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877258 Posts in 32852 Topics- by 24294 Members - Latest Member: RopeDrink

May 19, 2013, 01:47:35 AM
TIGSource ForumsDeveloperFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 116368 times)
st33d
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« Reply #615 on: July 01, 2012, 10:41:12 AM »

Bit late, but took a while to get the code right for the animation exporter:

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poe
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« Reply #616 on: July 01, 2012, 11:17:22 AM »

Bit late, but took a while to get the code right for the animation exporter:



I think I played this one before, looking cool!
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« Reply #617 on: July 01, 2012, 07:45:48 PM »

Btw, indiegames.com has a new feature where they post some goodies from screenshotsaturday.com each week, good to know: http://indiegames.com/2012/07/day_after_screenshotsaturday.html
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seagaia
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« Reply #618 on: July 01, 2012, 09:51:39 PM »

Btw, indiegames.com has a new feature where they post some goodies from screenshotsaturday.com each week, good to know: http://indiegames.com/2012/07/day_after_screenshotsaturday.html

that's very cool. a little more motivation for me I suppose (or the artist!)

one of these days!!
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dvoid
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« Reply #619 on: July 07, 2012, 06:37:06 AM »


Screenshot from Tolroko sunrise.
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08--n7.r6-79.84
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« Reply #620 on: July 07, 2012, 07:02:14 AM »

Bit late, but took a while to get the code right for the animation exporter:



awesome  Evil
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bome99
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« Reply #621 on: July 07, 2012, 07:52:05 AM »

It's been Saturday since my last #screenshotsaturday update.

So here it is.

Click on image to see bigger version.

New Weapons.


I've been re-working the graphics for each dungeon.
Dungeon 1



Dungeon 2



Dungeon 3


Cheers
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08--n7.r6-79.84
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« Reply #622 on: July 07, 2012, 08:03:37 AM »



testing new game objects
Tired
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Gabriel Verdon
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« Reply #623 on: July 07, 2012, 08:32:22 AM »

Screenshot of the boss fight I'm currently working on:

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Alec S.
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« Reply #624 on: July 07, 2012, 11:16:16 AM »

Getting close to done!   Crazy

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caiys
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« Reply #625 on: July 07, 2012, 11:39:46 AM »

Mostly been working on new enemies, weapon upgrades and a second boss.

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seagaia
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« Reply #626 on: July 07, 2012, 12:43:40 PM »

Mostly been working on new enemies, weapon upgrades and a second boss.



Video now (or gif)! That looks real neat.
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Joana
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« Reply #627 on: July 07, 2012, 01:14:33 PM »

First time doing this!

Here's the state of my game: just added the physics engine and started working on collisions!



They are rather rough though, I'll have to work on them a bit more.
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sb3dgraph
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« Reply #628 on: July 07, 2012, 02:27:16 PM »

Underground lighting and shadows.
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bome99
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« Reply #629 on: July 07, 2012, 02:45:23 PM »

Underground lighting and shadows.


looks awesome, what kinda game is it? exploration?
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