development of Animal Drivers on Facebook:
https://www.facebook.com/hellobard
phosphorous
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« Reply #5626 on: April 20, 2015, 07:41:55 AM »

Posted this on twitter on saturday, perhaps I'll add it here too for your viewing pleasure.

Turn-based tactics game (End State), peeking around cover and firing:

(http://gfycat.com/AltruisticVastEastrussiancoursinghounds if not displaying)
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yanimstudio
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Red Goddess


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« Reply #5627 on: April 24, 2015, 12:36:04 PM »

Hi! It's time for #screenshotsaturday : Divine & Wolf cave entry in Red Goddess  #unrealdev #gamedev #indiedevgame





Thank You and nice weekend!
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eliasdaler
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« Reply #5628 on: April 24, 2015, 10:05:52 PM »

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Whelly
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« Reply #5629 on: April 24, 2015, 10:38:16 PM »

Home is Where One Starts... finally has a release date and Steam store page. May 13th! Looking forward to being done, but almost I'm nervous for the reception. We'll see if there's a market and interest for very short, narrative-driven games.



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The First Tree, a third-person exploration game about a fox and a family, coming 2017.
bitserum
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« Reply #5630 on: April 25, 2015, 02:32:29 AM »

Working on Cloudfall further

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jahasaja
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« Reply #5631 on: April 25, 2015, 02:51:40 AM »

Here is my ScreenshotSaturday:



http://www.indiedb.com/games/a-bastards-tale
https://twitter.com/A_Bastards_tale


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karlozalb
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Do or do not.There is no try.


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« Reply #5632 on: April 25, 2015, 03:19:08 AM »

Today's screenshot Smiley (We're on Kickstarter btw Tongue)

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Sgt. Pepper
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« Reply #5633 on: April 25, 2015, 03:20:02 AM »

Meet the iCat, a simple JavaScript powered virtual cat.



Yep. This is how low my life has sunk.
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TheLightingGame
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http://on.fb.me/1wavo00


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« Reply #5634 on: April 25, 2015, 04:41:37 AM »

Concept arts made for Emitters and Receiver elements in Shine.

(Right click -> Open image in a new tab to view it in big).

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Golds
Loves Juno
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Juno sucks


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« Reply #5635 on: April 25, 2015, 05:27:47 AM »

GIBSON HYPERDRIVE, EARLIEST GIF



COMING TO "A CONSOLE" SOON, FOR REAL! contact: [email protected], especially if you wanna interview me for a story!
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@doomlaser, mark johns
Chris MacAdam
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« Reply #5636 on: April 25, 2015, 06:02:39 AM »

Added blood effects and a new enemy to my game!
The enemy is the top half of a body that kind of crawls at you all slow.
Blood will probably me redone sometime but wanted something Smiley

Also whenever you hit an enemy or get hit theres a few blood particles.

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JustRadek
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« Reply #5637 on: April 25, 2015, 06:07:16 AM »

Trudy’s Mechanicals @ Incubator Games

This week we have two different animations from our game featuring the sewer slug. These creatures occupy the bowel of the ship in Trudy’s Mechanicals.  

 
The first we have is of the sewer slug’s flying animation. The second is of the sewer slug animation of when it is hit.
« Last Edit: April 26, 2015, 11:15:34 AM by JustRadek » Logged

CrayderStudios
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« Reply #5638 on: April 25, 2015, 06:34:28 AM »

This week we have our player character demonstrating the new Block system, all on our new Paradise background.

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Vakey Rujevic
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« Reply #5639 on: April 25, 2015, 07:37:09 AM »

This week I have been working on 4 different sized organisms for my game Organizam.
- Small fish like baby organism
- Normal fish like organism
- Long Snake Organism
- Short Snake Organism

The goal was to have different type of organisms move realistically under similar physics setup. Here is what I have accomplished. Hope you guys like it.


The below one happened naturally when I collided with another organism. It looks like he is eating away at him. Going to incorporate that in the gameplay:



Here are I am trying out solid color for the body. I personally prefer the transparent body better. Let me know what you guys thing!



Here is a what the baby looks like. His tail moves much faster then the other ones. His my favorite so far.



Thanks for checking out the work I have done for this week. Next week I will have a build ready for you guys to try out and play these organisms.
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Currently developing Life Of Sundura. Website | Devblog | Twitter | Tumblr
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