Alec S.
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« Reply #6480 on: October 10, 2015, 12:08:00 PM » |
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Cold Vengeance
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gereon
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« Reply #6481 on: October 10, 2015, 12:32:53 PM » |
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Laser wheels in a dark cave
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Currently working on...
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Timo Vihola
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« Reply #6483 on: October 10, 2015, 02:08:28 PM » |
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Work in progress location for release 17:
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gimymblert
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« Reply #6484 on: October 10, 2015, 02:15:58 PM » |
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cool
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ernanir
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« Reply #6485 on: October 10, 2015, 02:35:58 PM » |
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Canned Turkey
Guest
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« Reply #6486 on: October 10, 2015, 02:40:16 PM » |
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fetchQuest
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« Reply #6488 on: October 10, 2015, 03:38:48 PM » |
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Would you survive an encounter with our newest monster?
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PartyQuest Studio
Level 0
Heroes of Yggdrasil devs
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« Reply #6489 on: October 10, 2015, 04:19:30 PM » |
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Lots of progress this week. Feedback very welcome! New weather effects: Revamped special attacks for the Light Elf and the Vala: You shall not pass!! Polished up the old title screen: We've also put together this new . Feedback here is extremely valuable- we want to polish it as much as possible!
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jbohlken
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« Reply #6490 on: October 10, 2015, 04:29:09 PM » |
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Finally making some progress on textures!
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bencelot
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« Reply #6493 on: October 10, 2015, 07:34:02 PM » |
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I added a whole bunch of spawnable objects today. We have health kits, mana pots, weapons, vehicles, chemicals and cash piles! Map makers have so much control over how the game plays now. Just like the guards that protect them, these objects can be configured to spawn on certain checkpoints and for certain difficulty levels. So in the standard difficulty you might discover an MP5 with 60 bullets in it, but on Insane difficulty you might only find a Deagle, or nothing at all! There is a special rule for how all of these discoverable objects work with co-op. They can be picked up by all players. So if there is a mana pot then ALL players can use this mana pot once each. Same for weapons, cash piles etc. Vehicles are the only exception as there is only 1 vehicle spawned, but seeing as players can ride shotgun in a vehicle anyway it's all good. The whole point of this is to encourage cooperation and prevent one player from taking all the loot away from their allies.
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QOG
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« Reply #6494 on: October 10, 2015, 07:51:30 PM » |
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Revising some effects.
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bleufonte
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« Reply #6495 on: October 10, 2015, 07:58:22 PM » |
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Sky RemnantThe ship bay is where you can build new ships via schematics or modify your current ship to be sturdier and stronger in battle. More graphical details being added over time, but this is the general layout of the ship bay. After modding your ship you can take off right from the bay!
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Posho
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« Reply #6496 on: October 10, 2015, 09:53:18 PM » |
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A little bit late, but not much I guess. Just a little basic AI.
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LuckyKat
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« Reply #6497 on: October 17, 2015, 01:12:06 AM » |
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Yeah! Working on Sky Chasers enemies for iOS (by Lucky Kat Studios):
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Greipur
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« Reply #6498 on: October 17, 2015, 01:53:06 AM » |
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We've just implemented an extensive overhaul of the core AI for the followers so Crest runs smoother now.
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