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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2147264 times)
vitorlanna
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« Reply #6540 on: October 24, 2015, 10:46:38 AM »

The addition of some dust particles really helped showing impact, I think!



Cool style! What is the skull hanging above the character?


Just the platformer I've been working on.
Very cool pixel art! It was a bit strange to me though how there's so much dithering in the character and do little in the rest. Do you intend to post a devlog?

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Luna Indigo Studio
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« Reply #6541 on: October 24, 2015, 12:10:31 PM »


Very cool pixel art! It was a bit strange to me though how there's so much dithering in the character and do little in the rest. Do you intend to post a devlog?



Thanks for the feedback, I'm still defining the art style but I'll keep that in mind. And yes, I'll be making a devlog soon.
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SunWuKong
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« Reply #6542 on: October 24, 2015, 12:13:01 PM »

Some examples of the weather effects we are implementing in Boss 101.

Newspapers blowing at the beginning of a round


Rain in the forest - same base particle system as above with different configuration


Snow effects


Ash falling in the post apocalyptic worlds


Thanks for checking out the latest and you can always look at our devlog here for more info (links below)

Best,

-Tim
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Raku
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« Reply #6543 on: October 24, 2015, 12:27:05 PM »



I was taught how to do sine wave shading, so I've been going nuts with that
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Omiya Games
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Experimental #OneGameAMonth challenger. よろしく!


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« Reply #6544 on: October 24, 2015, 02:19:39 PM »

Polishing up the visuals in our menus.  Here’s the not-quite-final screenshots of each menu:







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Timo Vihola
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« Reply #6545 on: October 24, 2015, 02:49:19 PM »

Halloween update stuff, 6 different pumpkin heads:

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Canned Turkey
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« Reply #6546 on: October 24, 2015, 03:40:13 PM »

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Logicscream
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« Reply #6547 on: October 24, 2015, 04:10:57 PM »

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bleufonte
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« Reply #6548 on: October 24, 2015, 08:04:11 PM »

Sky Remnant

Another re-modeled gunship this week from earlier in the game's development.. the original ship was a bit odd looking so I had to clean up a lot of edges and connections, and redraw its form almost entirely.

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IBOL17
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« Reply #6549 on: October 24, 2015, 08:24:36 PM »

I got some art today for the upcoming "Not Your Space" kickstarter... :D



http://www.indiedb.com/games/not-your-space
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Rotondo
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« Reply #6550 on: October 24, 2015, 08:28:47 PM »

Had this idea for the kickstarter credits,



https://www.kickstarter.com/projects/rotondo/forgettabledungeon/posts/1391885

Also the kickstarter is only 209 dollars away from the goal!
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Sunburned Games
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We are working on The Great Whale Road.


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« Reply #6551 on: October 24, 2015, 08:50:12 PM »

Greetings from IndieCade!



Best.
Joachim @ Sunburned Games
« Last Edit: October 27, 2015, 10:37:27 AM by Sunburned Games » Logged

del
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« Reply #6552 on: October 25, 2015, 07:04:05 AM »

A little late ... but DESTRUCTION!


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Four Realms. Action RPG. Platformer. Animals.
SunWuKong
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« Reply #6553 on: October 25, 2015, 02:03:46 PM »

A little late ... but DESTRUCTION!



Wow - looks fantastic! Great work!

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del
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« Reply #6554 on: October 26, 2015, 06:54:03 AM »

Thanks!
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Four Realms. Action RPG. Platformer. Animals.
Eshford
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« Reply #6555 on: October 30, 2015, 08:17:57 PM »

New location haha Gomez

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Rosstin
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« Reply #6556 on: October 30, 2015, 08:34:03 PM »

Some examples of the weather effects we are implementing in Boss 101.

Ugh these GIFs are insane! Nice work, Tim. You should have shown this at IndieCade! Were you there?
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Pizzamakesgames
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« Reply #6557 on: October 31, 2015, 12:04:03 AM »



I was taught how to do sine wave shading, so I've been going nuts with that

Incredibly beautiful. Real faithful.
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Mittens
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« Reply #6558 on: October 31, 2015, 12:26:40 AM »

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Pinqu!
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So it has come to this


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« Reply #6559 on: October 31, 2015, 01:03:39 AM »

New location haha Gomez

^^ This is so cool ^^

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