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1411423 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 18, 2024, 09:57:17 PM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2144409 times)
and
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« Reply #5660 on: April 26, 2015, 04:06:36 AM »

Working on adding more variety to the environment



« Last Edit: April 26, 2015, 07:14:16 AM by and » Logged

alwex
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« Reply #5661 on: April 26, 2015, 04:22:15 AM »

working on water simulation
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JaJ
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« Reply #5662 on: April 26, 2015, 02:09:39 PM »

I'm playing with the idea to incorporate a card game I designed a while back into the game world of Nadia Was Here and use it in a side story. It would be cool to make both a physical version and an in-game version.

These cards make the game look more complicated than it is though, it's a very basic "take that" game with a fun twist.




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« Reply #5663 on: April 26, 2015, 02:58:07 PM »

@JaJ Nice colors and nice design!  Shocked
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yanimstudio
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« Reply #5664 on: May 01, 2015, 11:47:13 PM »

Keep calm because you're gonna die! :-s 

Red Goddess #screenshotsaturday #unrealdev #gamedev  #indiedevgame using @UnrealEngine






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Ultima Ratio Regum
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« Reply #5665 on: May 02, 2015, 02:46:23 AM »

Procedural ANSI face generation in Ultima Ratio Regum... (using a 12x12 font png)


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« Reply #5666 on: May 02, 2015, 03:36:15 AM »



What's new lately: backgrounds! Working on replacing all of those nasty placeholders that were left. Still got a couple more to go, but I'm getting there.
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pikkukatti
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« Reply #5667 on: May 02, 2015, 03:38:16 AM »

Loving it, Pehesse!

Some work-in-progress material for our new cards, rendered inside UE4:

The icons will still be worked on and it's missing all the text and numbers since we had to change the text rendering system a bit, but it's all 3D and there will be some nice animations in-game Smiley
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alwex
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« Reply #5668 on: May 02, 2015, 04:43:04 AM »

added a day/night cycle system in tikotep

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« Reply #5669 on: May 02, 2015, 05:25:35 AM »

@alwax I like the water shader, nice stuff!

The last weeks I've made a generator for flotsam islands. That way we won't have only separate pieces of flotsam floating around. You can see some of the results with different settings down here.










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hawken
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« Reply #5670 on: May 02, 2015, 07:38:41 AM »

Tilemappin'


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Ehrgeiz
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« Reply #5671 on: May 02, 2015, 07:55:17 AM »

Box Kid Adventures by T-Rex Interactive.

http://boxkid.trexinteractive.com/
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« Reply #5672 on: May 02, 2015, 08:26:29 AM »





Woo! Just got the art and lighting implemented in Unity for our game, Tetrapulse!!

For more info on the game please follow along on Twitter - https://twitter.com/amiablegames/

And Facebook - https://www.facebook.com/Tetrapulse

Hope you like it Smiley
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« Reply #5673 on: May 02, 2015, 09:01:31 AM »

StarDiver is coming along.



Orbital Combat:


Planet Landing:
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darkhog
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« Reply #5674 on: May 02, 2015, 09:11:49 AM »

Screenshot from Computer Virus Simulator's level editor showing off object inspector:


Link to the devlog in my signature.
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« Reply #5675 on: May 02, 2015, 09:13:52 AM »



GIF of map exploration here: http://gfycat.com/VastMeaslyBufflehead
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« Reply #5676 on: May 02, 2015, 09:26:49 AM »

Bombs away! [more in the devlog]
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« Reply #5677 on: May 02, 2015, 09:52:58 AM »






Testing Bush Spy enemies today!
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J.D.
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« Reply #5678 on: May 02, 2015, 10:10:18 AM »

Some early AI implementation for The Cairn.



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MrAwolf
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« Reply #5679 on: May 02, 2015, 10:40:53 AM »

Heys  some Slain! arts for screenshot saturday.




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