eliasfrost
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« Reply #6160 on: August 08, 2015, 06:07:48 AM » |
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« Last Edit: August 08, 2015, 06:32:01 AM by eliasfrost »
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Andrew Brophy
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« Reply #6161 on: August 08, 2015, 06:10:34 AM » |
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It's a Big Punch from my RPG thing I'm working on.
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defufna
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« Reply #6162 on: August 08, 2015, 06:28:52 AM » |
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Pehesse
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« Reply #6163 on: August 08, 2015, 06:54:30 AM » |
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Early test implementation for Big Blue's first anims! Plenty of problems, but also plenty going right... Plenty of animations to finish before fixing those bugs, though.
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blankfox_
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« Reply #6165 on: August 08, 2015, 09:32:45 AM » |
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Some early concept of our main character: Fat Maxk and the green monsters! Its kind of a confusing name
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Creoterra
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« Reply #6166 on: August 08, 2015, 09:49:23 AM » |
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electrolyte
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« Reply #6167 on: August 08, 2015, 09:52:41 AM » |
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joel@citeremis
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« Reply #6169 on: August 08, 2015, 10:47:14 AM » |
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Get out before time runs out! Bernard the bully bear will hug you. Rats Time is running out! coming soon on Steam! #RatsGame #Arcade
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kendobi
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« Reply #6171 on: August 08, 2015, 11:03:38 AM » |
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@timo that looks fantastic! @alwex - that waterfall shader is super fresh! here is an intergalactic boombox altar for Entropy
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MutantGopher
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« Reply #6172 on: August 08, 2015, 11:04:54 AM » |
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erebusman
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« Reply #6173 on: August 08, 2015, 11:58:12 AM » |
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New spell named with the assistance of the community: Cemetery Gates for The Rise of Dagon
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Infernohawke Entertainment
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gereon
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« Reply #6174 on: August 08, 2015, 01:41:16 PM » |
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Currently working on...
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Chris MacAdam
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« Reply #6175 on: August 08, 2015, 04:00:40 PM » |
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Made a new snake enemy for my game today. GIFshotsaturday!
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hazeman
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« Reply #6176 on: August 08, 2015, 05:23:39 PM » |
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------------------------------------------------ Twitter @xanthousray
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Jesk77
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« Reply #6177 on: August 08, 2015, 05:46:44 PM » |
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yanneyanen
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« Reply #6178 on: August 09, 2015, 12:46:57 AM » |
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I'm laate! Anyway, here's a snow mole:
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Armageddon
Level 6
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« Reply #6179 on: August 09, 2015, 02:02:55 AM » |
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Testing some stuff still not working properly because Unity has a delay on writing the panel heights.
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