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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2127795 times)
e^cha
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« Reply #6020 on: July 11, 2015, 05:32:32 AM »

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Patomkin
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« Reply #6021 on: July 11, 2015, 06:06:52 AM »


First skin for Our Way Up is ready!!


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The_Observer
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« Reply #6022 on: July 11, 2015, 06:21:42 AM »

We concepted some creatures for Flotsam. Whales!
Or whale-likes, since they're technically not real animals, or even mammals some. For our wild-life we're not sticking to real animals, but create our own, unique alternatives. That's why we drew a whole bunch of different species of whale-likes that we might put in our game. All of them will be too much I'm afraid.

We also made them into wallpapers: 1920x1080 and 2560x1440

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GalaethGames
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« Reply #6023 on: July 11, 2015, 06:26:46 AM »

I created a robot for my 3d space shooter:



Follow my devlog here
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26PM
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« Reply #6024 on: July 11, 2015, 06:38:39 AM »

+++ LEVEL 97 +++



Forgotten Passages Devlog http://forums.tigsource.com/index.php?topic=47625.0
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“If you look for beauty, you will find it.”
Danny Hayes
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An Indie developer, co-Creator of PONCHO!


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« Reply #6025 on: July 11, 2015, 06:41:52 AM »

This week we have the ruins of the old ones in the world of Poncho! What do you think?

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quantumpotato
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« Reply #6026 on: July 11, 2015, 07:55:13 AM »

Damn all of you are so talented! liking that Untitled Racing Game a lot.

Here's a bear dodging lightning:



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jiitype
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« Reply #6027 on: July 11, 2015, 09:52:23 AM »

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gavanw
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« Reply #6028 on: July 11, 2015, 10:13:54 AM »

Volumetric grass and terrain updated in http://www.voxelquest.com

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Aki-at
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« Reply #6029 on: July 11, 2015, 10:36:57 AM »



https://twitter.com/BrockCrocodile/status/619928964371492865

Started work on some of the baddies for Volcanic Meltdown. This particular one chases Brock around as soon as he sees him and explodes after a while.
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AKWolf
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« Reply #6030 on: July 11, 2015, 12:29:43 PM »

Blue skies and puffy clouds for Poi today. www.poi-game.com



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Working on Poi - A 3D Adventure Platformer
http://poi-game.com

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JesusFabre
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Marketing Consultant / PR / Social Media Manager


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« Reply #6031 on: July 11, 2015, 01:28:46 PM »

Hi folks!
Today in our Horizon Chase's #screenshotsaturday pic, all the eyes go to ‪Taj Mahal‬, a truly iconic and historic building. Our artists have put all their efforts in increasing the contrast to make it outstand during the most exhuberant moments of the day.

Also, we’re participating in a contest to get a booth+accomodation at Gamescom. It will be a great opportunity for us to show the game to the players and press. Please support us by following Horizon Chase's page and voting our posts there. We're in second place now (!):
http://playfield.io/gamescom/leaderboard

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PR and Social Media guy at @AquirisGS (formerly @PixelPiracyGame, @BeautiFunGames, @DarkoutGame and others). Director of the documentary project @TheGamerInside.
DevDennis
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Button Pusher


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« Reply #6032 on: July 11, 2015, 01:50:00 PM »

I got this idea for a game yesterday which I wrote down and today I had to make this sketch Smiley

So it's not really a screenshot and doesn't say much about the game, but I wanted to share it anyway.

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Dennis - co-founder of 2nd Studio
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blankfox_
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« Reply #6033 on: July 11, 2015, 02:02:31 PM »

Updating our character art.

As our characters are very small on screen, I opted to remove the shadows to make them clearer to read. Sacrificed volume for clarity.

I also took this as an opportunity to modify colors and retouch some frames to make the anim smoother.

« Last Edit: July 11, 2015, 09:57:30 PM by blankfox_ » Logged

gereon
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« Reply #6034 on: July 11, 2015, 02:06:38 PM »

"Forbidden Forest Rumblebee"

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Currently working on...
dqhendricks
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There is a small mailbox here.


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« Reply #6035 on: July 11, 2015, 02:41:44 PM »

i think i found the mathematical sweet spot for these black hole mechanics. somehow both annoying and fun xD

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Lavesson
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« Reply #6036 on: July 11, 2015, 02:53:26 PM »

Working on the first boss:

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Uhfgood
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225 lbs of awesome!


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« Reply #6037 on: July 11, 2015, 03:58:23 PM »

Just for fun :


Doesn't look like much, obviously, but that's because I'm still working on the game play.
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bitserum
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« Reply #6038 on: July 11, 2015, 04:07:51 PM »

Working on some more animations for Cloudfall.

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hexdie
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« Reply #6039 on: July 11, 2015, 04:39:53 PM »

Been working on some level design with some new enemies I created recently

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