I try to get at least one shot up for each screenshotsaturday, just a small goal each week
It's (going to be) one big 'world', built up of different areas that will have different purposes. I'm trying to make everything work with a big picture in terms of the game environment, for example this picture is part of a sewer/reservoir type thing.
But the actual world should be seamlessly joined, ie no loading of separate levels or walking through doors in the Z axis or anything. Just one big open environment.
That's the plan anyway
Sounds like a great idea, fits the mood and graphics.
@DanFessler looks great!!