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« Reply #5660 on: April 26, 2015, 04:06:36 AM » |
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Working on adding more variety to the environment
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« Last Edit: April 26, 2015, 07:14:16 AM by and »
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alwex
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« Reply #5661 on: April 26, 2015, 04:22:15 AM » |
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working on water simulation
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JaJ
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« Reply #5662 on: April 26, 2015, 02:09:39 PM » |
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I'm playing with the idea to incorporate a card game I designed a while back into the game world of Nadia Was Here and use it in a side story. It would be cool to make both a physical version and an in-game version. These cards make the game look more complicated than it is though, it's a very basic "take that" game with a fun twist.
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Sabaku
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« Reply #5663 on: April 26, 2015, 02:58:07 PM » |
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@JaJ Nice colors and nice design!
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yanimstudio
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« Reply #5664 on: May 01, 2015, 11:47:13 PM » |
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Keep calm because you're gonna die! :-s Red Goddess #screenshotsaturday #unrealdev #gamedev #indiedevgame using @UnrealEngine
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Ultima Ratio Regum
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« Reply #5665 on: May 02, 2015, 02:46:23 AM » |
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Procedural ANSI face generation in Ultima Ratio Regum... (using a 12x12 font png)
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Pehesse
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« Reply #5666 on: May 02, 2015, 03:36:15 AM » |
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What's new lately: backgrounds! Working on replacing all of those nasty placeholders that were left. Still got a couple more to go, but I'm getting there.
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pikkukatti
Level 1
Team Lead @AncestoryGame
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« Reply #5667 on: May 02, 2015, 03:38:16 AM » |
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Loving it, Pehesse! Some work-in-progress material for our new cards, rendered inside UE4: The icons will still be worked on and it's missing all the text and numbers since we had to change the text rendering system a bit, but it's all 3D and there will be some nice animations in-game
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alwex
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« Reply #5668 on: May 02, 2015, 04:43:04 AM » |
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added a day/night cycle system in tikotep
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The_Observer
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« Reply #5669 on: May 02, 2015, 05:25:35 AM » |
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@alwax I like the water shader, nice stuff! The last weeks I've made a generator for flotsam islands. That way we won't have only separate pieces of flotsam floating around. You can see some of the results with different settings down here.
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hawken
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« Reply #5670 on: May 02, 2015, 07:38:41 AM » |
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Tilemappin'
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friken
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« Reply #5673 on: May 02, 2015, 09:01:31 AM » |
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StarDiver is coming along. Orbital Combat: Planet Landing:
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darkhog
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« Reply #5674 on: May 02, 2015, 09:11:49 AM » |
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Screenshot from Computer Virus Simulator's level editor showing off object inspector: Link to the devlog in my signature.
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Be a computer virus!I cannot C well, so I stick with simpler languages. There are no impossible things, there is only lack of skill.
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BBreakfast
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« Reply #5675 on: May 02, 2015, 09:13:52 AM » |
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johnguydude
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« Reply #5676 on: May 02, 2015, 09:26:49 AM » |
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Bombs away! [more in the devlog]
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Unbroken: A Souls-inspired mobile hack n' slash Devlog
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J.D.
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« Reply #5678 on: May 02, 2015, 10:10:18 AM » |
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Some early AI implementation for The Cairn.
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MrAwolf
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« Reply #5679 on: May 02, 2015, 10:40:53 AM » |
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