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1411411 Posts in 69360 Topics- by 58415 Members - Latest Member: sophi_26

April 15, 2024, 09:33:41 PM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2143034 times)
helgravis
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« Reply #6040 on: July 11, 2015, 07:50:56 PM »

Reworked the home UI to be more pixel-arty for Sea Puppies. Also added some card art that will serve as prizes for the minigame.




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blekdar
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Decisively Indecisive


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« Reply #6041 on: July 11, 2015, 09:36:32 PM »

Kapew pew.

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ZeroTec
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« Reply #6042 on: July 12, 2015, 11:09:08 AM »

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Melon Mason
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« Reply #6043 on: July 14, 2015, 07:38:59 PM »

^ Looking great
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thuyquai
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« Reply #6044 on: July 17, 2015, 10:22:37 PM »

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Eniimal
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« Reply #6045 on: July 17, 2015, 11:48:49 PM »

I like palm trees Smiley

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Ehrgeiz
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« Reply #6046 on: July 18, 2015, 01:15:19 AM »

A bit of an 80's vibe ;-)


Box Kid Adventures by T-Rex Interactive.
Pszczyna 2015.
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Derqs
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« Reply #6047 on: July 18, 2015, 01:46:51 AM »

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Satori4
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« Reply #6048 on: July 18, 2015, 02:57:14 AM »

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@satori4
CrayderStudios
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« Reply #6049 on: July 18, 2015, 04:25:18 AM »

Hey guys.

Here are some GIF's for Wishmere. This week we released our second playable character Safford. We've pretty much completed his development and are currently working on the two player mechanic.

We've also released a video log detailing the features of Wishmere:




Safford attacking some enemies.


Testing out the two player mechanic.


Some dynamic lighting on Safford.

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alwex
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« Reply #6050 on: July 18, 2015, 06:30:28 AM »

Here is a strange monolith

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Follow us on playfield
JustRadek
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« Reply #6051 on: July 18, 2015, 06:50:53 AM »

Trudy’s Mechanicals @ Incubator Games


Last week we showed you variations of lighting and how they change the atmosphere in game. This week we have some textures we use on some of our buildings.
First we have a weighted texture that gives depth to the buildings. The second texture is of various grass fringes and vines that grow near and alongside some of the buildings.

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Jesk77
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« Reply #6052 on: July 18, 2015, 08:11:26 AM »

Working on AI but made some new ships anyways

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MutantGopher
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« Reply #6053 on: July 18, 2015, 08:22:11 AM »

A screenshot from Doors
http://doorsgame.com/

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acatalept
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« Reply #6054 on: July 18, 2015, 08:24:04 AM »

the light is so very far away...

(soundtrack to this shot: aphelion1b6e)

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JesusFabre
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Marketing Consultant / PR / Social Media Manager


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« Reply #6055 on: July 18, 2015, 08:30:53 AM »

Brasilia, Capital of Brasil, a city projected to receive the best modern architecture! With huge open spaces giving a strong sense of freedom. Shaped roughly like a giant bird or airplane, ‪#‎Brasilia‬ was to become the city of the future. It was built in three years, from 1957 to 1960, in the middle of nowhere, high on a windswept plateau. Also, it is the home town of our backgrounds artist Janderson, do you want a ride?

Tomorrow is the last day to participate in the Playfield's "popularity" contest to get a booth to showcase Horizon Chase at Gamescom. If you want to support us (please please do!), you will only have to follow our profile page or/and like our posts (clicking the "I'd play this button"). It will be a great opportunity for us to show the game to the players and press. We're in third place now!.

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PR and Social Media guy at @AquirisGS (formerly @PixelPiracyGame, @BeautiFunGames, @DarkoutGame and others). Director of the documentary project @TheGamerInside.
CaLooch
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lost in thought...


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« Reply #6056 on: July 18, 2015, 08:54:53 AM »

Who is the man in the box?

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Patomkin
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« Reply #6057 on: July 18, 2015, 09:02:06 AM »

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yanneyanen
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« Reply #6058 on: July 18, 2015, 09:22:42 AM »

Hello,
here are a few animated gifs of And So It Was, my game currently on Indiegogo. These are cropped so the file size would stay reasonable; I'm told it makes the camera look closer and the cursor somewhat bigger than they actually are in the game.





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WarriorGeneral
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« Reply #6059 on: July 18, 2015, 11:03:35 AM »

Working on menu system for Time Break Chronicles:

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