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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2147351 times)
beskr1l
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« Reply #6720 on: December 06, 2015, 06:35:32 PM »

Feel The snow
he first sketches of gaining expirience from monsters .
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GM
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« Reply #6721 on: December 08, 2015, 07:20:15 AM »

First time posting here.
A bit late, but I posted this during #screenshotsaturday

Point and click animation testing on Massivegalaxy:
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TitoOliveira
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« Reply #6722 on: December 09, 2015, 01:34:35 PM »

Main character jumping animation.

Why does the character's face disappear suddently?
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nt
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« Reply #6723 on: December 11, 2015, 11:08:36 PM »



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oleomingus
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Oleomingus


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« Reply #6724 on: December 11, 2015, 11:16:06 PM »


Here are a couple of screenshots from our new build/storybook for Somewhere : called Timruk.
More details on the game's devblog : https://forums.tigsource.com/index.php?topic=38193.0


The build itself can be found here : http://oleomingus.itch.io/timruk



























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JustRadek
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« Reply #6725 on: December 12, 2015, 05:20:55 AM »

Trudy's Mechanicals @ Incubator Games

We have a look at our Bauk Warrior/Melee character that was modeled in Maya using 2,698 vertices (2,9120 polygons).

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Christian Knudsen
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« Reply #6726 on: December 12, 2015, 05:46:47 AM »

Pedestrians in Hidden Asset don't give a fuck...

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Laserbrain Studios
Currently working on Hidden Asset (TIGSource DevLog)
bitbulldotcom
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#indiedev since the #zxspectrum days


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« Reply #6727 on: December 12, 2015, 05:59:30 AM »

First stab at player movement, general art style and parallax scrolling for my new game Jetboard Joust...


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bitbulldotcom
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#indiedev since the #zxspectrum days


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« Reply #6728 on: December 12, 2015, 06:02:24 AM »

And here's one of my current major project 'Attack Of Giant Jumping Man'.



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sortris
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Jet Toast Engineer


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« Reply #6729 on: December 12, 2015, 06:24:57 AM »

Our yesterdays implementation of tractor (temporary placeholders graphics) to our Blocky Farm game - mobile, voxel-styled mobile farm manager Smiley



And some renders:

Sheep pasture and three levels of development


Garden


Water mill and three levels of development

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brrrrr
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« Reply #6730 on: December 12, 2015, 06:29:19 AM »

New screens from Sumoman with new environment.

From editor:


In-game:
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BeautifulGlitch
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« Reply #6731 on: December 12, 2015, 06:46:45 AM »

Art (technically screenshots too) for MONSTER PROM








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Check the devlog for MONSTER PROM
And follow us on TWITTER
wazeau
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« Reply #6732 on: December 12, 2015, 08:27:44 AM »

A little screen with a typical Flotsam village today.
We also updated our UI with an animated portrait of your selection this week Smiley


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hazeman
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The Haze-man


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« Reply #6733 on: December 12, 2015, 08:29:00 AM »

http://www.x-raygames.com

Testing saturday, check out the blog!




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Twitter @xanthousray
stilghar
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« Reply #6734 on: December 12, 2015, 09:04:50 AM »

Never miss an enemy in Dimension Drive, just engage the inverse Drive!

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Pehesse
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« Reply #6735 on: December 12, 2015, 09:34:52 AM »

It's a big .gif, so if it's too big, I'll remove it!



http://gfycat.com/TornBlackAzurevase
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doihaveto
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« Reply #6736 on: December 12, 2015, 09:35:47 AM »

Some night time construction work...
(click through for full size)



Zoomed out, morning activity:

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Ashedragon
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« Reply #6737 on: December 12, 2015, 10:07:31 AM »

Pedestrians in Hidden Asset don't give a...

It's just like real life! :D
« Last Edit: December 12, 2015, 10:14:58 AM by Ashedragon » Logged

eliasfrost
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« Reply #6738 on: December 12, 2015, 10:11:21 AM »

« Last Edit: December 12, 2015, 10:44:39 AM by eliasfrost » Logged

Canotico
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« Reply #6739 on: December 12, 2015, 11:35:03 AM »

Working on improving the Shieldmaiden's skill set in Casmage


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