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877189 Posts in 32849 Topics- by 24290 Members - Latest Member: tyleryarnelli

May 18, 2013, 06:52:40 PM
TIGSource ForumsDeveloperFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 116284 times)
wg/funstorm
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« Reply #555 on: June 16, 2012, 10:48:04 AM »



DevLog
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Indecom
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« Reply #556 on: June 16, 2012, 12:02:09 PM »



Mockup of the appearance customization that will be added in the coming week to miniFlake.
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jijaweb
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« Reply #557 on: June 16, 2012, 12:10:33 PM »

Here are 2 more pictures (maybe a bit big  Shocked ). Nothing fancy pants... but still. I'm testing a universal TileSet that I can use for building levels. And that I can replace later on, in game.





DevLog HERE: http://pennybridgeindiegamestudio.blogspot.com
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/jija
Eigen
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Jebus backups.


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« Reply #558 on: June 16, 2012, 12:22:14 PM »

wg/funstorm It looks good apart from the odd shading on the trees. It makes them look really flat.

Indecom Holy carp! I really need some UI tips from you.

« Last Edit: June 16, 2012, 12:35:04 PM by Eigen » Logged

Alec S.
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« Reply #559 on: June 16, 2012, 12:30:59 PM »

Parachuting into action.

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sean
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« Reply #560 on: June 16, 2012, 12:40:11 PM »




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Xion
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« Reply #561 on: June 16, 2012, 03:15:58 PM »

Sean: I don't know what it is but I like it.  Tricks, yes! Tricks make everything better!
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Stache Studios
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« Reply #562 on: June 16, 2012, 03:20:12 PM »

Good day! I have a new bushel of screen caps of Teknedia.

Cheers!  Gentleman


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sublinimal
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« Reply #563 on: June 16, 2012, 03:24:09 PM »

So many drool-inducing screenshots again.
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Megaproject: Panacea
Big project: that other game
Control Room is dead, long live Veins of a Planet
Latest jam game: Vineyard Adagio (LD26)
JasonPickering
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« Reply #564 on: June 16, 2012, 04:31:26 PM »

working on the beginning cutscene where the kings sends you to get the magic mcguffin!!

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DanFessler
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« Reply #565 on: June 17, 2012, 03:06:01 AM »

a little late but here you go...

One of our levels with light effects:
« Last Edit: June 24, 2012, 10:42:14 PM by DanFessler » Logged

bome99
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« Reply #566 on: June 17, 2012, 06:15:42 AM »

I try to get at least one shot up for each screenshotsaturday, just a small goal each week Smiley

It's (going to be) one big 'world', built up of different areas that will have different purposes. I'm trying to make everything work with a big picture in terms of the game environment, for example this picture is part of a sewer/reservoir type thing.

But the actual world should be seamlessly joined, ie no loading of separate levels or walking through doors in the Z axis or anything. Just one big open environment.

That's the plan anyway Grin
Sounds like a great idea, fits the mood and graphics.

@DanFessler looks great!!
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sigfarter
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« Reply #567 on: June 17, 2012, 05:01:01 PM »

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sean
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« Reply #568 on: June 23, 2012, 02:45:21 AM »

Meteor Storm Escape
three new screenshots
showing the new craft livery we recently integrated



(click through for a larger view)

share & enjoy!
sean
« Last Edit: June 23, 2012, 02:56:54 AM by sean » Logged

agersant
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« Reply #569 on: June 23, 2012, 03:50:56 AM »



Gorgeous.
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