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April 25, 2024, 05:27:43 AM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2146875 times)
blekdar
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Decisively Indecisive


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« Reply #5840 on: June 06, 2015, 06:00:07 AM »

Did up a new victory screen upon beating a section of levels.



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temoo
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« Reply #5841 on: June 06, 2015, 07:15:55 AM »

Superlaser!

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Juwdah
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he he he


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« Reply #5842 on: June 06, 2015, 07:26:34 AM »

modular assets and stuff

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ZodR_ARG
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80% Jokes 30% Nonsense


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« Reply #5843 on: June 06, 2015, 08:31:15 AM »

early gifs from notepad warrior:
platformer + fighting game




more here: http://imgur.com/a/oGnJe
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UroboroStudio
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« Reply #5844 on: June 06, 2015, 08:49:48 AM »

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Visualstorm
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« Reply #5845 on: June 06, 2015, 09:32:06 AM »

Couldn't help ourselves to turn our raptors into laser raptors after Kung Fury! xD



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Tiago_BinaryPig
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« Reply #5846 on: June 06, 2015, 09:54:34 AM »

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mzn528
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« Reply #5847 on: June 06, 2015, 09:58:17 AM »



It is that time of the week again weeeeeeeeeeeeeeeeeeeeeeeeeee

Let me know what you think, and you all have a wonderful weekend!
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Noob Game Dev and Pixel Artist, twitter @mzn528

Soul Appeaser, a combat focused story rich ARPG
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Bambino2012
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« Reply #5848 on: June 06, 2015, 10:26:43 AM »

Many of the scenarios are already built, but setting up the lightning/shadows , takes a lot of time.
Sleepers, is a survival horror game, if you like System Shock 2 or Resident evil you will like this.



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devMidgard
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« Reply #5849 on: June 06, 2015, 11:21:10 AM »

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Miziziziz
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« Reply #5850 on: June 06, 2015, 11:41:28 AM »

adding story elements
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26PM
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« Reply #5851 on: June 06, 2015, 01:43:26 PM »



Devlog for Forgotten Passages: http://forums.tigsource.com/index.php?topic=47625.0
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“If you look for beauty, you will find it.”
oahda
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« Reply #5852 on: June 06, 2015, 01:54:28 PM »

Been refactoring code for days, so not much new done on the game (Vatnsmyrkr) but I decided I wanted to show something for this screenshot Saturday, and wow, a few colour changes and adding a parallax background without bumping did so much for the depth and atmosphere. It's finally starting to look like a real game!







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Falsen
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« Reply #5853 on: June 06, 2015, 02:29:20 PM »

We added slowdown and camera zoom to the deaths in Mike Dies.

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Timo Vihola
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« Reply #5854 on: June 06, 2015, 03:16:58 PM »

Maybe we should have special achievements in the game if you manage to kill the bosses while playing as the chicken
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jackterror
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I make Game Trailers, Market & Develop Video Games


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« Reply #5855 on: June 06, 2015, 08:53:16 PM »



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I make Game Trailers, Market & Develop
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SalmanShh
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« Reply #5856 on: June 06, 2015, 10:25:48 PM »

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Raku
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« Reply #5857 on: June 12, 2015, 10:08:36 PM »


mountainside tiles got a face lift (not finished)
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Olsen
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« Reply #5858 on: June 13, 2015, 12:03:24 AM »

Couple of pose tests for some characters that have been rigged up and ready to drop into the game.



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yanimstudio
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« Reply #5859 on: June 13, 2015, 12:14:24 AM »

Only the strong survive this first Golem boss.#screenshotsaturday using Unreal Engine 4. TY

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